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AgeCommit message (Expand)Author
2022-04-21GFX renaming work part 2: slang-gfx.h renames (#2194)lucy96chen
2022-03-28Allow slangc to generate exe from .slang file. (#2170)Yong He
2022-02-10Fix MacOSX build issues (#2124)jsmall-nvidia
2022-02-09Various fixes to gfx. (#2120)Yong He
2022-01-14Various fixes to GFX, nested parameter block test for d3d12. (#2081)Yong He
2022-01-10Various fixes to gfx. (#2074)Yong He
2021-11-17gfx ShaderObject interface update, getTextureAllocationInfo() (#2019)Yong He
2021-10-26Expanded gfx::Format to include additional formats (#1982)lucy96chen
2021-10-18GFX: implement mutable shader objects. (#1963)Yong He
2021-07-08Implement gfx inline ray tracing on D3D12. (#1902)Yong He
2021-06-23[gfx] Add `IBufferResource::getDeviceAddress()`. (#1892)Yong He
2021-06-11Properly fill `declref` in `Linkage::getContainerType`. (#1882)Yong He
2021-06-10Support timestamp queries in `gfx`. (#1880)Yong He
2021-06-04Fix D3D11 `uploadBufferResource`. (#1869)Yong He
2021-05-21[gfx] Support StructuredBuffer<IInterface>. (#1851)Yong He
2021-05-06Half texture support (#1836)jsmall-nvidia
2021-04-29`gfx` DebugCallback and debug layer. (#1822)Yong He
2021-04-24Remove resource `Usage` from `gfx` interface. (#1813)Yong He
2021-04-08Improve robustness of gfx lifetime management. (#1788)Yong He
2021-04-05Transient root shader object. (#1782)Yong He
2021-03-31`gfx` explicit transient resource management. (#1774)Yong He
2021-03-24Reimplement Vulkan shader objects. (#1764)Yong He
2021-03-18Remove `DescriptorSet` from D3D11 and GL devices. (#1761)Yong He
2021-03-12Cleanup CPU renderer. (#1752)Yong He
2021-03-12Add a CPU renderer implementation (#1750)Tim Foley