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Making it easier to work with shaders
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Author
Age
*
Expand upon existing `ImageSubscript` support (Metal, GLSL, SPIRV) (#4408)
ArielG-NV
2024-06-26
*
Support atomic intrinsics for Metal (#4473)
Jay Kwak
2024-06-25
*
Fix return type address space checking. (#4465)
ArielG-NV
2024-06-25
*
Add intrinsic for `IsHelperLane()` in HLSL (#4471)
venkataram-nv
2024-06-25
*
Add case to `emitVectorReshape` for when using a `vector<M, N>` type with `T`...
ArielG-NV
2024-06-24
*
Added float2x2 cast to float4 (and vise versa) (#4432)
ArielG-NV
2024-06-24
*
Implementing `tbuffer` layout(s) (#4436)
ArielG-NV
2024-06-24
*
Disambiguate int type matrix multiply (#4425)
Jay Kwak
2024-06-20
*
Metal: Implement fix for non vector4 texture Load/Sample (#4417)
ArielG-NV
2024-06-18
*
Improve Direct SPIRV Backend Test Coverage (#4396)
ArielG-NV
2024-06-14
*
[Metal] Fix global constant array emit. (#4392)
Yong He
2024-06-14
*
[Metal] Support SV_TargetN. (#4390)
Yong He
2024-06-13
*
Implement for metal `SV_GroupIndex` (#4385)
ArielG-NV
2024-06-13
*
Metal: misc fixes and enable more tests. (#4374)
Yong He
2024-06-13
*
SPIR-V `SV_InstanceId` support in pixel shader (#4368)
ArielG-NV
2024-06-13
*
Remove `IRHLSLExportDecoration` and `IRKeepAliveDecoration` for non-CUDA/Torc...
Sai Praveen Bangaru
2024-06-13
*
Fix cuda/cpp/metal crash for when using GLSL style shader inputs (#4378)
ArielG-NV
2024-06-13
*
Implement Sampler2D for CPP target (#4371)
Jay Kwak
2024-06-12
*
Enable full test on macos. (#4327)
Yong He
2024-06-12
*
Fix emit logic for getElementPtr. (#4362)
Yong He
2024-06-12
*
Capability System: Implicit capability upgrade warning/error (#4241)
ArielG-NV
2024-06-12
*
Add slangc flag to `-zero-initialize` all variables (#3987)
ArielG-NV
2024-06-12
*
Add compiler option to treat enum types as unscoped. (#4354)
Yong He
2024-06-12
*
Fix incorrect drop of decoration when translating glsl global var to entrypoi...
Yong He
2024-06-12
*
Fix crash on invalid entrypoint varying parameter. (#4349)
Yong He
2024-06-12
*
Implicit register binding for hlsl to non-hlsl targets (#4338)
ArielG-NV
2024-06-12
*
Add option to preserve shader parameter declaration in output SPIRV. (#4344)
Yong He
2024-06-12
*
Fix crash when using optional type in a generic. (#4341)
Yong He
2024-06-11
*
Fix global value inlining for spirv_asm blocks. (#4339)
Yong He
2024-06-11
*
SPIRV backend: add support for tessellation stages, (#4336)
Yong He
2024-06-11
*
Test more texture types in Metal (#4333)
Jay Kwak
2024-06-11
*
[gfx] Metal texture fixes (#4331)
skallweitNV
2024-06-11
*
Support integer typed textures for GLSL (#4329)
Jay Kwak
2024-06-11
*
Fix `GetAttributeAtVertex` for spirv and glsl targets. (#4334)
Yong He
2024-06-11
*
Address glslang ordering requirments for 'derivative_group_*NV' (#4323)
ArielG-NV
2024-06-10
*
Partial implementation of static_assert (#4294)
Jay Kwak
2024-06-10
*
enable more metal tests (#4326)
skallweitNV
2024-06-10
*
Fix SPIRV emit for `Flat` decoration and TessLevel builtin. (#4318)
Yong He
2024-06-10
*
Support all integer typed indices in StructuredBuffer Load/Store/[]. (#4311)
Yong He
2024-06-10
*
SPIRV `Block` decoration fixes. (#4303)
Yong He
2024-06-08
*
Metal system value overhaul. (#4308)
Yong He
2024-06-08
*
Adding functional test for GLSL texture functions (#4306)
Jay Kwak
2024-06-07
*
Support HLSL `.mips` syntax. (#4310)
Yong He
2024-06-07
*
Metal compute tests (#4292)
skallweitNV
2024-06-07
*
Print warning when operator<< shifting too much (#4255)
Jay Kwak
2024-06-04
*
Metal Task Shader payload (#4238)
Dynamitos
2024-06-02
*
Prevent hoisting of non-hoistable instructions in non-function values with ...
Ellie Hermaszewska
2024-06-01
*
Support different SPIRV versions. (#4254)
Yong He
2024-06-01
*
Fix a bug on default initialization of interface typed value. (#4249)
Yong He
2024-05-31
*
Support SPIR-V DebugTypePointer (#4228)
Jay Kwak
2024-05-30
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