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* Don't touch output file if content did not change. (#2738)Yong He2023-03-28
* Using SourceMap for location output (#2736)jsmall-nvidia2023-03-27
* Add PyTorch C++ binding generation. (#2734)Yong He2023-03-26
* Add texture tri-linear autodiff example. (#2715)Yong He2023-03-21
* SourceMap encoding (#2706)jsmall-nvidia2023-03-16
* Preliminary SourceMap support (#2701)jsmall-nvidia2023-03-16
* Take into account the optimization level requested in TargetDesc (#2649)Ellie Hermaszewska2023-02-21
* Overhaul global inst deduplication and cpp/cuda backend. (#2654)Yong He2023-02-16
* Comment call to vkCreateInstance with a potential pitfall (#2642)Ellie Hermaszewska2023-02-11
* Use stable sort in generation of lookup tables (#2638)Ellie Hermaszewska2023-02-09
* GFX: make dispatch commands return error code. (#2625)Yong He2023-02-06
* Use SPIR-V opcode names rather than numbers (#2571)Ellie Hermaszewska2023-02-03
* Add ASAN support + fixes (#2614)skallweitNV2023-01-27
* GFX report live objects (#2609)skallweitNV2023-01-25
* Add vulkan extensions to support DLSS (#2603)skallweitNV2023-01-20
* Fix validation errors (and hang) in swapchain resize test (#2578)Ellie Hermaszewska2023-01-06
* Shader cache improvements (#2564)skallweitNV2022-12-14
* Refactor shader cache (#2558)skallweitNV2022-12-12
* Cleanup crypto utilities (#2549)skallweitNV2022-12-02
* Cleanup DigestBuilder and MD5HashGen (#2539)skallweitNV2022-11-30
* FileStream-based implementation for updating cache index file (#2485)lucy96chen2022-11-29
* Add LockFile helper class (#2535)skallweitNV2022-11-28
* Squash warnings (#2515)Ellie Hermaszewska2022-11-16
* Specify downstream compiler include paths (#2517)jsmall-nvidia2022-11-15
* Improvements to NVRTC diagnostic parsing (#2504)jsmall-nvidia2022-11-10
* Fix supported shader model check in D3D12 device (#2503)skallweitNV2022-11-09
* Initial version of DeviceLimits implemented in d3d12, d3d11, vulkan and cuda ...skallweitNV2022-11-07
* Add AdapterLUID to identify GPU adapters (#2492)skallweitNV2022-11-04
* Add gfxGetAdapters function (currently implemented for D3D12/Vulkan) (#2486)skallweitNV2022-11-03
* Shader Execution Reordering (via NVAPI) (#2484)jsmall-nvidia2022-11-02
* Make `DifferentialPair` able to nest. (#2477)Yong He2022-11-01
* Shader cache bugfixes and test additions (#2467)lucy96chen2022-10-29
* Fix d3d debug layer error on setting clear value. (#2458)Yong He2022-10-26
* Fix D3D12 dispatchRays() when using an empty miss and/or hitgroup table (#2468)skallweitNV2022-10-26
* Cache eviction policy test refinement (#2456)lucy96chen2022-10-20
* PersistentShaderCache integration (#2453)lucy96chen2022-10-19
* Shader cache index implementation (#2452)lucy96chen2022-10-17
* Add getVersionString() to IDownstreamCompiler (#2446)lucy96chen2022-10-13
* Make `optimalClearValue` optional in `ITextureResource::Desc` (#2450)Yong He2022-10-13
* Add gfx debug layer trampoline for D3D12 interfaces. (#2445)Yong He2022-10-12
* Allow setting shader model upon d3d device creation. (#2442)Yong He2022-10-12
* Add specialization args test (#2444)lucy96chen2022-10-12
* Shader caching (#2432)lucy96chen2022-10-12
* Ignore d3d12 tests on x86. (#2439)Yong He2022-10-11
* Improvements around absolute paths and file systems (#2433)jsmall-nvidia2022-10-06
* Various gfx fixes. (#2434)Yong He2022-10-05
* IMutableFileSystem::saveFileBlob (#2427)jsmall-nvidia2022-10-03
* GFX: support D3D12EnableExperimentalFeatures. (#2424)Yong He2022-09-29
* Split out MemoryFileSystem (#2422)jsmall-nvidia2022-09-29
* Add "wave-ops" feature to D3D12 device (#2423)skallweitNV2022-09-29