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* Copy SourceLoc when inlining (#1692)jsmall-nvidia2021-02-08
* Shader-Object example (#1694)Yong He2021-02-05
* Typo in renderer name for DX12 (#1693)jsmall-nvidia2021-02-05
* Initial implementation of interface conjunctions (#1691)Tim Foley2021-02-05
* Fix line offset problem (#1690)jsmall-nvidia2021-02-04
* [gfx] Shader-object driven shader compilation. (#1688)Yong He2021-02-04
* DownstreamDiagnostic::Type -> Severity (#1687)jsmall-nvidia2021-02-04
* Change how function-scope static variables lower to IR (#1686)Tim Foley2021-02-04
* Diagnostic comparison using parsing (#1683)jsmall-nvidia2021-02-03
* Remove GlobalGenericParamSubstitution (#1684)Tim Foley2021-02-02
* Downstream compiler line number test (#1682)jsmall-nvidia2021-02-02
* Small improvements to CUDA doc (#1681)jsmall-nvidia2021-01-29
* Fix issue when passing ray query to a subroutine (#1680)Tim Foley2021-01-29
* README.md update (#1679)jsmall-nvidia2021-01-28
* Make own a slang session. (#1678)Yong He2021-01-27
* Integrate reflection more deeply into gfx layer (#1677)Tim Foley2021-01-26
* Obfuscation naming issue fix (#1676)jsmall-nvidia2021-01-26
* Improved NVRTC location finding (#1674)jsmall-nvidia2021-01-26
* Add nvrtc shared library/dll names (#1673)jsmall-nvidia2021-01-22
* Further flatten IR natvis views (#1672)Yong He2021-01-22
* Fix existential specialization of mutable buffer loads. (#1671)Yong He2021-01-22
* Make natvis to discover and display IRInst names more directly (#1670)Yong He2021-01-21
* Initialize unused fields in packAnyValue (#1669)Yong He2021-01-21
* Fix D3D12 DescriptorSet::setSampler bug (#1668)Yong He2021-01-21
* Fix reflection to correctly report descriptor ranges of `StructureBuffer`s of...Yong He2021-01-21
* Add `StructuredBuffer` support in `gfx`. (#1666)Yong He2021-01-21
* Fix type legalization bug involving nested empty struct. (#1665)Yong He2021-01-21
* Upgrade slang-binaries for glslang 11.1.0 (#1664)Tim Foley2021-01-21
* Update glslang to 11.1.0 (#1662)Tim Foley2021-01-20
* Make `ShaderCursor` no longer depend on core. (#1661)Yong He2021-01-19
* Make `gfx` compile to a DLL. (#1660)Yong He2021-01-17
* Convert more tests to use shader objects (#1659)Tim Foley2021-01-15
* COM-ify all slang-gfx interfaces. (#1656)Yong He2021-01-14
* Adding missing VisualStudio lz4 project (#1657)jsmall-nvidia2021-01-14
* LZ4 compression support (#1654)jsmall-nvidia2021-01-11
* Make `gfx::Renderer` a COM interface. (#1653)Yong He2021-01-11
* Fill in some missing bits of capability API (#1652)Tim Foley2021-01-07
* Add a -capability command-line option (#1651)Tim Foley2021-01-07
* Add support for [noinline] attribute (#1650)Tim Foley2021-01-07
* Refactor GUI/Window utils out of gfx library (#1649)Yong He2021-01-06
* Add basic GLSL support for SV_Barycentrics (#1648)Tim Foley2021-01-05
* Use "capability" system to select VKRT extension (#1647)Tim Foley2021-01-05
* Heterogeneous Flag Error Visibility (#1642)Dietrich Geisler2020-12-18
* Cleanup CUDA renderer. (#1644)Yong He2020-12-15
* OSX Build/glslang premake fix (#1641)jsmall-nvidia2020-12-15
* Enable embedding stdlib for github builds (#1640)jsmall-nvidia2020-12-14
* Implements CUDA renderer in gfx. (#1637)Yong He2020-12-11
* Add first steps toward a "capability" system (#1636)Tim Foley2020-12-11
* Building with embedded stdlib (#1634)jsmall-nvidia2020-12-10
* Move ShaderObject to be under renderer interface. (#1633)Yong He2020-12-10