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...
*
Fix validation errors (and hang) in swapchain resize test (#2578)
Ellie Hermaszewska
2023-01-06
*
Shader cache improvements (#2564)
skallweitNV
2022-12-14
*
Refactor shader cache (#2558)
skallweitNV
2022-12-12
*
Cleanup crypto utilities (#2549)
skallweitNV
2022-12-02
*
FileStream-based implementation for updating cache index file (#2485)
lucy96chen
2022-11-29
*
Squash warnings (#2515)
Ellie Hermaszewska
2022-11-16
*
Shader cache bugfixes and test additions (#2467)
lucy96chen
2022-10-29
*
Cache eviction policy test refinement (#2456)
lucy96chen
2022-10-20
*
PersistentShaderCache integration (#2453)
lucy96chen
2022-10-19
*
Add getVersionString() to IDownstreamCompiler (#2446)
lucy96chen
2022-10-13
*
Add specialization args test (#2444)
lucy96chen
2022-10-12
*
Shader caching (#2432)
lucy96chen
2022-10-12
*
Fix for Vulkan ray tracing test using a non-zero raygen shader index (#2380)
lucy96chen
2022-08-25
*
Call `gfx` in slang program. (#2370)
Yong He
2022-08-20
*
Add gfx interface definition in Slang. (#2364)
Yong He
2022-08-16
*
Split render-cuda.cpp into smaller files (#2334)
lucy96chen
2022-07-25
*
Support `class` types. (#2321)
Yong He
2022-07-12
*
Added a second set of shaders to the ray tracing test and added another test ...
lucy96chen
2022-06-21
*
Swapchain resize now draws both before and after the resize operation (#2281)
lucy96chen
2022-06-14
*
Add simple ray tracing test (#2261)
lucy96chen
2022-06-07
*
Add simple swapchain resize test (#2249)
lucy96chen
2022-06-02
*
Changed all uses of attachment (in the context of render/depth stencil target...
lucy96chen
2022-05-04
*
GFX renaming work part 2: slang-gfx.h renames (#2194)
lucy96chen
2022-04-21
*
GFX renaming work part 1 (#2183)
lucy96chen
2022-04-14
*
Texture views/shapes tests part 1 (#2179)
lucy96chen
2022-04-07
*
Separated out new texture-related structures and texture data generation from...
lucy96chen
2022-03-24
*
Add additional texture to texture copying tests (#2165)
lucy96chen
2022-03-21
*
Expose API-specific row alignment values (#2151)
lucy96chen
2022-03-08
*
gfx: d3d12 performance optimizations. (#2140)
Yong He
2022-02-23
*
Optimize d3d12 mutable shader object implementation. (#2138)
Yong He
2022-02-19
*
Various gfx fixes. (#2132)
Yong He
2022-02-16
*
gfx: Various Vulkan fixes. (#2129)
Yong He
2022-02-11
*
gfx: support d3d12 root parameters (#2122)
Yong He
2022-02-10
*
Various fixes to gfx. (#2120)
Yong He
2022-02-09
*
Added a simple test for getFormatSupportedResourceStates() (#2118)
lucy96chen
2022-02-09
*
Add gfx interop to allow more direct D3D12 usage scenarios. (#2117)
Yong He
2022-02-03
*
Add implementations for resolveResource() to D3D12 and Vulkan backends (#2094)
lucy96chen
2022-01-25
*
Vulkan implementations for copyTexture, copyTextureToBuffer, and textureSubre...
lucy96chen
2022-01-19
*
Various fixes to GFX, nested parameter block test for d3d12. (#2081)
Yong He
2022-01-14
*
Various fixes to gfx. (#2074)
Yong He
2022-01-10
*
Draw call tests for Vulkan (#2073)
lucy96chen
2022-01-10
*
Buffer allocation backend. (#2045)
ZanderMajercik
2022-01-04
*
gfx: Add tests for instanced, indexed instanced, and indirect draw calls (#2060)
lucy96chen
2021-12-16
*
Implement instanced and indirect draw calls (#2053)
lucy96chen
2021-12-09
*
Remove `PipelineType` from gfx header. (#2051)
Yong He
2021-12-09
*
D3D12 and Vulkan to CUDA Texture Sharing (#2038)
lucy96chen
2021-12-08
*
gfx: D3D12 and VK Fence implementation. (#2048)
Yong He
2021-12-07
*
gfx Mutable Root shader object implementation. (#2042)
Yong He
2021-12-06
*
Add BGRA8 Unorm SRGB to the list of supported formats (#2016)
lucy96chen
2021-11-15
*
Add support for buffer sharing from Vulkan to CUDA (#2008)
lucy96chen
2021-11-12
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