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Making it easier to work with shaders
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Author
Age
*
Don't touch output file if content did not change. (#2738)
Yong He
2023-03-28
*
Using SourceMap for location output (#2736)
jsmall-nvidia
2023-03-27
*
Add PyTorch C++ binding generation. (#2734)
Yong He
2023-03-26
*
Add texture tri-linear autodiff example. (#2715)
Yong He
2023-03-21
*
SourceMap encoding (#2706)
jsmall-nvidia
2023-03-16
*
Preliminary SourceMap support (#2701)
jsmall-nvidia
2023-03-16
*
Take into account the optimization level requested in TargetDesc (#2649)
Ellie Hermaszewska
2023-02-21
*
Overhaul global inst deduplication and cpp/cuda backend. (#2654)
Yong He
2023-02-16
*
Comment call to vkCreateInstance with a potential pitfall (#2642)
Ellie Hermaszewska
2023-02-11
*
Use stable sort in generation of lookup tables (#2638)
Ellie Hermaszewska
2023-02-09
*
GFX: make dispatch commands return error code. (#2625)
Yong He
2023-02-06
*
Use SPIR-V opcode names rather than numbers (#2571)
Ellie Hermaszewska
2023-02-03
*
Add ASAN support + fixes (#2614)
skallweitNV
2023-01-27
*
GFX report live objects (#2609)
skallweitNV
2023-01-25
*
Add vulkan extensions to support DLSS (#2603)
skallweitNV
2023-01-20
*
Fix validation errors (and hang) in swapchain resize test (#2578)
Ellie Hermaszewska
2023-01-06
*
Shader cache improvements (#2564)
skallweitNV
2022-12-14
*
Refactor shader cache (#2558)
skallweitNV
2022-12-12
*
Cleanup crypto utilities (#2549)
skallweitNV
2022-12-02
*
Cleanup DigestBuilder and MD5HashGen (#2539)
skallweitNV
2022-11-30
*
FileStream-based implementation for updating cache index file (#2485)
lucy96chen
2022-11-29
*
Add LockFile helper class (#2535)
skallweitNV
2022-11-28
*
Squash warnings (#2515)
Ellie Hermaszewska
2022-11-16
*
Specify downstream compiler include paths (#2517)
jsmall-nvidia
2022-11-15
*
Improvements to NVRTC diagnostic parsing (#2504)
jsmall-nvidia
2022-11-10
*
Fix supported shader model check in D3D12 device (#2503)
skallweitNV
2022-11-09
*
Initial version of DeviceLimits implemented in d3d12, d3d11, vulkan and cuda ...
skallweitNV
2022-11-07
*
Add AdapterLUID to identify GPU adapters (#2492)
skallweitNV
2022-11-04
*
Add gfxGetAdapters function (currently implemented for D3D12/Vulkan) (#2486)
skallweitNV
2022-11-03
*
Shader Execution Reordering (via NVAPI) (#2484)
jsmall-nvidia
2022-11-02
*
Make `DifferentialPair` able to nest. (#2477)
Yong He
2022-11-01
*
Shader cache bugfixes and test additions (#2467)
lucy96chen
2022-10-29
*
Fix d3d debug layer error on setting clear value. (#2458)
Yong He
2022-10-26
*
Fix D3D12 dispatchRays() when using an empty miss and/or hitgroup table (#2468)
skallweitNV
2022-10-26
*
Cache eviction policy test refinement (#2456)
lucy96chen
2022-10-20
*
PersistentShaderCache integration (#2453)
lucy96chen
2022-10-19
*
Shader cache index implementation (#2452)
lucy96chen
2022-10-17
*
Add getVersionString() to IDownstreamCompiler (#2446)
lucy96chen
2022-10-13
*
Make `optimalClearValue` optional in `ITextureResource::Desc` (#2450)
Yong He
2022-10-13
*
Add gfx debug layer trampoline for D3D12 interfaces. (#2445)
Yong He
2022-10-12
*
Allow setting shader model upon d3d device creation. (#2442)
Yong He
2022-10-12
*
Add specialization args test (#2444)
lucy96chen
2022-10-12
*
Shader caching (#2432)
lucy96chen
2022-10-12
*
Ignore d3d12 tests on x86. (#2439)
Yong He
2022-10-11
*
Improvements around absolute paths and file systems (#2433)
jsmall-nvidia
2022-10-06
*
Various gfx fixes. (#2434)
Yong He
2022-10-05
*
IMutableFileSystem::saveFileBlob (#2427)
jsmall-nvidia
2022-10-03
*
GFX: support D3D12EnableExperimentalFeatures. (#2424)
Yong He
2022-09-29
*
Split out MemoryFileSystem (#2422)
jsmall-nvidia
2022-09-29
*
Add "wave-ops" feature to D3D12 device (#2423)
skallweitNV
2022-09-29
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