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Making it easier to work with shaders
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vulkan
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vk-device.cpp
Commit message (
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Author
Age
*
Fix additional VVL violations (#7377)
Gangzheng Tong
2025-06-18
*
Enable Windows full debug testsuite in CI (#7085)
Gangzheng Tong
2025-05-16
*
Check the available VK extensions before using CoopVec APIs in GFX (#6849)
Jay Kwak
2025-04-18
*
Fix precompiledTargetModule tests (#6455)
cheneym2
2025-02-26
*
Support cooperative vector including Vulkan-Header (#6228)
Jay Kwak
2025-01-30
*
A small mistake. (#5819)
HappyLi3
2024-12-10
*
Correct include dir for libslang (#5539)
Ellie Hermaszewska
2024-11-13
*
Move switch statement bodies to their own lines (#5493)
Ellie Hermaszewska
2024-11-05
*
format
Ellie Hermaszewska
2024-10-29
*
Ray tracing validation (#4418)
ccummingsNV
2024-06-27
*
Remove duplicate `VkPhysicalDeviceComputeShaderDerivativesFeaturesNV` extensi...
ArielG-NV
2024-06-11
*
Address glslang ordering requirments for 'derivative_group_*NV' (#4323)
ArielG-NV
2024-06-10
*
Support different SPIRV versions. (#4254)
Yong He
2024-06-01
*
Fix all Clang-14 warnings (#4203)
ArielG-NV
2024-05-22
*
[gfx] specify resource view buffer range in bytes (#4149)
skallweitNV
2024-05-13
*
[gfx] Cache mutable root shader object in Vulkan (#4119)
skallweitNV
2024-05-08
*
Add variable pointers to render-test-vk and a related failing test-case (#4041)
ArielG-NV
2024-04-28
*
Implement GLSL gimageDim & memory qualifiers with optional extension(s); reso...
ArielG-NV
2024-03-26
*
[gfx] compile shaders when creating programs for d3d12/vulkan (#3774)
skallweitNV
2024-03-16
*
Implement glsl atomic's [non image or memory scope] with optional extension(s...
ArielG-NV
2024-03-13
*
set VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT for device local memory (#3698)
skallweitNV
2024-03-07
*
[SPIRV] Add NonSemanticDebugInfo for step-through debugging. (#3644)
Yong He
2024-02-28
*
add support for shared resources on vulkan/linux (#3636)
skallweitNV
2024-02-27
*
switch to vkCreateMetalSurfaceEXT and create metal layer in swapchain (#3627)
Simon Kallweit
2024-02-26
*
derive approximate DX12 shader model in vulkan (#3596)
skallweitNV
2024-02-20
*
Refactor compiler option representations. (#3598)
Yong He
2024-02-20
*
Atomics+Wave ops intrinsics fixes. (#3542)
Yong He
2024-02-02
*
adding required extensions to gfx to enable basic vulkan printf functionality...
Nathan V. Morrical
2024-02-02
*
macos/vulkan support (#3418)
skallweitNV
2023-12-18
*
Add a tool to dump/replay compute pipeline creation from gfx. (#3275)
Yong He
2023-10-19
*
Check for extension support before enabling a feature (#3262)
Ellie Hermaszewska
2023-10-05
*
More direct-SPIRV fixes. (#3257)
Yong He
2023-10-02
*
Fix build with --enable-xlib=false (#3203)
Ellie Hermaszewska
2023-09-13
*
Add Mesh and Task shader support to GFX (#3190)
Ellie Hermaszewska
2023-09-11
*
Add support for getting external semaphore handles (#3181)
skallweitNV
2023-09-06
*
nsight Aftermath crash example (#2984)
jsmall-nvidia
2023-07-18
*
MVP for higher order functions (#2849)
Ellie Hermaszewska
2023-05-11
*
gfx: fix vulkan validation errors. (#2861)
Yong He
2023-05-02
*
Dictionary using lowerCamel (#2835)
jsmall-nvidia
2023-04-25
*
Correct vulkan extension name for inline uniforms (#2822)
Ellie Hermaszewska
2023-04-21
*
Preliminary support for realtime clock (#2772)
jsmall-nvidia
2023-04-04
*
Comment call to vkCreateInstance with a potential pitfall (#2642)
Ellie Hermaszewska
2023-02-11
*
Add vulkan extensions to support DLSS (#2603)
skallweitNV
2023-01-20
*
Initial version of DeviceLimits implemented in d3d12, d3d11, vulkan and cuda ...
skallweitNV
2022-11-07
*
Add AdapterLUID to identify GPU adapters (#2492)
skallweitNV
2022-11-04
*
Various gfx fixes. (#2434)
Yong He
2022-10-05
*
Use d3d12/vk debug layer when gfx debug layer is enabled. (#2411)
Yong He
2022-09-26
*
Artifact and ICastable (#2351)
jsmall-nvidia
2022-08-10
*
Fixed incorrectly scoped variable causing crashes on certain linux toolchains...
Sai Praveen Bangaru
2022-07-12
*
Vulkan validation error fixes (#2254)
lucy96chen
2022-06-01
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