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Making it easier to work with shaders
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Author
2023-03-26
Add PyTorch C++ binding generation. (#2734)
Yong He
2023-02-21
Take into account the optimization level requested in TargetDesc (#2649)
Ellie Hermaszewska
2023-02-16
Overhaul global inst deduplication and cpp/cuda backend. (#2654)
Yong He
2023-02-11
Comment call to vkCreateInstance with a potential pitfall (#2642)
Ellie Hermaszewska
2023-02-06
GFX: make dispatch commands return error code. (#2625)
Yong He
2023-01-25
GFX report live objects (#2609)
skallweitNV
2023-01-20
Add vulkan extensions to support DLSS (#2603)
skallweitNV
2022-12-12
Refactor shader cache (#2558)
skallweitNV
2022-12-02
Cleanup crypto utilities (#2549)
skallweitNV
2022-11-29
FileStream-based implementation for updating cache index file (#2485)
lucy96chen
2022-11-09
Fix supported shader model check in D3D12 device (#2503)
skallweitNV
2022-11-07
Initial version of DeviceLimits implemented in d3d12, d3d11, vulkan and cuda ...
skallweitNV
2022-11-04
Add AdapterLUID to identify GPU adapters (#2492)
skallweitNV
2022-11-03
Add gfxGetAdapters function (currently implemented for D3D12/Vulkan) (#2486)
skallweitNV
2022-10-29
Shader cache bugfixes and test additions (#2467)
lucy96chen
2022-10-26
Fix d3d debug layer error on setting clear value. (#2458)
Yong He
2022-10-26
Fix D3D12 dispatchRays() when using an empty miss and/or hitgroup table (#2468)
skallweitNV
2022-10-20
Cache eviction policy test refinement (#2456)
lucy96chen
2022-10-19
PersistentShaderCache integration (#2453)
lucy96chen
2022-10-17
Shader cache index implementation (#2452)
lucy96chen
2022-10-13
Make `optimalClearValue` optional in `ITextureResource::Desc` (#2450)
Yong He
2022-10-12
Add gfx debug layer trampoline for D3D12 interfaces. (#2445)
Yong He
2022-10-12
Allow setting shader model upon d3d device creation. (#2442)
Yong He
2022-10-12
Shader caching (#2432)
lucy96chen
2022-10-05
Various gfx fixes. (#2434)
Yong He
2022-09-29
GFX: support D3D12EnableExperimentalFeatures. (#2424)
Yong He
2022-09-29
Add "wave-ops" feature to D3D12 device (#2423)
skallweitNV
2022-09-28
Fix gfx debug layer crashes. (#2416)
Yong He
2022-09-26
Use d3d12/vk debug layer when gfx debug layer is enabled. (#2411)
Yong He
2022-09-22
GFX: improve d3d12 performance. (#2408)
Yong He
2022-09-19
Fix d3d12 implementation of `uploadBufferData`. (#2402)
Yong He
2022-09-15
Run simple compute kernel in gfx-smoke test. (#2400)
Yong He
2022-09-15
Language feature: pointer sized int types. (#2401)
Yong He
2022-08-25
Fix for Vulkan ray tracing test using a non-zero raygen shader index (#2380)
lucy96chen
2022-08-22
Make Optional<PointerType> lower to PointerType instead of a struct. (#2373)
Yong He
2022-08-20
Call `gfx` in slang program. (#2370)
Yong He
2022-08-16
Add gfx interface definition in Slang. (#2364)
Yong He
2022-08-10
Artifact and ICastable (#2351)
jsmall-nvidia
2022-08-04
Split debug-layer into smaller files (#2344)
lucy96chen
2022-07-27
Split render-cpu into smaller files (#2340)
lucy96chen
2022-07-25
Split render-cuda.cpp into smaller files (#2334)
lucy96chen
2022-07-12
Fixed incorrectly scoped variable causing crashes on certain linux toolchains...
Sai Praveen Bangaru
2022-06-30
Split render-d3d11.cpp into smaller files (#2307)
lucy96chen
2022-06-21
Added a second set of shaders to the ray tracing test and added another test ...
lucy96chen
2022-06-07
Add simple ray tracing test (#2261)
lucy96chen
2022-06-01
Vulkan validation error fixes (#2254)
lucy96chen
2022-05-26
Split render-vk.h/.cpp into a set of smaller files (#2244)
lucy96chen
2022-05-17
Split render-d3d12.h/cpp into a set of smaller files (#2231)
lucy96chen
2022-05-05
Various vulkan/glsl fixes. (#2222)
Yong He
2022-05-04
Changed all uses of attachment (in the context of render/depth stencil target...
lucy96chen
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