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* Remove `DescriptorSet` from D3D11 and GL devices. (#1761)Yong He2021-03-18
* Remove old code paths from render-test (#1760)Tim Foley2021-03-17
* Enable `gfx::CUDADevice` on linux. (#1756)Yong He2021-03-15
* Cleanup CPU renderer. (#1752)Yong He2021-03-12
* Add a CPU renderer implementation (#1750)Tim Foley2021-03-12
* Change representation of initial data for textures (#1747)Tim Foley2021-03-11
* Add Linux support to `platform` and `gfx`. (#1744)Yong He2021-03-11
* Swapchain resize and rename to `IDevice` (#1741)Yong He2021-03-10
* Refactor `gfx` to surface `CommandBuffer` interface. (#1735)Yong He2021-03-04
* Shader object specialization work-in-progress (#1728)Tim Foley2021-02-26
* Explicit swapchain interface in `gfx`. (#1726)Yong He2021-02-24
* Make gfx library visible to external user. (#1719)Yong He2021-02-19
* Streamline shader object creation (#1717)Tim Foley2021-02-17
* Use CPU memory for shader object ordinary data (#1714)Tim Foley2021-02-17
* Add `SampleGrad` overload for lod clamp. (#1711)Yong He2021-02-17
* Fixes to get shader-object example working on CUDA (#1708)Tim Foley2021-02-16
* DX12 & NVAPI fixes (#1695)jsmall-nvidia2021-02-08
* Shader-Object example (#1694)Yong He2021-02-05
* Typo in renderer name for DX12 (#1693)jsmall-nvidia2021-02-05
* [gfx] Shader-object driven shader compilation. (#1688)Yong He2021-02-04
* Make own a slang session. (#1678)Yong He2021-01-27
* Integrate reflection more deeply into gfx layer (#1677)Tim Foley2021-01-26
* Fix D3D12 DescriptorSet::setSampler bug (#1668)Yong He2021-01-21
* Add `StructuredBuffer` support in `gfx`. (#1666)Yong He2021-01-21
* Make `ShaderCursor` no longer depend on core. (#1661)Yong He2021-01-19
* Make `gfx` compile to a DLL. (#1660)Yong He2021-01-17
* Convert more tests to use shader objects (#1659)Tim Foley2021-01-15
* COM-ify all slang-gfx interfaces. (#1656)Yong He2021-01-14
* Make `gfx::Renderer` a COM interface. (#1653)Yong He2021-01-11
* Refactor GUI/Window utils out of gfx library (#1649)Yong He2021-01-06
* Cleanup CUDA renderer. (#1644)Yong He2020-12-15
* Implements CUDA renderer in gfx. (#1637)Yong He2020-12-11
* Move ShaderObject to be under renderer interface. (#1633)Yong He2020-12-10
* Projects in 'build' and Slang API separation (#1624)jsmall-nvidia2020-12-04
* Add shader object parameter binding to renderer_test. (#1622)Yong He2020-12-03
* Fix Vk leak (#1579)jsmall-nvidia2020-10-15
* Use new vulkan debug layer. (#1566)Yong He2020-10-02
* NVAPI improvements (#1512)jsmall-nvidia2020-08-24
* Vulkan update/NVAPI support (#1511)jsmall-nvidia2020-08-21
* Change the policy for entry-point uniform parameters on Vulkan (#1476)Tim Foley2020-08-05
* Fix for vulkan tests failing (#1456)jsmall-nvidia2020-07-23
* Only call m_api functions if m_api has been validly set on dtor of VulkanDevi...jsmall-nvidia2020-07-02
* Improvements around hashing (#1355)jsmall-nvidia2020-05-26
* Initial work to support OptiX output for ray tracing shaders (#1307)Tim Foley2020-04-08
* Renamed UnownedStringSlice::size to getLength to make match String. (#1254)jsmall-nvidia2020-03-02
* Setup of runtime cuda device (#1162)jsmall-nvidia2020-01-08
* Initial work for "global generic value parameters" (#1127)Tim Foley2019-11-19
* CPU Performance/Testing improvements (#1055)jsmall-nvidia2019-09-16
* Refactor render-test to make cross platform (#1053)jsmall-nvidia2019-09-13
* Two fixes to avoid random crash on destruction of GLRenderer (#1038)jsmall-nvidia2019-08-27