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path: root/tools/gfx/d3d12
AgeCommit message (Expand)Author
2022-01-19Vulkan implementations for copyTexture, copyTextureToBuffer, and textureSubre...lucy96chen
2022-01-19More fixes to GFX d3d12. (#2084)Yong He
2022-01-19Fixes to GFX. (#2083)Yong He
2022-01-14Various fixes to GFX, nested parameter block test for d3d12. (#2081)Yong He
2022-01-10Various fixes to gfx. (#2074)Yong He
2022-01-10Draw call tests for Vulkan (#2073)lucy96chen
2022-01-08Fix random d3d12 crash related to readTextureResource(). (#2075)Yong He
2022-01-04Buffer allocation backend. (#2045)ZanderMajercik
2021-12-16gfx: Add tests for instanced, indexed instanced, and indirect draw calls (#2060)lucy96chen
2021-12-13Fixes to `uploadTextureData`. (#2058)Yong He
2021-12-13gfx: Implement `setSamplePositions`. (#2056)Yong He
2021-12-13gfx: use uint32_t in draw calls and implement current size query. (#2055)Yong He
2021-12-13gfx: Implement remaining resource commands on D3D12. (#2054)Yong He
2021-12-09Implement instanced and indirect draw calls (#2053)lucy96chen
2021-12-09Remove `PipelineType` from gfx header. (#2051)Yong He
2021-12-09gfx: Implement `claerResourceView`. (#2052)Yong He
2021-12-08gfx Fence implementation improvements. (#2049)Yong He
2021-12-08D3D12 and Vulkan to CUDA Texture Sharing (#2038)lucy96chen
2021-12-07gfx: D3D12 and VK Fence implementation. (#2048)Yong He
2021-12-06Fix shader-toy example. (#2047)Yong He
2021-12-06gfx Mutable Root shader object implementation. (#2042)Yong He
2021-11-22gfx: Add more fixed function states and instancing draw calls. (#2023)Yong He
2021-11-18gfx: add coverage for more resource commands. (#2020)Yong He
2021-11-17gfx ShaderObject interface update, getTextureAllocationInfo() (#2019)Yong He
2021-11-16gfx: setSamplePositions and clearResourceView. (#2018)Yong He
2021-11-15Update gfx interface. (#2015)Yong He
2021-11-12Add support for buffer sharing from Vulkan to CUDA (#2008)lucy96chen
2021-11-09Allow buffers to be shared between D3D12 and CUDA (#2005)lucy96chen
2021-11-04Add interface for new gfx features. (#2003)Yong He
2021-10-29[gfx/d3d12] Add a constant for microsoft vendor ID. (#1998)Yong He
2021-10-29Use detected shader model in gfx/d3d12. (#1996)Yong He
2021-10-26Expanded gfx::Format to include additional formats (#1982)lucy96chen
2021-10-21Diagnostic for no type conformance + bug fix. (#1985)Yong He
2021-10-18GFX: implement mutable shader objects. (#1963)Yong He
2021-10-04Modified barrier API to accept multiple resources per call (#1959)Kai Yao
2021-10-04Get native handles for TextureResource and BufferResource (#1960)lucy96chen
2021-10-01Add getNativeHandle() to ICommandQueue and ICommandBuffer (#1952)lucy96chen
2021-09-30VK Resource Barrier (#1955)Kai Yao
2021-09-23Add method to retrieve native handles (#1944)lucy96chen
2021-09-21Support for existing device/instance handles in Vulkan (#1942)lucy96chen
2021-09-15Allow D3D12Device to use an existing device handle (#1940)lucy96chen
2021-09-13Fix a crash in gfx d3d TransientHeap implementation. (#1937)Yong He
2021-07-28Experimental DXR1.0 support in gfx. (#1915)Yong He
2021-07-20Minor refactor to gfx D3D12 implementation. (#1913)Yong He
2021-07-09[gfx] Inline raytracing fixes in response to code review. (#1905)Yong He
2021-07-08Allow render-test to run inline ray tracing tests. (#1903)Yong He
2021-07-08Implement gfx inline ray tracing on D3D12. (#1902)Yong He
2021-06-30[gfx] Add inline ray tracing support. (#1899)Yong He
2021-06-23[gfx] Add `IBufferResource::getDeviceAddress()`. (#1892)Yong He
2021-06-10Support timestamp queries in `gfx`. (#1880)Yong He