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path: root/tools/gfx/vulkan/vk-device.cpp
Commit message (Expand)AuthorAge
* Fix additional VVL violations (#7377)Gangzheng Tong2025-06-18
* Enable Windows full debug testsuite in CI (#7085)Gangzheng Tong2025-05-16
* Check the available VK extensions before using CoopVec APIs in GFX (#6849)Jay Kwak2025-04-18
* Fix precompiledTargetModule tests (#6455)cheneym22025-02-26
* Support cooperative vector including Vulkan-Header (#6228)Jay Kwak2025-01-30
* A small mistake. (#5819)HappyLi32024-12-10
* Correct include dir for libslang (#5539)Ellie Hermaszewska2024-11-13
* Move switch statement bodies to their own lines (#5493)Ellie Hermaszewska2024-11-05
* formatEllie Hermaszewska2024-10-29
* Ray tracing validation (#4418)ccummingsNV2024-06-27
* Remove duplicate `VkPhysicalDeviceComputeShaderDerivativesFeaturesNV` extensi...ArielG-NV2024-06-11
* Address glslang ordering requirments for 'derivative_group_*NV' (#4323)ArielG-NV2024-06-10
* Support different SPIRV versions. (#4254)Yong He2024-06-01
* Fix all Clang-14 warnings (#4203)ArielG-NV2024-05-22
* [gfx] specify resource view buffer range in bytes (#4149)skallweitNV2024-05-13
* [gfx] Cache mutable root shader object in Vulkan (#4119)skallweitNV2024-05-08
* Add variable pointers to render-test-vk and a related failing test-case (#4041)ArielG-NV2024-04-28
* Implement GLSL gimageDim & memory qualifiers with optional extension(s); reso...ArielG-NV2024-03-26
* [gfx] compile shaders when creating programs for d3d12/vulkan (#3774)skallweitNV2024-03-16
* Implement glsl atomic's [non image or memory scope] with optional extension(s...ArielG-NV2024-03-13
* set VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT for device local memory (#3698)skallweitNV2024-03-07
* [SPIRV] Add NonSemanticDebugInfo for step-through debugging. (#3644)Yong He2024-02-28
* add support for shared resources on vulkan/linux (#3636)skallweitNV2024-02-27
* switch to vkCreateMetalSurfaceEXT and create metal layer in swapchain (#3627)Simon Kallweit2024-02-26
* derive approximate DX12 shader model in vulkan (#3596)skallweitNV2024-02-20
* Refactor compiler option representations. (#3598)Yong He2024-02-20
* Atomics+Wave ops intrinsics fixes. (#3542)Yong He2024-02-02
* adding required extensions to gfx to enable basic vulkan printf functionality...Nathan V. Morrical2024-02-02
* macos/vulkan support (#3418)skallweitNV2023-12-18
* Add a tool to dump/replay compute pipeline creation from gfx. (#3275)Yong He2023-10-19
* Check for extension support before enabling a feature (#3262)Ellie Hermaszewska2023-10-05
* More direct-SPIRV fixes. (#3257)Yong He2023-10-02
* Fix build with --enable-xlib=false (#3203)Ellie Hermaszewska2023-09-13
* Add Mesh and Task shader support to GFX (#3190)Ellie Hermaszewska2023-09-11
* Add support for getting external semaphore handles (#3181)skallweitNV2023-09-06
* nsight Aftermath crash example (#2984)jsmall-nvidia2023-07-18
* MVP for higher order functions (#2849)Ellie Hermaszewska2023-05-11
* gfx: fix vulkan validation errors. (#2861)Yong He2023-05-02
* Dictionary using lowerCamel (#2835)jsmall-nvidia2023-04-25
* Correct vulkan extension name for inline uniforms (#2822)Ellie Hermaszewska2023-04-21
* Preliminary support for realtime clock (#2772)jsmall-nvidia2023-04-04
* Comment call to vkCreateInstance with a potential pitfall (#2642)Ellie Hermaszewska2023-02-11
* Add vulkan extensions to support DLSS (#2603)skallweitNV2023-01-20
* Initial version of DeviceLimits implemented in d3d12, d3d11, vulkan and cuda ...skallweitNV2022-11-07
* Add AdapterLUID to identify GPU adapters (#2492)skallweitNV2022-11-04
* Various gfx fixes. (#2434)Yong He2022-10-05
* Use d3d12/vk debug layer when gfx debug layer is enabled. (#2411)Yong He2022-09-26
* Artifact and ICastable (#2351)jsmall-nvidia2022-08-10
* Fixed incorrectly scoped variable causing crashes on certain linux toolchains...Sai Praveen Bangaru2022-07-12
* Vulkan validation error fixes (#2254)lucy96chen2022-06-01