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| author | Ellie Hermaszewska <ellieh@nvidia.com> | 2023-09-12 11:13:11 +0800 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2023-09-11 20:13:11 -0700 |
| commit | 09854a4596019ddb3bb315b8836b5c88e718cdc7 (patch) | |
| tree | 1556ae3e00da0fac91343f159b52cee1231a7fab /tools/gfx/vulkan/vk-api.h | |
| parent | 87bb0b503544f1b8c6ec818e25c695b31cda24b7 (diff) | |
Add Mesh and Task shader support to GFX (#3190)
* Bump vulkan headers
Also just use vulkan-headers as a submodule
* Add drawMeshTasks to gfx graphics pipelines
* Add DispatchMesh overload with no payload, with GLSL intrinsic
* Require spirv 1.4 for mesh shaders
* Add vulkan mesh shader feature discovery
* Add mesh shader stage bits to vk-util
* Add mesh and task shader support to render-test
* Add mesh and task tests
* Preserve "payload" specifier in task shaders
* Add mesh shader pipeline support to gfx
* Add TODO
* Add numThreads attribute for amplification stage
* Add payload to task shader test
* Drop dependency on d3dx12
* Allow passing payloads from task to mesh shaders
* regenerate vs projects
* check DispatchMesh name correctly
* Add mesh shader tests to failing tests
* Detect wave-ops feature on vulkan
* Add fuse-product to expected failures
This fails because the global varaible `count` is not initialized
* Add required extension to WaveMaskMatch SPIR-V impl
* Remove meshShader member from pipeline desc
* Identify mesh shader support on d3d12
Diffstat (limited to 'tools/gfx/vulkan/vk-api.h')
| -rw-r--r-- | tools/gfx/vulkan/vk-api.h | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/tools/gfx/vulkan/vk-api.h b/tools/gfx/vulkan/vk-api.h index 127988946..3df6436d9 100644 --- a/tools/gfx/vulkan/vk-api.h +++ b/tools/gfx/vulkan/vk-api.h @@ -204,6 +204,7 @@ namespace gfx { x(vkCmdDebugMarkerBeginEXT) \ x(vkCmdDebugMarkerEndEXT) \ x(vkDebugMarkerSetObjectNameEXT) \ + x(vkCmdDrawMeshTasksEXT) \ /* */ #define VK_API_ALL_GLOBAL_PROCS(x) \ @@ -262,6 +263,11 @@ struct VulkanExtendedFeatureProperties VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_CLOCK_FEATURES_KHR }; + // Mesh shader features + VkPhysicalDeviceMeshShaderFeaturesEXT meshShaderFeatures = { + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MESH_SHADER_FEATURES_EXT + }; + // Vulkan 1.2 features. VkPhysicalDeviceVulkan12Features vulkan12Features = { VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VULKAN_1_2_FEATURES}; |
