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authorlucy96chen <47800040+lucy96chen@users.noreply.github.com>2022-01-25 10:26:29 -0800
committerGitHub <noreply@github.com>2022-01-25 10:26:29 -0800
commit6528b1c7f32d8e2c8de8f4e1dd386533cd14b8f1 (patch)
treec38fede39e51ae21d840aabe24212d711f522f1e /tools/gfx/vulkan/vk-api.h
parent7cff340b10b27f82781335093759bbdc19cd2865 (diff)
Add implementations for resolveResource() to D3D12 and Vulkan backends (#2094)
* Added implementations for resolveResource to both D3D and Vulkan backends * Simple test for resolving a multisampled resource written and confirmed to run successfully for D3D12 * Fixed a bug preventing MSAA from working in Vulkan * Changed test format to RGBA32 Float (because swiftshader)
Diffstat (limited to 'tools/gfx/vulkan/vk-api.h')
-rw-r--r--tools/gfx/vulkan/vk-api.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/tools/gfx/vulkan/vk-api.h b/tools/gfx/vulkan/vk-api.h
index 72a6e73c8..7df51668f 100644
--- a/tools/gfx/vulkan/vk-api.h
+++ b/tools/gfx/vulkan/vk-api.h
@@ -98,6 +98,7 @@ namespace gfx {
x(vkCmdCopyBufferToImage)\
x(vkCmdCopyImage) \
x(vkCmdCopyImageToBuffer) \
+ x(vkCmdResolveImage) \
x(vkCmdPushConstants) \
x(vkCmdSetStencilReference) \
x(vkCmdWriteTimestamp) \