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path: root/tools/gfx/vulkan/vk-command-encoder.cpp
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* Support dispatchComputeIndirect and draw(Indexed)Indirect with count buffer ↵AdamYuan2024-12-26
| | | | | | | | | | | | | | | for Vulkan (#5929) * Support gfx ComputeCommandEncoder::dispatchComputeIndirect for Vulkan * Support count buffer for Vulkan in gfx RenderCommandEncoder::drawIndirect and RenderCommandEncoder::drawIndexedIndirect * Fix an unintended change * Fix format issue --------- Co-authored-by: Yong He <yonghe@outlook.com>
* Move switch statement bodies to their own lines (#5493)Ellie Hermaszewska2024-11-05
| | | | | | | | | * Move switch statement bodies to their own lines * format --------- Co-authored-by: Yong He <yonghe@outlook.com>
* formatEllie Hermaszewska2024-10-29
| | | | | | | * format * Minor test fixes * enable checking cpp format in ci
* add support for callable shaders in gfx (#3460)skallweitNV2024-05-27
| | | | Co-authored-by: Jay Kwak <82421531+jkwak-work@users.noreply.github.com> Co-authored-by: Yong He <yonghe@outlook.com>
* [gfx] specify resource view buffer range in bytes (#4149)skallweitNV2024-05-13
| | | | | | | | | | | | | * refactor gfx buffer range to use byte range * create buffer view with zero struct stride for ClearUnorderedAccessViewUint/Float * create buffer descriptors on demand * avoid copying gfx.dll --------- Co-authored-by: Yong He <yonghe@outlook.com>
* add missing Result to IRayTracingCommandEncoder::bindPipline (#4148)skallweitNV2024-05-11
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* [gfx] Cache mutable root shader object in Vulkan (#4119)skallweitNV2024-05-08
| | | | | | | | | | | * fix comment * add caching of mutable root shader objects in vulkan * Fix. --------- Co-authored-by: Yong He <yonghe@outlook.com>
* Parameter binding and gfx fixes. (#3302)Yong He2023-11-01
| | | | | | | | | | | * Parameter binding and gfx fixes. * Add diagnostics on entry point parameters. * Fix. --------- Co-authored-by: Yong He <yhe@nvidia.com>
* Add Mesh and Task shader support to GFX (#3190)Ellie Hermaszewska2023-09-11
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | * Bump vulkan headers Also just use vulkan-headers as a submodule * Add drawMeshTasks to gfx graphics pipelines * Add DispatchMesh overload with no payload, with GLSL intrinsic * Require spirv 1.4 for mesh shaders * Add vulkan mesh shader feature discovery * Add mesh shader stage bits to vk-util * Add mesh and task shader support to render-test * Add mesh and task tests * Preserve "payload" specifier in task shaders * Add mesh shader pipeline support to gfx * Add TODO * Add numThreads attribute for amplification stage * Add payload to task shader test * Drop dependency on d3dx12 * Allow passing payloads from task to mesh shaders * regenerate vs projects * check DispatchMesh name correctly * Add mesh shader tests to failing tests * Detect wave-ops feature on vulkan * Add fuse-product to expected failures This fails because the global varaible `count` is not initialized * Add required extension to WaveMaskMatch SPIR-V impl * Remove meshShader member from pipeline desc * Identify mesh shader support on d3d12
* GFX: make dispatch commands return error code. (#2625)Yong He2023-02-06
| | | | | | | | | * GFX: make dispatch commands return error code. * Fix cuda. --------- Co-authored-by: Yong He <yhe@nvidia.com>
* Added a second set of shaders to the ray tracing test and added another test ↵lucy96chen2022-06-21
| | | | that uses these shaders; Fixed a bug in Vulkan's RayTracingCommandEncoder::dispatchRays() where the supplied raygen shader index wasn't being used (#2290)
* Split render-vk.h/.cpp into a set of smaller files (#2244)lucy96chen2022-05-26
* Some preliminary work on splitting render-vk * render-vk split, tests currently crash on null reference * fixed circular include