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Making it easier to work with shaders
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vulkan
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vk-api.h
Commit message (
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Author
Age
*
Support cooperative vector including Vulkan-Header (#6228)
Jay Kwak
2025-01-30
*
Support cooperative vector (#6223)
Jay Kwak
2025-01-30
*
Support dispatchComputeIndirect and draw(Indexed)Indirect with count buffer f...
AdamYuan
2024-12-26
*
format
Ellie Hermaszewska
2024-10-29
*
preparation for clang format (#5422)
Ellie Hermaszewska
2024-10-29
*
Ray tracing validation (#4418)
ccummingsNV
2024-06-27
*
Remove duplicate `VkPhysicalDeviceComputeShaderDerivativesFeaturesNV` extensi...
ArielG-NV
2024-06-11
*
Address glslang ordering requirments for 'derivative_group_*NV' (#4323)
ArielG-NV
2024-06-10
*
Support different SPIRV versions. (#4254)
Yong He
2024-06-01
*
Add variable pointers to render-test-vk and a related failing test-case (#4041)
ArielG-NV
2024-04-28
*
Implement GLSL gimageDim & memory qualifiers with optional extension(s); reso...
ArielG-NV
2024-03-26
*
Implement glsl atomic's [non image or memory scope] with optional extension(s...
ArielG-NV
2024-03-13
*
switch to vkCreateMetalSurfaceEXT and create metal layer in swapchain (#3627)
Simon Kallweit
2024-02-26
*
Atomics+Wave ops intrinsics fixes. (#3542)
Yong He
2024-02-02
*
macos/vulkan support (#3418)
skallweitNV
2023-12-18
*
More direct-SPIRV fixes. (#3257)
Yong He
2023-10-02
*
Fix build with --enable-xlib=false (#3203)
Ellie Hermaszewska
2023-09-13
*
Add Mesh and Task shader support to GFX (#3190)
Ellie Hermaszewska
2023-09-11
*
Add support for getting external semaphore handles (#3181)
skallweitNV
2023-09-06
*
gfx: fix vulkan validation errors. (#2861)
Yong He
2023-05-02
*
Preliminary support for realtime clock (#2772)
jsmall-nvidia
2023-04-04
*
Added implementations for IFence::getSharedHandle() for Vulkan and D3D12 (#2137)
lucy96chen
2022-02-18
*
Fully implement the ray tracing pipeline for Vulkan (#2136)
lucy96chen
2022-02-18
*
Various gfx fixes. (#2132)
Yong He
2022-02-16
*
gfx: Various Vulkan fixes. (#2129)
Yong He
2022-02-11
*
gfx: Add `resolveQuery` command. (#2125)
Yong He
2022-02-10
*
Added Vulkan implementation for createRayTracingPipelineState() (#2109)
lucy96chen
2022-02-03
*
Add implementations for resolveResource() to D3D12 and Vulkan backends (#2094)
lucy96chen
2022-01-25
*
Vulkan implementations for copyTexture, copyTextureToBuffer, and textureSubre...
lucy96chen
2022-01-19
*
Draw call tests for Vulkan (#2073)
lucy96chen
2022-01-10
*
gfx: Implement `setSamplePositions`. (#2056)
Yong He
2021-12-13
*
Implement instanced and indirect draw calls (#2053)
lucy96chen
2021-12-09
*
gfx: Implement `claerResourceView`. (#2052)
Yong He
2021-12-09
*
gfx: D3D12 and VK Fence implementation. (#2048)
Yong He
2021-12-07
*
Add support for buffer sharing from Vulkan to CUDA (#2008)
lucy96chen
2021-11-12
*
Further implementation of SPIRV direct emit. (#1920)
Yong He
2021-08-12
*
Enable testing with Swiftshader. (#1906)
Yong He
2021-07-09
*
[gfx] Add inline ray tracing support. (#1899)
Yong He
2021-06-30
*
[gfx] Add `IBufferResource::getDeviceAddress()`. (#1892)
Yong He
2021-06-23
*
Support timestamp queries in `gfx`. (#1880)
Yong He
2021-06-10
*
Refactor `gfx` to surface `CommandBuffer` interface. (#1735)
Yong He
2021-03-04
*
Explicit swapchain interface in `gfx`. (#1726)
Yong He
2021-02-24
*
Use new vulkan debug layer. (#1566)
Yong He
2020-10-02
*
Change the policy for entry-point uniform parameters on Vulkan (#1476)
Tim Foley
2020-08-05
*
Fix for vulkan tests failing (#1456)
jsmall-nvidia
2020-07-23
*
Refactor render-test to make cross platform (#1053)
jsmall-nvidia
2019-09-13