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path: root/tools/gfx/render-graphics-common.cpp
Commit message (Expand)AuthorAge
* Reimplement Vulkan shader objects. (#1764)Yong He2021-03-24
* Remove `DescriptorSet` from D3D11 and GL devices. (#1761)Yong He2021-03-18
* Add a CPU renderer implementation (#1750)Tim Foley2021-03-12
* Swapchain resize and rename to `IDevice` (#1741)Yong He2021-03-10
* Refactor `gfx` to surface `CommandBuffer` interface. (#1735)Yong He2021-03-04
* Shader object specialization work-in-progress (#1728)Tim Foley2021-02-26
* Explicit swapchain interface in `gfx`. (#1726)Yong He2021-02-24
* Streamline shader object creation (#1717)Tim Foley2021-02-17
* Use CPU memory for shader object ordinary data (#1714)Tim Foley2021-02-17
* Fixes to get shader-object example working on CUDA (#1708)Tim Foley2021-02-16
* Shader-Object example (#1694)Yong He2021-02-05
* [gfx] Shader-object driven shader compilation. (#1688)Yong He2021-02-04
* Make own a slang session. (#1678)Yong He2021-01-27
* Integrate reflection more deeply into gfx layer (#1677)Tim Foley2021-01-26
* Add `StructuredBuffer` support in `gfx`. (#1666)Yong He2021-01-21
* Convert more tests to use shader objects (#1659)Tim Foley2021-01-15
* COM-ify all slang-gfx interfaces. (#1656)Yong He2021-01-14
* Make `gfx::Renderer` a COM interface. (#1653)Yong He2021-01-11
* Move ShaderObject to be under renderer interface. (#1633)Yong He2020-12-10