diff options
| author | Ellie Hermaszewska <ellieh@nvidia.com> | 2024-10-29 14:49:26 +0800 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2024-10-29 14:49:26 +0800 |
| commit | f65d756bff8d4c5cbc15bd0322a2ae8e6b896a21 (patch) | |
| tree | ea1d61342cd29368e19135000ec2948813096205 /tools/gfx/vulkan/vk-command-encoder.cpp | |
| parent | a729c15e9dce9f5116a38afc66329ab2ca4cea54 (diff) | |
format
* format
* Minor test fixes
* enable checking cpp format in ci
Diffstat (limited to 'tools/gfx/vulkan/vk-command-encoder.cpp')
| -rw-r--r-- | tools/gfx/vulkan/vk-command-encoder.cpp | 242 |
1 files changed, 162 insertions, 80 deletions
diff --git a/tools/gfx/vulkan/vk-command-encoder.cpp b/tools/gfx/vulkan/vk-command-encoder.cpp index 7f3110ea5..f9caff437 100644 --- a/tools/gfx/vulkan/vk-command-encoder.cpp +++ b/tools/gfx/vulkan/vk-command-encoder.cpp @@ -3,6 +3,7 @@ #include "vk-buffer.h" #include "vk-command-buffer.h" +#include "vk-helper-functions.h" #include "vk-query.h" #include "vk-render-pass.h" #include "vk-resource-views.h" @@ -12,8 +13,6 @@ #include "vk-texture.h" #include "vk-transient-heap.h" -#include "vk-helper-functions.h" - namespace gfx { @@ -26,15 +25,10 @@ int PipelineCommandEncoder::getBindPointIndex(VkPipelineBindPoint bindPoint) { switch (bindPoint) { - case VK_PIPELINE_BIND_POINT_GRAPHICS: - return 0; - case VK_PIPELINE_BIND_POINT_COMPUTE: - return 1; - case VK_PIPELINE_BIND_POINT_RAY_TRACING_KHR: - return 2; - default: - assert(!"unknown pipeline type."); - return -1; + case VK_PIPELINE_BIND_POINT_GRAPHICS: return 0; + case VK_PIPELINE_BIND_POINT_COMPUTE: return 1; + case VK_PIPELINE_BIND_POINT_RAY_TRACING_KHR: return 2; + default: assert(!"unknown pipeline type."); return -1; } } @@ -63,8 +57,8 @@ void PipelineCommandEncoder::_uploadBufferData( auto& api = buffer->m_renderer->m_api; IBufferResource* stagingBuffer = nullptr; Offset stagingBufferOffset = 0; - transientHeap->allocateStagingBuffer( - size, stagingBuffer, stagingBufferOffset, MemoryType::Upload); + transientHeap + ->allocateStagingBuffer(size, stagingBuffer, stagingBufferOffset, MemoryType::Upload); BufferResourceImpl* stagingBufferImpl = static_cast<BufferResourceImpl*>(stagingBuffer); @@ -93,7 +87,10 @@ void PipelineCommandEncoder::_uploadBufferData( } void PipelineCommandEncoder::uploadBufferDataImpl( - IBufferResource* buffer, Offset offset, Size size, void* data) + IBufferResource* buffer, + Offset offset, + Size size, + void* data) { m_vkPreCommandBuffer = m_commandBuffer->getPreCommandBuffer(); _uploadBufferData( @@ -105,7 +102,9 @@ void PipelineCommandEncoder::uploadBufferDataImpl( data); } -Result PipelineCommandEncoder::bindRootShaderObjectImpl(RootShaderObjectImpl* rootShaderObject, VkPipelineBindPoint bindPoint) +Result PipelineCommandEncoder::bindRootShaderObjectImpl( + RootShaderObjectImpl* rootShaderObject, + VkPipelineBindPoint bindPoint) { // Obtain specialized root layout. auto specializedLayout = rootShaderObject->getSpecializedLayout(); @@ -162,7 +161,8 @@ Result PipelineCommandEncoder::bindRootShaderObjectImpl(RootShaderObjectImpl* ro } Result PipelineCommandEncoder::setPipelineStateImpl( - IPipelineState* state, IShaderObject** outRootObject) + IPipelineState* state, + IShaderObject** outRootObject) { m_currentPipeline = static_cast<PipelineStateImpl*>(state); m_commandBuffer->m_mutableRootShaderObject = nullptr; @@ -174,10 +174,12 @@ Result PipelineCommandEncoder::setPipelineStateImpl( } Result PipelineCommandEncoder::setPipelineStateWithRootObjectImpl( - IPipelineState* state, IShaderObject* rootObject) + IPipelineState* state, + IShaderObject* rootObject) { m_currentPipeline = static_cast<PipelineStateImpl*>(state); - m_commandBuffer->m_mutableRootShaderObject = static_cast<MutableRootShaderObjectImpl*>(rootObject); + m_commandBuffer->m_mutableRootShaderObject = + static_cast<MutableRootShaderObjectImpl*>(rootObject); return SLANG_OK; } @@ -188,11 +190,11 @@ Result PipelineCommandEncoder::bindRenderState(VkPipelineBindPoint pipelineBindP // Get specialized pipeline state and bind it. // RootShaderObjectImpl* rootObjectImpl = m_commandBuffer->m_mutableRootShaderObject - ? m_commandBuffer->m_mutableRootShaderObject.Ptr() - : &m_commandBuffer->m_rootObject; + ? m_commandBuffer->m_mutableRootShaderObject.Ptr() + : &m_commandBuffer->m_rootObject; RefPtr<PipelineStateBase> newPipeline; - SLANG_RETURN_ON_FAIL(m_device->maybeSpecializePipeline( - m_currentPipeline, rootObjectImpl, newPipeline)); + SLANG_RETURN_ON_FAIL( + m_device->maybeSpecializePipeline(m_currentPipeline, rootObjectImpl, newPipeline)); PipelineStateImpl* newPipelineImpl = static_cast<PipelineStateImpl*>(newPipeline.Ptr()); SLANG_RETURN_ON_FAIL(newPipelineImpl->ensureAPIPipelineStateCreated()); @@ -206,12 +208,16 @@ Result PipelineCommandEncoder::bindRenderState(VkPipelineBindPoint pipelineBindP api.vkCmdBindPipeline(m_vkCommandBuffer, pipelineBindPoint, newPipelineImpl->m_pipeline); m_boundPipelines[pipelineBindPointId] = newPipelineImpl->m_pipeline; } - + return SLANG_OK; } void ResourceCommandEncoder::copyBuffer( - IBufferResource* dst, Offset dstOffset, IBufferResource* src, Offset srcOffset, Size size) + IBufferResource* dst, + Offset dstOffset, + IBufferResource* src, + Offset srcOffset, + Size size) { auto& vkAPI = m_commandBuffer->m_renderer->m_api; @@ -236,7 +242,10 @@ void ResourceCommandEncoder::copyBuffer( } void ResourceCommandEncoder::uploadBufferData( - IBufferResource* buffer, Offset offset, Size size, void* data) + IBufferResource* buffer, + Offset offset, + Size size, + void* data) { PipelineCommandEncoder::_uploadBufferData( m_commandBuffer->m_commandBuffer, @@ -248,7 +257,10 @@ void ResourceCommandEncoder::uploadBufferData( } void ResourceCommandEncoder::textureBarrier( - GfxCount count, ITextureResource* const* textures, ResourceState src, ResourceState dst) + GfxCount count, + ITextureResource* const* textures, + ResourceState src, + ResourceState dst) { ShortList<VkImageMemoryBarrier, 16> barriers; @@ -262,7 +274,8 @@ void ResourceCommandEncoder::textureBarrier( barrier.image = image->m_image; barrier.oldLayout = translateImageLayout(src); barrier.newLayout = translateImageLayout(dst); - barrier.subresourceRange.aspectMask = getAspectMaskFromFormat(VulkanUtil::getVkFormat(desc->format)); + barrier.subresourceRange.aspectMask = + getAspectMaskFromFormat(VulkanUtil::getVkFormat(desc->format)); barrier.subresourceRange.baseArrayLayer = 0; barrier.subresourceRange.baseMipLevel = 0; barrier.subresourceRange.layerCount = VK_REMAINING_ARRAY_LAYERS; @@ -291,7 +304,10 @@ void ResourceCommandEncoder::textureBarrier( // TODO: Change size_t to Count? void ResourceCommandEncoder::bufferBarrier( - GfxCount count, IBufferResource* const* buffers, ResourceState src, ResourceState dst) + GfxCount count, + IBufferResource* const* buffers, + ResourceState src, + ResourceState dst) { List<VkBufferMemoryBarrier> barriers; barriers.reserve(count); @@ -352,7 +368,10 @@ void ResourceCommandEncoder::endEncoding() void ResourceCommandEncoder::writeTimestamp(IQueryPool* queryPool, GfxIndex index) { _writeTimestamp( - &m_commandBuffer->m_renderer->m_api, m_commandBuffer->m_commandBuffer, queryPool, index); + &m_commandBuffer->m_renderer->m_api, + m_commandBuffer->m_commandBuffer, + queryPool, + index); } void ResourceCommandEncoder::copyTexture( @@ -389,12 +408,14 @@ void ResourceCommandEncoder::copyTexture( srcSubresource.mipLevelCount = dstDesc->numMipLevels; } VkImageCopy region = {}; - region.srcSubresource.aspectMask = VulkanUtil::getAspectMask(srcSubresource.aspectMask, srcImage->m_vkformat); + region.srcSubresource.aspectMask = + VulkanUtil::getAspectMask(srcSubresource.aspectMask, srcImage->m_vkformat); region.srcSubresource.baseArrayLayer = srcSubresource.baseArrayLayer; region.srcSubresource.mipLevel = srcSubresource.mipLevel; region.srcSubresource.layerCount = srcSubresource.layerCount; region.srcOffset = {(int32_t)srcOffset.x, (int32_t)srcOffset.y, (int32_t)srcOffset.z}; - region.dstSubresource.aspectMask = VulkanUtil::getAspectMask(dstSubresource.aspectMask, dstImage->m_vkformat); + region.dstSubresource.aspectMask = + VulkanUtil::getAspectMask(dstSubresource.aspectMask, dstImage->m_vkformat); region.dstSubresource.baseArrayLayer = dstSubresource.baseArrayLayer; region.dstSubresource.mipLevel = dstSubresource.mipLevel; region.dstSubresource.layerCount = dstSubresource.layerCount; @@ -450,8 +471,8 @@ void ResourceCommandEncoder::uploadTextureData( IBufferResource* uploadBuffer = nullptr; Offset uploadBufferOffset = 0; - m_commandBuffer->m_transientHeap->allocateStagingBuffer( - bufferSize, uploadBuffer, uploadBufferOffset, MemoryType::Upload); + m_commandBuffer->m_transientHeap + ->allocateStagingBuffer(bufferSize, uploadBuffer, uploadBufferOffset, MemoryType::Upload); // Copy into upload buffer { @@ -535,7 +556,9 @@ void ResourceCommandEncoder::uploadTextureData( region.imageSubresource.layerCount = 1; region.imageOffset = {0, 0, 0}; region.imageExtent = { - uint32_t(mipSize.width), uint32_t(mipSize.height), uint32_t(mipSize.depth)}; + uint32_t(mipSize.width), + uint32_t(mipSize.height), + uint32_t(mipSize.depth)}; // Do the copy (do all depths in a single go) vkApi.vkCmdCopyBufferToImage( @@ -554,7 +577,8 @@ void ResourceCommandEncoder::uploadTextureData( } void ResourceCommandEncoder::_clearColorImage( - TextureResourceViewImpl* viewImpl, ClearValue* clearValue) + TextureResourceViewImpl* viewImpl, + ClearValue* clearValue) { auto& api = m_commandBuffer->m_renderer->m_api; auto layout = viewImpl->m_layout; @@ -601,7 +625,9 @@ void ResourceCommandEncoder::_clearColorImage( } void ResourceCommandEncoder::_clearDepthImage( - TextureResourceViewImpl* viewImpl, ClearValue* clearValue, ClearResourceViewFlags::Enum flags) + TextureResourceViewImpl* viewImpl, + ClearValue* clearValue, + ClearResourceViewFlags::Enum flags) { auto& api = m_commandBuffer->m_renderer->m_api; auto layout = viewImpl->m_layout; @@ -662,17 +688,26 @@ void ResourceCommandEncoder::_clearDepthImage( } void ResourceCommandEncoder::_clearBuffer( - VkBuffer buffer, uint64_t bufferSize, const IResourceView::Desc& desc, uint32_t clearValue) + VkBuffer buffer, + uint64_t bufferSize, + const IResourceView::Desc& desc, + uint32_t clearValue) { auto& api = m_commandBuffer->m_renderer->m_api; auto clearOffset = desc.bufferRange.offset; auto clearSize = desc.bufferRange.size == 0 ? bufferSize - clearOffset : desc.bufferRange.size; api.vkCmdFillBuffer( - m_commandBuffer->m_commandBuffer, buffer, clearOffset, clearSize, clearValue); + m_commandBuffer->m_commandBuffer, + buffer, + clearOffset, + clearSize, + clearValue); } void ResourceCommandEncoder::clearResourceView( - IResourceView* view, ClearValue* clearValue, ClearResourceViewFlags::Enum flags) + IResourceView* view, + ClearValue* clearValue, + ClearResourceViewFlags::Enum flags) { auto& api = m_commandBuffer->m_renderer->m_api; switch (view->getViewDesc()->type) @@ -770,18 +805,22 @@ void ResourceCommandEncoder::resolveResource( for (GfxIndex mip = 0; mip < sourceRange.mipLevelCount; ++mip) { VkImageResolve region = {}; - region.srcSubresource.aspectMask = VulkanUtil::getAspectMask(sourceRange.aspectMask, srcTexture->m_vkformat); + region.srcSubresource.aspectMask = + VulkanUtil::getAspectMask(sourceRange.aspectMask, srcTexture->m_vkformat); region.srcSubresource.baseArrayLayer = layer + sourceRange.baseArrayLayer; region.srcSubresource.layerCount = 1; region.srcSubresource.mipLevel = mip + sourceRange.mipLevel; region.srcOffset = {0, 0, 0}; - region.dstSubresource.aspectMask = VulkanUtil::getAspectMask(destRange.aspectMask, dstTexture->m_vkformat); + region.dstSubresource.aspectMask = + VulkanUtil::getAspectMask(destRange.aspectMask, dstTexture->m_vkformat); region.dstSubresource.baseArrayLayer = layer + destRange.baseArrayLayer; region.dstSubresource.layerCount = 1; region.dstSubresource.mipLevel = mip + destRange.mipLevel; region.dstOffset = {0, 0, 0}; region.extent = { - (uint32_t)srcExtent.width, (uint32_t)srcExtent.height, (uint32_t)srcExtent.depth}; + (uint32_t)srcExtent.width, + (uint32_t)srcExtent.height, + (uint32_t)srcExtent.depth}; auto& vkApi = m_commandBuffer->m_renderer->m_api; vkApi.vkCmdResolveImage( @@ -797,7 +836,11 @@ void ResourceCommandEncoder::resolveResource( } void ResourceCommandEncoder::resolveQuery( - IQueryPool* queryPool, GfxIndex index, GfxCount count, IBufferResource* buffer, Offset offset) + IQueryPool* queryPool, + GfxIndex index, + GfxCount count, + IBufferResource* buffer, + Offset offset) { auto& vkApi = m_commandBuffer->m_renderer->m_api; auto poolImpl = static_cast<QueryPoolImpl*>(queryPool); @@ -835,7 +878,8 @@ void ResourceCommandEncoder::copyTextureToBuffer( region.bufferOffset = dstOffset; region.bufferRowLength = 0; region.bufferImageHeight = 0; - region.imageSubresource.aspectMask = VulkanUtil::getAspectMask(srcSubresource.aspectMask, image->m_vkformat); + region.imageSubresource.aspectMask = + VulkanUtil::getAspectMask(srcSubresource.aspectMask, image->m_vkformat); region.imageSubresource.mipLevel = srcSubresource.mipLevel; region.imageSubresource.baseArrayLayer = srcSubresource.baseArrayLayer; region.imageSubresource.layerCount = srcSubresource.layerCount; @@ -867,7 +911,8 @@ void ResourceCommandEncoder::textureSubresourceBarrier( barrier.image = image->m_image; barrier.oldLayout = translateImageLayout(src); barrier.newLayout = translateImageLayout(dst); - barrier.subresourceRange.aspectMask = VulkanUtil::getAspectMask(subresourceRange.aspectMask, image->m_vkformat); + barrier.subresourceRange.aspectMask = + VulkanUtil::getAspectMask(subresourceRange.aspectMask, image->m_vkformat); barrier.subresourceRange.baseArrayLayer = subresourceRange.baseArrayLayer; barrier.subresourceRange.baseMipLevel = subresourceRange.mipLevel; barrier.subresourceRange.layerCount = subresourceRange.layerCount; @@ -948,13 +993,15 @@ void RenderCommandEncoder::endEncoding() } Result RenderCommandEncoder::bindPipeline( - IPipelineState* pipelineState, IShaderObject** outRootObject) + IPipelineState* pipelineState, + IShaderObject** outRootObject) { return setPipelineStateImpl(pipelineState, outRootObject); } Result RenderCommandEncoder::bindPipelineWithRootObject( - IPipelineState* pipelineState, IShaderObject* rootObject) + IPipelineState* pipelineState, + IShaderObject* rootObject) { return setPipelineStateWithRootObjectImpl(pipelineState, rootObject); } @@ -1009,14 +1056,14 @@ void RenderCommandEncoder::setPrimitiveTopology(PrimitiveTopology topology) if (api.vkCmdSetPrimitiveTopologyEXT) { api.vkCmdSetPrimitiveTopologyEXT( - m_vkCommandBuffer, VulkanUtil::getVkPrimitiveTopology(topology)); + m_vkCommandBuffer, + VulkanUtil::getVkPrimitiveTopology(topology)); } else { switch (topology) { - case PrimitiveTopology::TriangleList: - break; + case PrimitiveTopology::TriangleList: break; default: // We are using a non-list topology, but we don't have dynmaic state // extension, error out. @@ -1043,31 +1090,35 @@ void RenderCommandEncoder::setVertexBuffers( VkDeviceSize offset = VkDeviceSize(offsets[i]); m_api->vkCmdBindVertexBuffers( - m_vkCommandBuffer, (uint32_t)slotIndex, 1, vertexBuffers, &offset); + m_vkCommandBuffer, + (uint32_t)slotIndex, + 1, + vertexBuffers, + &offset); } } } void RenderCommandEncoder::setIndexBuffer( - IBufferResource* buffer, Format indexFormat, Offset offset) + IBufferResource* buffer, + Format indexFormat, + Offset offset) { VkIndexType indexType = VK_INDEX_TYPE_UINT16; switch (indexFormat) { - case Format::R16_UINT: - indexType = VK_INDEX_TYPE_UINT16; - break; - case Format::R32_UINT: - indexType = VK_INDEX_TYPE_UINT32; - break; - default: - assert(!"unsupported index format"); + case Format::R16_UINT: indexType = VK_INDEX_TYPE_UINT16; break; + case Format::R32_UINT: indexType = VK_INDEX_TYPE_UINT32; break; + default: assert(!"unsupported index format"); } BufferResourceImpl* bufferImpl = static_cast<BufferResourceImpl*>(buffer); m_api->vkCmdBindIndexBuffer( - m_vkCommandBuffer, bufferImpl->m_buffer.m_buffer, (VkDeviceSize)offset, indexType); + m_vkCommandBuffer, + bufferImpl->m_buffer.m_buffer, + (VkDeviceSize)offset, + indexType); } Result RenderCommandEncoder::prepareDraw() @@ -1090,7 +1141,9 @@ Result RenderCommandEncoder::draw(GfxCount vertexCount, GfxIndex startVertex) } Result RenderCommandEncoder::drawIndexed( - GfxCount indexCount, GfxIndex startIndex, GfxIndex baseVertex) + GfxCount indexCount, + GfxIndex startIndex, + GfxIndex baseVertex) { SLANG_RETURN_ON_FAIL(prepareDraw()); auto& api = *m_api; @@ -1152,7 +1205,9 @@ Result RenderCommandEncoder::drawIndexedIndirect( } Result RenderCommandEncoder::setSamplePositions( - GfxCount samplesPerPixel, GfxCount pixelCount, const SamplePosition* samplePositions) + GfxCount samplesPerPixel, + GfxCount pixelCount, + const SamplePosition* samplePositions) { if (m_api->vkCmdSetSampleLocationsEXT) { @@ -1175,7 +1230,11 @@ Result RenderCommandEncoder::drawInstanced( SLANG_RETURN_ON_FAIL(prepareDraw()); auto& api = *m_api; api.vkCmdDraw( - m_vkCommandBuffer, vertexCount, instanceCount, startVertex, startInstanceLocation); + m_vkCommandBuffer, + vertexCount, + instanceCount, + startVertex, + startInstanceLocation); return SLANG_OK; } @@ -1206,16 +1265,21 @@ Result RenderCommandEncoder::drawMeshTasks(int x, int y, int z) return SLANG_OK; } -void ComputeCommandEncoder::endEncoding() { endEncodingImpl(); } +void ComputeCommandEncoder::endEncoding() +{ + endEncodingImpl(); +} Result ComputeCommandEncoder::bindPipeline( - IPipelineState* pipelineState, IShaderObject** outRootObject) + IPipelineState* pipelineState, + IShaderObject** outRootObject) { return setPipelineStateImpl(pipelineState, outRootObject); } Result ComputeCommandEncoder::bindPipelineWithRootObject( - IPipelineState* pipelineState, IShaderObject* rootObject) + IPipelineState* pipelineState, + IShaderObject* rootObject) { return setPipelineStateWithRootObjectImpl(pipelineState, rootObject); } @@ -1303,8 +1367,7 @@ void RayTracingCommandEncoder::_queryAccelerationStructureProperties( case QueryType::AccelerationStructureSerializedSize: queryType = VK_QUERY_TYPE_ACCELERATION_STRUCTURE_SERIALIZATION_SIZE_KHR; break; - case QueryType::AccelerationStructureCurrentSize: - continue; + case QueryType::AccelerationStructureCurrentSize: continue; default: getDebugCallback()->handleMessage( DebugMessageType::Error, @@ -1362,7 +1425,10 @@ void RayTracingCommandEncoder::buildAccelerationStructure( auto rangeInfoPtr = rangeInfos.getBuffer(); m_commandBuffer->m_renderer->m_api.vkCmdBuildAccelerationStructuresKHR( - m_commandBuffer->m_commandBuffer, 1, &geomInfoBuilder.buildInfo, &rangeInfoPtr); + m_commandBuffer->m_commandBuffer, + 1, + &geomInfoBuilder.buildInfo, + &rangeInfoPtr); if (propertyQueryCount) { @@ -1372,7 +1438,9 @@ void RayTracingCommandEncoder::buildAccelerationStructure( } void RayTracingCommandEncoder::copyAccelerationStructure( - IAccelerationStructure* dest, IAccelerationStructure* src, AccelerationStructureCopyMode mode) + IAccelerationStructure* dest, + IAccelerationStructure* src, + AccelerationStructureCopyMode mode) { VkCopyAccelerationStructureInfoKHR copyInfo = { VK_STRUCTURE_TYPE_COPY_ACCELERATION_STRUCTURE_INFO_KHR}; @@ -1394,7 +1462,8 @@ void RayTracingCommandEncoder::copyAccelerationStructure( return; } m_commandBuffer->m_renderer->m_api.vkCmdCopyAccelerationStructureKHR( - m_commandBuffer->m_commandBuffer, ©Info); + m_commandBuffer->m_commandBuffer, + ©Info); } void RayTracingCommandEncoder::queryAccelerationStructureProperties( @@ -1404,11 +1473,15 @@ void RayTracingCommandEncoder::queryAccelerationStructureProperties( AccelerationStructureQueryDesc* queryDescs) { _queryAccelerationStructureProperties( - accelerationStructureCount, accelerationStructures, queryCount, queryDescs); + accelerationStructureCount, + accelerationStructures, + queryCount, + queryDescs); } void RayTracingCommandEncoder::serializeAccelerationStructure( - DeviceAddress dest, IAccelerationStructure* source) + DeviceAddress dest, + IAccelerationStructure* source) { VkCopyAccelerationStructureToMemoryInfoKHR copyInfo = { VK_STRUCTURE_TYPE_COPY_ACCELERATION_STRUCTURE_TO_MEMORY_INFO_KHR}; @@ -1416,11 +1489,13 @@ void RayTracingCommandEncoder::serializeAccelerationStructure( copyInfo.dst.deviceAddress = dest; copyInfo.mode = VK_COPY_ACCELERATION_STRUCTURE_MODE_SERIALIZE_KHR; m_commandBuffer->m_renderer->m_api.vkCmdCopyAccelerationStructureToMemoryKHR( - m_commandBuffer->m_commandBuffer, ©Info); + m_commandBuffer->m_commandBuffer, + ©Info); } void RayTracingCommandEncoder::deserializeAccelerationStructure( - IAccelerationStructure* dest, DeviceAddress source) + IAccelerationStructure* dest, + DeviceAddress source) { VkCopyMemoryToAccelerationStructureInfoKHR copyInfo = { VK_STRUCTURE_TYPE_COPY_MEMORY_TO_ACCELERATION_STRUCTURE_INFO_KHR}; @@ -1428,16 +1503,20 @@ void RayTracingCommandEncoder::deserializeAccelerationStructure( copyInfo.dst = static_cast<AccelerationStructureImpl*>(dest)->m_vkHandle; copyInfo.mode = VK_COPY_ACCELERATION_STRUCTURE_MODE_DESERIALIZE_KHR; m_commandBuffer->m_renderer->m_api.vkCmdCopyMemoryToAccelerationStructureKHR( - m_commandBuffer->m_commandBuffer, ©Info); + m_commandBuffer->m_commandBuffer, + ©Info); } -Result RayTracingCommandEncoder::bindPipeline(IPipelineState* pipeline, IShaderObject** outRootObject) +Result RayTracingCommandEncoder::bindPipeline( + IPipelineState* pipeline, + IShaderObject** outRootObject) { return setPipelineStateImpl(pipeline, outRootObject); } Result RayTracingCommandEncoder::bindPipelineWithRootObject( - IPipelineState* pipelineState, IShaderObject* rootObject) + IPipelineState* pipelineState, + IShaderObject* rootObject) { return setPipelineStateWithRootObjectImpl(pipelineState, rootObject); } @@ -1498,7 +1577,10 @@ Result RayTracingCommandEncoder::dispatchRays( return SLANG_OK; } -void RayTracingCommandEncoder::endEncoding() { endEncodingImpl(); } +void RayTracingCommandEncoder::endEncoding() +{ + endEncodingImpl(); +} } // namespace vk } // namespace gfx |
