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Making it easier to work with shaders
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*
Remove `DescriptorSet` from D3D11 and GL devices. (#1761)
Yong He
2021-03-18
*
Remove old code paths from render-test (#1760)
Tim Foley
2021-03-17
*
Enable `gfx::CUDADevice` on linux. (#1756)
Yong He
2021-03-15
*
Cleanup CPU renderer. (#1752)
Yong He
2021-03-12
*
Add a CPU renderer implementation (#1750)
Tim Foley
2021-03-12
*
Change representation of initial data for textures (#1747)
Tim Foley
2021-03-11
*
Add Linux support to `platform` and `gfx`. (#1744)
Yong He
2021-03-11
*
Swapchain resize and rename to `IDevice` (#1741)
Yong He
2021-03-10
*
Refactor `gfx` to surface `CommandBuffer` interface. (#1735)
Yong He
2021-03-04
*
Shader object specialization work-in-progress (#1728)
Tim Foley
2021-02-26
*
Explicit swapchain interface in `gfx`. (#1726)
Yong He
2021-02-24
*
Make gfx library visible to external user. (#1719)
Yong He
2021-02-19
*
Streamline shader object creation (#1717)
Tim Foley
2021-02-17
*
Use CPU memory for shader object ordinary data (#1714)
Tim Foley
2021-02-17
*
Add `SampleGrad` overload for lod clamp. (#1711)
Yong He
2021-02-17
*
Fixes to get shader-object example working on CUDA (#1708)
Tim Foley
2021-02-16
*
DX12 & NVAPI fixes (#1695)
jsmall-nvidia
2021-02-08
*
Shader-Object example (#1694)
Yong He
2021-02-05
*
Typo in renderer name for DX12 (#1693)
jsmall-nvidia
2021-02-05
*
[gfx] Shader-object driven shader compilation. (#1688)
Yong He
2021-02-04
*
Make own a slang session. (#1678)
Yong He
2021-01-27
*
Integrate reflection more deeply into gfx layer (#1677)
Tim Foley
2021-01-26
*
Fix D3D12 DescriptorSet::setSampler bug (#1668)
Yong He
2021-01-21
*
Add `StructuredBuffer` support in `gfx`. (#1666)
Yong He
2021-01-21
*
Make `ShaderCursor` no longer depend on core. (#1661)
Yong He
2021-01-19
*
Make `gfx` compile to a DLL. (#1660)
Yong He
2021-01-17
*
Convert more tests to use shader objects (#1659)
Tim Foley
2021-01-15
*
COM-ify all slang-gfx interfaces. (#1656)
Yong He
2021-01-14
*
Make `gfx::Renderer` a COM interface. (#1653)
Yong He
2021-01-11
*
Refactor GUI/Window utils out of gfx library (#1649)
Yong He
2021-01-06
*
Cleanup CUDA renderer. (#1644)
Yong He
2020-12-15
*
Implements CUDA renderer in gfx. (#1637)
Yong He
2020-12-11
*
Move ShaderObject to be under renderer interface. (#1633)
Yong He
2020-12-10
*
Projects in 'build' and Slang API separation (#1624)
jsmall-nvidia
2020-12-04
*
Add shader object parameter binding to renderer_test. (#1622)
Yong He
2020-12-03
*
Fix Vk leak (#1579)
jsmall-nvidia
2020-10-15
*
Use new vulkan debug layer. (#1566)
Yong He
2020-10-02
*
NVAPI improvements (#1512)
jsmall-nvidia
2020-08-24
*
Vulkan update/NVAPI support (#1511)
jsmall-nvidia
2020-08-21
*
Change the policy for entry-point uniform parameters on Vulkan (#1476)
Tim Foley
2020-08-05
*
Fix for vulkan tests failing (#1456)
jsmall-nvidia
2020-07-23
*
Only call m_api functions if m_api has been validly set on dtor of VulkanDevi...
jsmall-nvidia
2020-07-02
*
Improvements around hashing (#1355)
jsmall-nvidia
2020-05-26
*
Initial work to support OptiX output for ray tracing shaders (#1307)
Tim Foley
2020-04-08
*
Renamed UnownedStringSlice::size to getLength to make match String. (#1254)
jsmall-nvidia
2020-03-02
*
Setup of runtime cuda device (#1162)
jsmall-nvidia
2020-01-08
*
Initial work for "global generic value parameters" (#1127)
Tim Foley
2019-11-19
*
CPU Performance/Testing improvements (#1055)
jsmall-nvidia
2019-09-16
*
Refactor render-test to make cross platform (#1053)
jsmall-nvidia
2019-09-13
*
Two fixes to avoid random crash on destruction of GLRenderer (#1038)
jsmall-nvidia
2019-08-27
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