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Making it easier to work with shaders
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*
Various fixes to gfx. (#2120)
Yong He
2022-02-09
*
Added a simple test for getFormatSupportedResourceStates() (#2118)
lucy96chen
2022-02-09
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Add gfx interop to allow more direct D3D12 usage scenarios. (#2117)
Yong He
2022-02-03
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Added Vulkan implementation for createRayTracingPipelineState() (#2109)
lucy96chen
2022-02-03
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Added Vulkan implementation of getFormatSupportedResourceStates() (#2108)
lucy96chen
2022-02-03
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GFX: Add API interception mechanism for pipeline creation. (#2115)
Yong He
2022-02-01
*
Set numerous fields in VKDevice::createGraphicsPipelineState using the inform...
lucy96chen
2022-01-27
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gfx: Allow null entries in shader table. (#2096)
Yong He
2022-01-25
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Add implementations for resolveResource() to D3D12 and Vulkan backends (#2094)
lucy96chen
2022-01-25
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GFX: seperated ShaderTable. (#2090)
Yong He
2022-01-21
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Vulkan implementations for copyTexture, copyTextureToBuffer, and textureSubre...
lucy96chen
2022-01-19
*
More fixes to GFX d3d12. (#2084)
Yong He
2022-01-19
*
Fixes to GFX. (#2083)
Yong He
2022-01-19
*
Various fixes to GFX, nested parameter block test for d3d12. (#2081)
Yong He
2022-01-14
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Various fixes to gfx. (#2074)
Yong He
2022-01-10
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Draw call tests for Vulkan (#2073)
lucy96chen
2022-01-10
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Fix random d3d12 crash related to readTextureResource(). (#2075)
Yong He
2022-01-08
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Fix cuda texture creation bug (#2076)
Yong He
2022-01-06
*
gfx: Fix root shader object implementation in debug layer. (#2059)
Yong He
2022-01-04
*
Buffer allocation backend. (#2045)
ZanderMajercik
2022-01-04
*
gfx: Add tests for instanced, indexed instanced, and indirect draw calls (#2060)
lucy96chen
2021-12-16
*
Fixes to `uploadTextureData`. (#2058)
Yong He
2021-12-13
*
gfx: Implement `setSamplePositions`. (#2056)
Yong He
2021-12-13
*
gfx: use uint32_t in draw calls and implement current size query. (#2055)
Yong He
2021-12-13
*
gfx: Implement remaining resource commands on D3D12. (#2054)
Yong He
2021-12-13
*
Implement instanced and indirect draw calls (#2053)
lucy96chen
2021-12-09
*
Remove `PipelineType` from gfx header. (#2051)
Yong He
2021-12-09
*
gfx: Implement `claerResourceView`. (#2052)
Yong He
2021-12-09
*
gfx Fence implementation improvements. (#2049)
Yong He
2021-12-08
*
D3D12 and Vulkan to CUDA Texture Sharing (#2038)
lucy96chen
2021-12-08
*
gfx: D3D12 and VK Fence implementation. (#2048)
Yong He
2021-12-07
*
Fix shader-toy example. (#2047)
Yong He
2021-12-06
*
gfx Mutable Root shader object implementation. (#2042)
Yong He
2021-12-06
*
gfx: Add more fixed function states and instancing draw calls. (#2023)
Yong He
2021-11-22
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gfx: add coverage for more resource commands. (#2020)
Yong He
2021-11-18
*
gfx ShaderObject interface update, getTextureAllocationInfo() (#2019)
Yong He
2021-11-17
*
gfx: setSamplePositions and clearResourceView. (#2018)
Yong He
2021-11-16
*
Add BGRA8 Unorm SRGB to the list of supported formats (#2016)
lucy96chen
2021-11-15
*
Update gfx interface. (#2015)
Yong He
2021-11-15
*
Add support for buffer sharing from Vulkan to CUDA (#2008)
lucy96chen
2021-11-12
*
Allow buffers to be shared between D3D12 and CUDA (#2005)
lucy96chen
2021-11-09
*
Add interface for new gfx features. (#2003)
Yong He
2021-11-04
*
[gfx/d3d12] Add a constant for microsoft vendor ID. (#1998)
Yong He
2021-10-29
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Use detected shader model in gfx/d3d12. (#1996)
Yong He
2021-10-29
*
Expanded gfx::Format to include additional formats (#1982)
lucy96chen
2021-10-26
*
Diagnostic for no type conformance + bug fix. (#1985)
Yong He
2021-10-21
*
Re-enable swiftshader. (#1984)
Yong He
2021-10-20
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GFX: implement mutable shader objects. (#1963)
Yong He
2021-10-18
*
Disable swiftshader temporarily (#1971)
jsmall-nvidia
2021-10-09
*
Modified barrier API to accept multiple resources per call (#1959)
Kai Yao
2021-10-04
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