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Making it easier to work with shaders
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Author
Age
*
Copy SourceLoc when inlining (#1692)
jsmall-nvidia
2021-02-08
*
Shader-Object example (#1694)
Yong He
2021-02-05
*
Typo in renderer name for DX12 (#1693)
jsmall-nvidia
2021-02-05
*
Initial implementation of interface conjunctions (#1691)
Tim Foley
2021-02-05
*
Fix line offset problem (#1690)
jsmall-nvidia
2021-02-04
*
[gfx] Shader-object driven shader compilation. (#1688)
Yong He
2021-02-04
*
DownstreamDiagnostic::Type -> Severity (#1687)
jsmall-nvidia
2021-02-04
*
Change how function-scope static variables lower to IR (#1686)
Tim Foley
2021-02-04
*
Diagnostic comparison using parsing (#1683)
jsmall-nvidia
2021-02-03
*
Remove GlobalGenericParamSubstitution (#1684)
Tim Foley
2021-02-02
*
Downstream compiler line number test (#1682)
jsmall-nvidia
2021-02-02
*
Small improvements to CUDA doc (#1681)
jsmall-nvidia
2021-01-29
*
Fix issue when passing ray query to a subroutine (#1680)
Tim Foley
2021-01-29
*
README.md update (#1679)
jsmall-nvidia
2021-01-28
*
Make own a slang session. (#1678)
Yong He
2021-01-27
*
Integrate reflection more deeply into gfx layer (#1677)
Tim Foley
2021-01-26
*
Obfuscation naming issue fix (#1676)
jsmall-nvidia
2021-01-26
*
Improved NVRTC location finding (#1674)
jsmall-nvidia
2021-01-26
*
Add nvrtc shared library/dll names (#1673)
jsmall-nvidia
2021-01-22
*
Further flatten IR natvis views (#1672)
Yong He
2021-01-22
*
Fix existential specialization of mutable buffer loads. (#1671)
Yong He
2021-01-22
*
Make natvis to discover and display IRInst names more directly (#1670)
Yong He
2021-01-21
*
Initialize unused fields in packAnyValue (#1669)
Yong He
2021-01-21
*
Fix D3D12 DescriptorSet::setSampler bug (#1668)
Yong He
2021-01-21
*
Fix reflection to correctly report descriptor ranges of `StructureBuffer`s of...
Yong He
2021-01-21
*
Add `StructuredBuffer` support in `gfx`. (#1666)
Yong He
2021-01-21
*
Fix type legalization bug involving nested empty struct. (#1665)
Yong He
2021-01-21
*
Upgrade slang-binaries for glslang 11.1.0 (#1664)
Tim Foley
2021-01-21
*
Update glslang to 11.1.0 (#1662)
Tim Foley
2021-01-20
*
Make `ShaderCursor` no longer depend on core. (#1661)
Yong He
2021-01-19
*
Make `gfx` compile to a DLL. (#1660)
Yong He
2021-01-17
*
Convert more tests to use shader objects (#1659)
Tim Foley
2021-01-15
*
COM-ify all slang-gfx interfaces. (#1656)
Yong He
2021-01-14
*
Adding missing VisualStudio lz4 project (#1657)
jsmall-nvidia
2021-01-14
*
LZ4 compression support (#1654)
jsmall-nvidia
2021-01-11
*
Make `gfx::Renderer` a COM interface. (#1653)
Yong He
2021-01-11
*
Fill in some missing bits of capability API (#1652)
Tim Foley
2021-01-07
*
Add a -capability command-line option (#1651)
Tim Foley
2021-01-07
*
Add support for [noinline] attribute (#1650)
Tim Foley
2021-01-07
*
Refactor GUI/Window utils out of gfx library (#1649)
Yong He
2021-01-06
*
Add basic GLSL support for SV_Barycentrics (#1648)
Tim Foley
2021-01-05
*
Use "capability" system to select VKRT extension (#1647)
Tim Foley
2021-01-05
*
Heterogeneous Flag Error Visibility (#1642)
Dietrich Geisler
2020-12-18
*
Cleanup CUDA renderer. (#1644)
Yong He
2020-12-15
*
OSX Build/glslang premake fix (#1641)
jsmall-nvidia
2020-12-15
*
Enable embedding stdlib for github builds (#1640)
jsmall-nvidia
2020-12-14
*
Implements CUDA renderer in gfx. (#1637)
Yong He
2020-12-11
*
Add first steps toward a "capability" system (#1636)
Tim Foley
2020-12-11
*
Building with embedded stdlib (#1634)
jsmall-nvidia
2020-12-10
*
Move ShaderObject to be under renderer interface. (#1633)
Yong He
2020-12-10
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