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Making it easier to work with shaders
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renderer-shared.h
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2022-12-12
Refactor shader cache (#2558)
skallweitNV
2022-10-19
PersistentShaderCache integration (#2453)
lucy96chen
2022-10-17
Shader cache index implementation (#2452)
lucy96chen
2022-10-12
Add gfx debug layer trampoline for D3D12 interfaces. (#2445)
Yong He
2022-10-12
Shader caching (#2432)
lucy96chen
2022-09-26
Use d3d12/vk debug layer when gfx debug layer is enabled. (#2411)
Yong He
2022-08-20
Call `gfx` in slang program. (#2370)
Yong He
2022-08-16
Add gfx interface definition in Slang. (#2364)
Yong He
2022-04-27
gfx: Add interop API to control descriptor heap binding. (#2211)
Yong He
2022-04-21
GFX renaming work part 2: slang-gfx.h renames (#2194)
lucy96chen
2022-04-14
GFX renaming work part 1 (#2183)
lucy96chen
2022-03-11
gfx: Add `ITransientResourceHeap::finish()` to avoid `Signal` after every que...
Yong He
2022-03-09
gfx: restructure render-d3d12.cpp (#2154)
Yong He
2022-03-08
GFX Vulkan: deferred shader compilation and pipeline creation. (#2153)
Yong He
2022-03-08
Expose API-specific row alignment values (#2151)
lucy96chen
2022-02-28
Use GLSL scalar layout for constant buffers. (#2147)
Yong He
2022-02-23
gfx: d3d12 performance optimizations. (#2140)
Yong He
2022-02-20
gfx: defer downstream shader compilation until draw/dispatch. (#2139)
Yong He
2022-02-19
Optimize d3d12 mutable shader object implementation. (#2138)
Yong He
2022-02-18
Added implementations for IFence::getSharedHandle() for Vulkan and D3D12 (#2137)
lucy96chen
2022-02-18
Fully implement the ray tracing pipeline for Vulkan (#2136)
lucy96chen
2022-02-16
Various gfx fixes. (#2132)
Yong He
2022-02-15
Fix linux gfx issue (#2131)
jsmall-nvidia
2022-02-10
gfx: Add `resolveQuery` command. (#2125)
Yong He
2022-02-10
gfx: support shader record overwrite and fix QueryPool. (#2123)
Yong He
2022-02-09
Various fixes to gfx. (#2120)
Yong He
2022-02-03
Add gfx interop to allow more direct D3D12 usage scenarios. (#2117)
Yong He
2022-02-01
GFX: Add API interception mechanism for pipeline creation. (#2115)
Yong He
2022-01-21
GFX: seperated ShaderTable. (#2090)
Yong He
2022-01-19
More fixes to GFX d3d12. (#2084)
Yong He
2021-12-09
Remove `PipelineType` from gfx header. (#2051)
Yong He
2021-12-08
D3D12 and Vulkan to CUDA Texture Sharing (#2038)
lucy96chen
2021-12-07
gfx: D3D12 and VK Fence implementation. (#2048)
Yong He
2021-12-06
gfx Mutable Root shader object implementation. (#2042)
Yong He
2021-11-17
gfx ShaderObject interface update, getTextureAllocationInfo() (#2019)
Yong He
2021-11-15
Update gfx interface. (#2015)
Yong He
2021-11-09
Allow buffers to be shared between D3D12 and CUDA (#2005)
lucy96chen
2021-11-04
Add interface for new gfx features. (#2003)
Yong He
2021-10-18
GFX: implement mutable shader objects. (#1963)
Yong He
2021-10-04
Get native handles for TextureResource and BufferResource (#1960)
lucy96chen
2021-09-23
Add method to retrieve native handles (#1944)
lucy96chen
2021-07-28
Experimental DXR1.0 support in gfx. (#1915)
Yong He
2021-07-20
Minor refactor to gfx D3D12 implementation. (#1913)
Yong He
2021-07-08
Implement gfx inline ray tracing on D3D12. (#1902)
Yong He
2021-06-30
[gfx] Add inline ray tracing support. (#1899)
Yong He
2021-06-10
Support timestamp queries in `gfx`. (#1880)
Yong He
2021-05-25
Rework shader object specialization control interface. (#1857)
Yong He
2021-05-25
Allow overriding specialization args via `IShaderObject`. (#1854)
Yong He
2021-05-21
[gfx] Support StructuredBuffer<IInterface>. (#1851)
Yong He
2021-04-29
`gfx` DebugCallback and debug layer. (#1822)
Yong He
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