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Making it easier to work with shaders
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vk-api.h
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Author
2022-01-19
Vulkan implementations for copyTexture, copyTextureToBuffer, and textureSubre...
lucy96chen
2022-01-10
Draw call tests for Vulkan (#2073)
lucy96chen
2021-12-13
gfx: Implement `setSamplePositions`. (#2056)
Yong He
2021-12-09
Implement instanced and indirect draw calls (#2053)
lucy96chen
2021-12-09
gfx: Implement `claerResourceView`. (#2052)
Yong He
2021-12-07
gfx: D3D12 and VK Fence implementation. (#2048)
Yong He
2021-11-12
Add support for buffer sharing from Vulkan to CUDA (#2008)
lucy96chen
2021-08-12
Further implementation of SPIRV direct emit. (#1920)
Yong He
2021-07-09
Enable testing with Swiftshader. (#1906)
Yong He
2021-06-30
[gfx] Add inline ray tracing support. (#1899)
Yong He
2021-06-23
[gfx] Add `IBufferResource::getDeviceAddress()`. (#1892)
Yong He
2021-06-10
Support timestamp queries in `gfx`. (#1880)
Yong He
2021-03-04
Refactor `gfx` to surface `CommandBuffer` interface. (#1735)
Yong He
2021-02-24
Explicit swapchain interface in `gfx`. (#1726)
Yong He
2020-10-02
Use new vulkan debug layer. (#1566)
Yong He
2020-08-05
Change the policy for entry-point uniform parameters on Vulkan (#1476)
Tim Foley
2020-07-23
Fix for vulkan tests failing (#1456)
jsmall-nvidia
2019-09-13
Refactor render-test to make cross platform (#1053)
jsmall-nvidia