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Making it easier to work with shaders
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render-graphics-common.cpp
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Author
Age
*
Reimplement Vulkan shader objects. (#1764)
Yong He
2021-03-24
*
Remove `DescriptorSet` from D3D11 and GL devices. (#1761)
Yong He
2021-03-18
*
Add a CPU renderer implementation (#1750)
Tim Foley
2021-03-12
*
Swapchain resize and rename to `IDevice` (#1741)
Yong He
2021-03-10
*
Refactor `gfx` to surface `CommandBuffer` interface. (#1735)
Yong He
2021-03-04
*
Shader object specialization work-in-progress (#1728)
Tim Foley
2021-02-26
*
Explicit swapchain interface in `gfx`. (#1726)
Yong He
2021-02-24
*
Streamline shader object creation (#1717)
Tim Foley
2021-02-17
*
Use CPU memory for shader object ordinary data (#1714)
Tim Foley
2021-02-17
*
Fixes to get shader-object example working on CUDA (#1708)
Tim Foley
2021-02-16
*
Shader-Object example (#1694)
Yong He
2021-02-05
*
[gfx] Shader-object driven shader compilation. (#1688)
Yong He
2021-02-04
*
Make own a slang session. (#1678)
Yong He
2021-01-27
*
Integrate reflection more deeply into gfx layer (#1677)
Tim Foley
2021-01-26
*
Add `StructuredBuffer` support in `gfx`. (#1666)
Yong He
2021-01-21
*
Convert more tests to use shader objects (#1659)
Tim Foley
2021-01-15
*
COM-ify all slang-gfx interfaces. (#1656)
Yong He
2021-01-14
*
Make `gfx::Renderer` a COM interface. (#1653)
Yong He
2021-01-11
*
Move ShaderObject to be under renderer interface. (#1633)
Yong He
2020-12-10