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| author | Yong He <yonghe@outlook.com> | 2021-01-21 14:21:55 -0800 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2021-01-21 14:21:55 -0800 |
| commit | b52fcf9c85695ee90074df7f9a6eeba9f34ddaeb (patch) | |
| tree | 407e894f1c7f89da873c7375f845d790957338d6 | |
| parent | b762c75061dc93b24e21be78b84733dea71ea0b7 (diff) | |
Fix D3D12 DescriptorSet::setSampler bug (#1668)
| -rw-r--r-- | tools/gfx/d3d12/render-d3d12.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/tools/gfx/d3d12/render-d3d12.cpp b/tools/gfx/d3d12/render-d3d12.cpp index 9f208f83c..74dc19dd7 100644 --- a/tools/gfx/d3d12/render-d3d12.cpp +++ b/tools/gfx/d3d12/render-d3d12.cpp @@ -2854,7 +2854,7 @@ void D3D12Renderer::DescriptorSetImpl::setSampler(UInt range, UInt index, ISampl #endif auto arrayIndex = rangeInfo.arrayIndex + index; - auto descriptorIndex = m_resourceTable + arrayIndex; + auto descriptorIndex = m_samplerTable + arrayIndex; m_samplerObjects[arrayIndex] = samplerImpl; dxDevice->CopyDescriptorsSimple( |
