| Age | Commit message (Expand) | Author |
|---|---|---|
| 2021-02-05 | Shader-Object example (#1694) | Yong He |
| 2021-02-04 | [gfx] Shader-object driven shader compilation. (#1688) | Yong He |
| 2021-01-27 | Make own a slang session. (#1678) | Yong He |
| 2021-01-26 | Integrate reflection more deeply into gfx layer (#1677) | Tim Foley |
| 2021-01-21 | Add `StructuredBuffer` support in `gfx`. (#1666) | Yong He |
| 2021-01-15 | Convert more tests to use shader objects (#1659) | Tim Foley |
| 2021-01-14 | COM-ify all slang-gfx interfaces. (#1656) | Yong He |
| 2021-01-11 | Make `gfx::Renderer` a COM interface. (#1653) | Yong He |
| 2020-12-10 | Move ShaderObject to be under renderer interface. (#1633) | Yong He |
