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path: root/tools/gfx/vulkan/vk-api.h
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* Support cooperative vector including Vulkan-Header (#6228)Jay Kwak2025-01-30
* Support cooperative vector (#6223)Jay Kwak2025-01-30
* Support dispatchComputeIndirect and draw(Indexed)Indirect with count buffer f...AdamYuan2024-12-26
* formatEllie Hermaszewska2024-10-29
* preparation for clang format (#5422)Ellie Hermaszewska2024-10-29
* Ray tracing validation (#4418)ccummingsNV2024-06-27
* Remove duplicate `VkPhysicalDeviceComputeShaderDerivativesFeaturesNV` extensi...ArielG-NV2024-06-11
* Address glslang ordering requirments for 'derivative_group_*NV' (#4323)ArielG-NV2024-06-10
* Support different SPIRV versions. (#4254)Yong He2024-06-01
* Add variable pointers to render-test-vk and a related failing test-case (#4041)ArielG-NV2024-04-28
* Implement GLSL gimageDim & memory qualifiers with optional extension(s); reso...ArielG-NV2024-03-26
* Implement glsl atomic's [non image or memory scope] with optional extension(s...ArielG-NV2024-03-13
* switch to vkCreateMetalSurfaceEXT and create metal layer in swapchain (#3627)Simon Kallweit2024-02-26
* Atomics+Wave ops intrinsics fixes. (#3542)Yong He2024-02-02
* macos/vulkan support (#3418)skallweitNV2023-12-18
* More direct-SPIRV fixes. (#3257)Yong He2023-10-02
* Fix build with --enable-xlib=false (#3203)Ellie Hermaszewska2023-09-13
* Add Mesh and Task shader support to GFX (#3190)Ellie Hermaszewska2023-09-11
* Add support for getting external semaphore handles (#3181)skallweitNV2023-09-06
* gfx: fix vulkan validation errors. (#2861)Yong He2023-05-02
* Preliminary support for realtime clock (#2772)jsmall-nvidia2023-04-04
* Added implementations for IFence::getSharedHandle() for Vulkan and D3D12 (#2137)lucy96chen2022-02-18
* Fully implement the ray tracing pipeline for Vulkan (#2136)lucy96chen2022-02-18
* Various gfx fixes. (#2132)Yong He2022-02-16
* gfx: Various Vulkan fixes. (#2129)Yong He2022-02-11
* gfx: Add `resolveQuery` command. (#2125)Yong He2022-02-10
* Added Vulkan implementation for createRayTracingPipelineState() (#2109)lucy96chen2022-02-03
* Add implementations for resolveResource() to D3D12 and Vulkan backends (#2094)lucy96chen2022-01-25
* Vulkan implementations for copyTexture, copyTextureToBuffer, and textureSubre...lucy96chen2022-01-19
* Draw call tests for Vulkan (#2073)lucy96chen2022-01-10
* gfx: Implement `setSamplePositions`. (#2056)Yong He2021-12-13
* Implement instanced and indirect draw calls (#2053)lucy96chen2021-12-09
* gfx: Implement `claerResourceView`. (#2052)Yong He2021-12-09
* gfx: D3D12 and VK Fence implementation. (#2048)Yong He2021-12-07
* Add support for buffer sharing from Vulkan to CUDA (#2008)lucy96chen2021-11-12
* Further implementation of SPIRV direct emit. (#1920)Yong He2021-08-12
* Enable testing with Swiftshader. (#1906)Yong He2021-07-09
* [gfx] Add inline ray tracing support. (#1899)Yong He2021-06-30
* [gfx] Add `IBufferResource::getDeviceAddress()`. (#1892)Yong He2021-06-23
* Support timestamp queries in `gfx`. (#1880)Yong He2021-06-10
* Refactor `gfx` to surface `CommandBuffer` interface. (#1735)Yong He2021-03-04
* Explicit swapchain interface in `gfx`. (#1726)Yong He2021-02-24
* Use new vulkan debug layer. (#1566)Yong He2020-10-02
* Change the policy for entry-point uniform parameters on Vulkan (#1476)Tim Foley2020-08-05
* Fix for vulkan tests failing (#1456)jsmall-nvidia2020-07-23
* Refactor render-test to make cross platform (#1053)jsmall-nvidia2019-09-13