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* Fix validation errors (and hang) in swapchain resize test (#2578)Ellie Hermaszewska2023-01-06
* Shader cache improvements (#2564)skallweitNV2022-12-14
* Refactor shader cache (#2558)skallweitNV2022-12-12
* Cleanup crypto utilities (#2549)skallweitNV2022-12-02
* FileStream-based implementation for updating cache index file (#2485)lucy96chen2022-11-29
* Squash warnings (#2515)Ellie Hermaszewska2022-11-16
* Shader cache bugfixes and test additions (#2467)lucy96chen2022-10-29
* Cache eviction policy test refinement (#2456)lucy96chen2022-10-20
* PersistentShaderCache integration (#2453)lucy96chen2022-10-19
* Add getVersionString() to IDownstreamCompiler (#2446)lucy96chen2022-10-13
* Add specialization args test (#2444)lucy96chen2022-10-12
* Shader caching (#2432)lucy96chen2022-10-12
* Fix for Vulkan ray tracing test using a non-zero raygen shader index (#2380)lucy96chen2022-08-25
* Call `gfx` in slang program. (#2370)Yong He2022-08-20
* Add gfx interface definition in Slang. (#2364)Yong He2022-08-16
* Split render-cuda.cpp into smaller files (#2334)lucy96chen2022-07-25
* Support `class` types. (#2321)Yong He2022-07-12
* Added a second set of shaders to the ray tracing test and added another test ...lucy96chen2022-06-21
* Swapchain resize now draws both before and after the resize operation (#2281)lucy96chen2022-06-14
* Add simple ray tracing test (#2261)lucy96chen2022-06-07
* Add simple swapchain resize test (#2249)lucy96chen2022-06-02
* Changed all uses of attachment (in the context of render/depth stencil target...lucy96chen2022-05-04
* GFX renaming work part 2: slang-gfx.h renames (#2194)lucy96chen2022-04-21
* GFX renaming work part 1 (#2183)lucy96chen2022-04-14
* Texture views/shapes tests part 1 (#2179)lucy96chen2022-04-07
* Separated out new texture-related structures and texture data generation from...lucy96chen2022-03-24
* Add additional texture to texture copying tests (#2165)lucy96chen2022-03-21
* Expose API-specific row alignment values (#2151)lucy96chen2022-03-08
* gfx: d3d12 performance optimizations. (#2140)Yong He2022-02-23
* Optimize d3d12 mutable shader object implementation. (#2138)Yong He2022-02-19
* Various gfx fixes. (#2132)Yong He2022-02-16
* gfx: Various Vulkan fixes. (#2129)Yong He2022-02-11
* gfx: support d3d12 root parameters (#2122)Yong He2022-02-10
* Various fixes to gfx. (#2120)Yong He2022-02-09
* Added a simple test for getFormatSupportedResourceStates() (#2118)lucy96chen2022-02-09
* Add gfx interop to allow more direct D3D12 usage scenarios. (#2117)Yong He2022-02-03
* Add implementations for resolveResource() to D3D12 and Vulkan backends (#2094)lucy96chen2022-01-25
* Vulkan implementations for copyTexture, copyTextureToBuffer, and textureSubre...lucy96chen2022-01-19
* Various fixes to GFX, nested parameter block test for d3d12. (#2081)Yong He2022-01-14
* Various fixes to gfx. (#2074)Yong He2022-01-10
* Draw call tests for Vulkan (#2073)lucy96chen2022-01-10
* Buffer allocation backend. (#2045)ZanderMajercik2022-01-04
* gfx: Add tests for instanced, indexed instanced, and indirect draw calls (#2060)lucy96chen2021-12-16
* Implement instanced and indirect draw calls (#2053)lucy96chen2021-12-09
* Remove `PipelineType` from gfx header. (#2051)Yong He2021-12-09
* D3D12 and Vulkan to CUDA Texture Sharing (#2038)lucy96chen2021-12-08
* gfx: D3D12 and VK Fence implementation. (#2048)Yong He2021-12-07
* gfx Mutable Root shader object implementation. (#2042)Yong He2021-12-06
* Add BGRA8 Unorm SRGB to the list of supported formats (#2016)lucy96chen2021-11-15
* Add support for buffer sharing from Vulkan to CUDA (#2008)lucy96chen2021-11-12