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Making it easier to work with shaders
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Author
2021-06-06
Fixed issue around 4xFloat16 texture on CUDA (#1874)
jsmall-nvidia
2021-06-04
Fix D3D11 `uploadBufferResource`. (#1869)
Yong He
2021-06-02
Various Fixes to gfx, reflection and emit. (#1867)
Yong He
2021-05-25
Rework shader object specialization control interface. (#1857)
Yong He
2021-05-25
Allow overriding specialization args via `IShaderObject`. (#1854)
Yong He
2021-05-21
[gfx] Support StructuredBuffer<IInterface>. (#1851)
Yong He
2021-05-06
Half texture support (#1836)
jsmall-nvidia
2021-05-04
Cleanup work on D3D12 shader object static specialization (#1830)
Tim Foley
2021-04-30
Clean up the way we stride over sub-object ranges for D3D11 and Vulkan (#1829)
Tim Foley
2021-04-29
Update gfx back-ends to handle static specialization (#1826)
Tim Foley
2021-04-29
`gfx` DebugCallback and debug layer. (#1822)
Yong He
2021-04-24
Remove resource `Usage` from `gfx` interface. (#1813)
Yong He
2021-04-23
Fix `model-viewer` crash when using Vulkan. (#1804)
Yong He
2021-04-23
Preliminary CUDA Half support (#1808)
jsmall-nvidia
2021-04-20
Various fixes to make `model-viewer` example almost working. (#1801)
Yong He
2021-04-16
Update `model-viewer` example and fixing compiler bugs. (#1795)
Yong He
2021-04-08
Improve robustness of gfx lifetime management. (#1788)
Yong He
2021-04-05
Transient root shader object. (#1782)
Yong He
2021-04-01
cygwin - disable VK/CUDA (#1777)
jsmall-nvidia
2021-04-01
Refactor D3D12 renderer root signature creation (#1779)
Tim Foley
2021-03-31
`gfx` explicit transient resource management. (#1774)
Yong He
2021-03-25
Clean up render-test handling of input (#1766)
Tim Foley
2021-03-25
Improve Vulkan shader-objects implementation. (#1765)
Yong He
2021-03-24
Reimplement Vulkan shader objects. (#1764)
Yong He
2021-03-22
`gfx` D3D12 shader objects rewrite. (#1763)
Yong He
2021-03-18
Remove `DescriptorSet` from D3D11 and GL devices. (#1761)
Yong He
2021-03-17
Remove old code paths from render-test (#1760)
Tim Foley
2021-03-15
Enable `gfx::CUDADevice` on linux. (#1756)
Yong He
2021-03-12
Cleanup CPU renderer. (#1752)
Yong He
2021-03-12
Add a CPU renderer implementation (#1750)
Tim Foley
2021-03-11
Change representation of initial data for textures (#1747)
Tim Foley
2021-03-11
Add Linux support to `platform` and `gfx`. (#1744)
Yong He
2021-03-10
Swapchain resize and rename to `IDevice` (#1741)
Yong He
2021-03-04
Refactor `gfx` to surface `CommandBuffer` interface. (#1735)
Yong He
2021-02-26
Shader object specialization work-in-progress (#1728)
Tim Foley
2021-02-24
Explicit swapchain interface in `gfx`. (#1726)
Yong He
2021-02-19
Make gfx library visible to external user. (#1719)
Yong He
2021-02-17
Streamline shader object creation (#1717)
Tim Foley
2021-02-17
Use CPU memory for shader object ordinary data (#1714)
Tim Foley
2021-02-17
Add `SampleGrad` overload for lod clamp. (#1711)
Yong He
2021-02-16
Fixes to get shader-object example working on CUDA (#1708)
Tim Foley
2021-02-08
DX12 & NVAPI fixes (#1695)
jsmall-nvidia
2021-02-05
Shader-Object example (#1694)
Yong He
2021-02-05
Typo in renderer name for DX12 (#1693)
jsmall-nvidia
2021-02-04
[gfx] Shader-object driven shader compilation. (#1688)
Yong He
2021-01-27
Make own a slang session. (#1678)
Yong He
2021-01-26
Integrate reflection more deeply into gfx layer (#1677)
Tim Foley
2021-01-21
Fix D3D12 DescriptorSet::setSampler bug (#1668)
Yong He
2021-01-21
Add `StructuredBuffer` support in `gfx`. (#1666)
Yong He
2021-01-19
Make `ShaderCursor` no longer depend on core. (#1661)
Yong He
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