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Making it easier to work with shaders
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*
Get native handles for TextureResource and BufferResource (#1960)
lucy96chen
2021-10-04
*
Add getNativeHandle() to ICommandQueue and ICommandBuffer (#1952)
lucy96chen
2021-10-01
*
VK Resource Barrier (#1955)
Kai Yao
2021-09-30
*
Fix GitHub release (#1956)
Yong He
2021-09-30
*
Add method to retrieve native handles (#1944)
lucy96chen
2021-09-23
*
Support for existing device/instance handles in Vulkan (#1942)
lucy96chen
2021-09-21
*
Allow D3D12Device to use an existing device handle (#1940)
lucy96chen
2021-09-15
*
Fix a crash in gfx d3d TransientHeap implementation. (#1937)
Yong He
2021-09-13
*
Bug fix in 16bit type emit, vk validation error fix. (#1936)
Yong He
2021-09-13
*
Add GLSL450 intrinsics to SPIRV direct emit. (#1921)
Yong He
2021-08-17
*
Further implementation of SPIRV direct emit. (#1920)
Yong He
2021-08-12
*
Experimental DXR1.0 support in gfx. (#1915)
Yong He
2021-07-28
*
Minor refactor to gfx D3D12 implementation. (#1913)
Yong He
2021-07-20
*
Enable swiftshader in linux CI builds (#1909)
Yong He
2021-07-19
*
Enable testing with Swiftshader. (#1906)
Yong He
2021-07-09
*
[gfx] Inline raytracing fixes in response to code review. (#1905)
Yong He
2021-07-09
*
Allow render-test to run inline ray tracing tests. (#1903)
Yong He
2021-07-08
*
Implement gfx inline ray tracing on D3D12. (#1902)
Yong He
2021-07-08
*
[gfx] Add inline ray tracing support. (#1899)
Yong He
2021-06-30
*
[gfx] Add `IBufferResource::getDeviceAddress()`. (#1892)
Yong He
2021-06-23
*
StructTag versioning (#1888)
jsmall-nvidia
2021-06-18
*
Properly fill `declref` in `Linkage::getContainerType`. (#1882)
Yong He
2021-06-11
*
Support timestamp queries in `gfx`. (#1880)
Yong He
2021-06-10
*
Various fixes to CUDA backend. (#1877)
Yong He
2021-06-08
*
Fix RWTexture issues on CUDA (#1876)
jsmall-nvidia
2021-06-08
*
Fixed issue around 4xFloat16 texture on CUDA (#1874)
jsmall-nvidia
2021-06-06
*
Fix D3D11 `uploadBufferResource`. (#1869)
Yong He
2021-06-04
*
Various Fixes to gfx, reflection and emit. (#1867)
Yong He
2021-06-02
*
Rework shader object specialization control interface. (#1857)
Yong He
2021-05-25
*
Allow overriding specialization args via `IShaderObject`. (#1854)
Yong He
2021-05-25
*
[gfx] Support StructuredBuffer<IInterface>. (#1851)
Yong He
2021-05-21
*
Half texture support (#1836)
jsmall-nvidia
2021-05-06
*
Cleanup work on D3D12 shader object static specialization (#1830)
Tim Foley
2021-05-04
*
Clean up the way we stride over sub-object ranges for D3D11 and Vulkan (#1829)
Tim Foley
2021-04-30
*
Update gfx back-ends to handle static specialization (#1826)
Tim Foley
2021-04-29
*
`gfx` DebugCallback and debug layer. (#1822)
Yong He
2021-04-29
*
Remove resource `Usage` from `gfx` interface. (#1813)
Yong He
2021-04-24
*
Fix `model-viewer` crash when using Vulkan. (#1804)
Yong He
2021-04-23
*
Preliminary CUDA Half support (#1808)
jsmall-nvidia
2021-04-23
*
Various fixes to make `model-viewer` example almost working. (#1801)
Yong He
2021-04-20
*
Update `model-viewer` example and fixing compiler bugs. (#1795)
Yong He
2021-04-16
*
Improve robustness of gfx lifetime management. (#1788)
Yong He
2021-04-08
*
Transient root shader object. (#1782)
Yong He
2021-04-05
*
cygwin - disable VK/CUDA (#1777)
jsmall-nvidia
2021-04-01
*
Refactor D3D12 renderer root signature creation (#1779)
Tim Foley
2021-04-01
*
`gfx` explicit transient resource management. (#1774)
Yong He
2021-03-31
*
Clean up render-test handling of input (#1766)
Tim Foley
2021-03-25
*
Improve Vulkan shader-objects implementation. (#1765)
Yong He
2021-03-25
*
Reimplement Vulkan shader objects. (#1764)
Yong He
2021-03-24
*
`gfx` D3D12 shader objects rewrite. (#1763)
Yong He
2021-03-22
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