| Age | Commit message (Expand) | Author |
|---|---|---|
| 2021-10-18 | GFX: implement mutable shader objects. (#1963) | Yong He |
| 2021-10-04 | Modified barrier API to accept multiple resources per call (#1959) | Kai Yao |
| 2021-10-01 | Add getNativeHandle() to ICommandQueue and ICommandBuffer (#1952) | lucy96chen |
| 2021-09-30 | VK Resource Barrier (#1955) | Kai Yao |
| 2021-06-30 | [gfx] Add inline ray tracing support. (#1899) | Yong He |
| 2021-06-10 | Support timestamp queries in `gfx`. (#1880) | Yong He |
| 2021-06-04 | Fix D3D11 `uploadBufferResource`. (#1869) | Yong He |
| 2021-04-08 | Improve robustness of gfx lifetime management. (#1788) | Yong He |
| 2021-04-05 | Transient root shader object. (#1782) | Yong He |
| 2021-03-31 | `gfx` explicit transient resource management. (#1774) | Yong He |
| 2021-03-24 | Reimplement Vulkan shader objects. (#1764) | Yong He |
| 2021-03-18 | Remove `DescriptorSet` from D3D11 and GL devices. (#1761) | Yong He |
| 2021-03-11 | Add Linux support to `platform` and `gfx`. (#1744) | Yong He |
| 2021-03-04 | Refactor `gfx` to surface `CommandBuffer` interface. (#1735) | Yong He |
