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authorjsmall-nvidia <jsmall@nvidia.com>2023-04-04 18:00:16 -0400
committerGitHub <noreply@github.com>2023-04-04 18:00:16 -0400
commit68c7d5cda2d6f2eb7bfb3a7e15860eb3ded25424 (patch)
treeac4e8384108e70109b084782b414296d015f92b8 /tools/gfx/vulkan/vk-device.cpp
parent7bb2de1bc40e535fae93940113db97b5ea44a6f2 (diff)
Preliminary support for realtime clock (#2772)
* #include an absolute path didn't work - because paths were taken to always be relative. * Initial support for realtime clock. * Add realtime-clock render feature where seems appropriate. * Fixes to make NVAPI compile properly. Change realtime-clock.slang check to use maths that can't overflow.
Diffstat (limited to 'tools/gfx/vulkan/vk-device.cpp')
-rw-r--r--tools/gfx/vulkan/vk-device.cpp14
1 files changed, 14 insertions, 0 deletions
diff --git a/tools/gfx/vulkan/vk-device.cpp b/tools/gfx/vulkan/vk-device.cpp
index b5eec0b72..488f39be6 100644
--- a/tools/gfx/vulkan/vk-device.cpp
+++ b/tools/gfx/vulkan/vk-device.cpp
@@ -424,6 +424,10 @@ Result DeviceImpl::initVulkanInstanceAndDevice(
extendedFeatures.robustness2Features.pNext = deviceFeatures2.pNext;
deviceFeatures2.pNext = &extendedFeatures.robustness2Features;
+ // clock features
+ extendedFeatures.clockFeatures.pNext = deviceFeatures2.pNext;
+ deviceFeatures2.pNext = &extendedFeatures.clockFeatures;
+
// Atomic Float
// To detect atomic float we need
// https://www.khronos.org/registry/vulkan/specs/1.2-extensions/man/html/VkPhysicalDeviceShaderAtomicFloatFeaturesEXT.html
@@ -575,6 +579,16 @@ Result DeviceImpl::initVulkanInstanceAndDevice(
m_features.add("robustness2");
}
+ if (extendedFeatures.clockFeatures.shaderDeviceClock)
+ {
+ deviceExtensions.add(VK_KHR_SHADER_CLOCK_EXTENSION_NAME);
+
+ extendedFeatures.clockFeatures.pNext = (void*)deviceCreateInfo.pNext;
+ deviceCreateInfo.pNext = &extendedFeatures.clockFeatures;
+
+ m_features.add("realtime-clock");
+ }
+
VkPhysicalDeviceProperties2 extendedProps = {
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PROPERTIES_2 };
VkPhysicalDeviceRayTracingPipelinePropertiesKHR rtProps = {