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path: root/tools/gfx/renderer-shared.h
AgeCommit message (Expand)Author
2024-05-27add support for callable shaders in gfx (#3460)skallweitNV
2024-05-08[gfx] Cache mutable root shader object in Vulkan (#4119)skallweitNV
2024-02-20Refactor compiler option representations. (#3598)Yong He
2024-02-06gfx:Add callback to IPipelineCreationAPIDispatcher (#3556)kaizhangNV
2023-12-05squash warnings (#3378)Ellie Hermaszewska
2023-11-01Parameter binding and gfx fixes. (#3302)Yong He
2023-09-11Add Mesh and Task shader support to GFX (#3190)Ellie Hermaszewska
2023-08-16Use ankerl/unordered_dense as a hashmap implementation (#3036)Ellie Hermaszewska
2023-04-25Dictionary using lowerCamel (#2835)jsmall-nvidia
2022-12-12Refactor shader cache (#2558)skallweitNV
2022-10-19PersistentShaderCache integration (#2453)lucy96chen
2022-10-17Shader cache index implementation (#2452)lucy96chen
2022-10-12Add gfx debug layer trampoline for D3D12 interfaces. (#2445)Yong He
2022-10-12Shader caching (#2432)lucy96chen
2022-09-26Use d3d12/vk debug layer when gfx debug layer is enabled. (#2411)Yong He
2022-08-20Call `gfx` in slang program. (#2370)Yong He
2022-08-16Add gfx interface definition in Slang. (#2364)Yong He
2022-04-27gfx: Add interop API to control descriptor heap binding. (#2211)Yong He
2022-04-21GFX renaming work part 2: slang-gfx.h renames (#2194)lucy96chen
2022-04-14GFX renaming work part 1 (#2183)lucy96chen
2022-03-11gfx: Add `ITransientResourceHeap::finish()` to avoid `Signal` after every que...Yong He
2022-03-09gfx: restructure render-d3d12.cpp (#2154)Yong He
2022-03-08GFX Vulkan: deferred shader compilation and pipeline creation. (#2153)Yong He
2022-03-08Expose API-specific row alignment values (#2151)lucy96chen
2022-02-28Use GLSL scalar layout for constant buffers. (#2147)Yong He
2022-02-23gfx: d3d12 performance optimizations. (#2140)Yong He
2022-02-20gfx: defer downstream shader compilation until draw/dispatch. (#2139)Yong He
2022-02-19Optimize d3d12 mutable shader object implementation. (#2138)Yong He
2022-02-18Added implementations for IFence::getSharedHandle() for Vulkan and D3D12 (#2137)lucy96chen
2022-02-18Fully implement the ray tracing pipeline for Vulkan (#2136)lucy96chen
2022-02-16Various gfx fixes. (#2132)Yong He
2022-02-15Fix linux gfx issue (#2131)jsmall-nvidia
2022-02-10gfx: Add `resolveQuery` command. (#2125)Yong He
2022-02-10gfx: support shader record overwrite and fix QueryPool. (#2123)Yong He
2022-02-09Various fixes to gfx. (#2120)Yong He
2022-02-03Add gfx interop to allow more direct D3D12 usage scenarios. (#2117)Yong He
2022-02-01GFX: Add API interception mechanism for pipeline creation. (#2115)Yong He
2022-01-21GFX: seperated ShaderTable. (#2090)Yong He
2022-01-19More fixes to GFX d3d12. (#2084)Yong He
2021-12-09Remove `PipelineType` from gfx header. (#2051)Yong He
2021-12-08D3D12 and Vulkan to CUDA Texture Sharing (#2038)lucy96chen
2021-12-07gfx: D3D12 and VK Fence implementation. (#2048)Yong He
2021-12-06gfx Mutable Root shader object implementation. (#2042)Yong He
2021-11-17gfx ShaderObject interface update, getTextureAllocationInfo() (#2019)Yong He
2021-11-15Update gfx interface. (#2015)Yong He
2021-11-09Allow buffers to be shared between D3D12 and CUDA (#2005)lucy96chen
2021-11-04Add interface for new gfx features. (#2003)Yong He
2021-10-18GFX: implement mutable shader objects. (#1963)Yong He
2021-10-04Get native handles for TextureResource and BufferResource (#1960)lucy96chen
2021-09-23Add method to retrieve native handles (#1944)lucy96chen