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AgeCommit message (Expand)Author
2023-03-26Add PyTorch C++ binding generation. (#2734)Yong He
2023-02-21Take into account the optimization level requested in TargetDesc (#2649)Ellie Hermaszewska
2023-02-16Overhaul global inst deduplication and cpp/cuda backend. (#2654)Yong He
2023-02-11Comment call to vkCreateInstance with a potential pitfall (#2642)Ellie Hermaszewska
2023-02-06GFX: make dispatch commands return error code. (#2625)Yong He
2023-01-25GFX report live objects (#2609)skallweitNV
2023-01-20Add vulkan extensions to support DLSS (#2603)skallweitNV
2022-12-12Refactor shader cache (#2558)skallweitNV
2022-12-02Cleanup crypto utilities (#2549)skallweitNV
2022-11-29FileStream-based implementation for updating cache index file (#2485)lucy96chen
2022-11-09Fix supported shader model check in D3D12 device (#2503)skallweitNV
2022-11-07Initial version of DeviceLimits implemented in d3d12, d3d11, vulkan and cuda ...skallweitNV
2022-11-04Add AdapterLUID to identify GPU adapters (#2492)skallweitNV
2022-11-03Add gfxGetAdapters function (currently implemented for D3D12/Vulkan) (#2486)skallweitNV
2022-10-29Shader cache bugfixes and test additions (#2467)lucy96chen
2022-10-26Fix d3d debug layer error on setting clear value. (#2458)Yong He
2022-10-26Fix D3D12 dispatchRays() when using an empty miss and/or hitgroup table (#2468)skallweitNV
2022-10-20Cache eviction policy test refinement (#2456)lucy96chen
2022-10-19PersistentShaderCache integration (#2453)lucy96chen
2022-10-17Shader cache index implementation (#2452)lucy96chen
2022-10-13Make `optimalClearValue` optional in `ITextureResource::Desc` (#2450)Yong He
2022-10-12Add gfx debug layer trampoline for D3D12 interfaces. (#2445)Yong He
2022-10-12Allow setting shader model upon d3d device creation. (#2442)Yong He
2022-10-12Shader caching (#2432)lucy96chen
2022-10-05Various gfx fixes. (#2434)Yong He
2022-09-29GFX: support D3D12EnableExperimentalFeatures. (#2424)Yong He
2022-09-29Add "wave-ops" feature to D3D12 device (#2423)skallweitNV
2022-09-28Fix gfx debug layer crashes. (#2416)Yong He
2022-09-26Use d3d12/vk debug layer when gfx debug layer is enabled. (#2411)Yong He
2022-09-22GFX: improve d3d12 performance. (#2408)Yong He
2022-09-19Fix d3d12 implementation of `uploadBufferData`. (#2402)Yong He
2022-09-15Run simple compute kernel in gfx-smoke test. (#2400)Yong He
2022-09-15Language feature: pointer sized int types. (#2401)Yong He
2022-08-25Fix for Vulkan ray tracing test using a non-zero raygen shader index (#2380)lucy96chen
2022-08-22Make Optional<PointerType> lower to PointerType instead of a struct. (#2373)Yong He
2022-08-20Call `gfx` in slang program. (#2370)Yong He
2022-08-16Add gfx interface definition in Slang. (#2364)Yong He
2022-08-10Artifact and ICastable (#2351)jsmall-nvidia
2022-08-04Split debug-layer into smaller files (#2344)lucy96chen
2022-07-27Split render-cpu into smaller files (#2340)lucy96chen
2022-07-25Split render-cuda.cpp into smaller files (#2334)lucy96chen
2022-07-12Fixed incorrectly scoped variable causing crashes on certain linux toolchains...Sai Praveen Bangaru
2022-06-30Split render-d3d11.cpp into smaller files (#2307)lucy96chen
2022-06-21Added a second set of shaders to the ray tracing test and added another test ...lucy96chen
2022-06-07Add simple ray tracing test (#2261)lucy96chen
2022-06-01Vulkan validation error fixes (#2254)lucy96chen
2022-05-26Split render-vk.h/.cpp into a set of smaller files (#2244)lucy96chen
2022-05-17Split render-d3d12.h/cpp into a set of smaller files (#2231)lucy96chen
2022-05-05Various vulkan/glsl fixes. (#2222)Yong He
2022-05-04Changed all uses of attachment (in the context of render/depth stencil target...lucy96chen