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* Expand upon existing `ImageSubscript` support (Metal, GLSL, SPIRV) (#4408)ArielG-NV2024-06-26
* Support atomic intrinsics for Metal (#4473)Jay Kwak2024-06-25
* Fix return type address space checking. (#4465)ArielG-NV2024-06-25
* Add intrinsic for `IsHelperLane()` in HLSL (#4471)venkataram-nv2024-06-25
* Add case to `emitVectorReshape` for when using a `vector<M, N>` type with `T`...ArielG-NV2024-06-24
* Added float2x2 cast to float4 (and vise versa) (#4432)ArielG-NV2024-06-24
* Implementing `tbuffer` layout(s) (#4436)ArielG-NV2024-06-24
* Add capture logic to other interfaces. (#4412)kaizhangNV2024-06-20
* Disambiguate int type matrix multiply (#4425)Jay Kwak2024-06-20
* Metal: Implement fix for non vector4 texture Load/Sample (#4417)ArielG-NV2024-06-18
* Feature/capture (#4397)kaizhangNV2024-06-17
* Fixed gl_LocalInvocationIndex being uvec3 instead of uint (#4403)gan_2024-06-17
* remove inline that crashes old glibc version (#4398)ArielG-NV2024-06-14
* Improve Direct SPIRV Backend Test Coverage (#4396)ArielG-NV2024-06-14
* [Metal] Fix global constant array emit. (#4392)Yong He2024-06-14
* Make unknown attributes a warning instead of an error. (#4391)Yong He2024-06-14
* [Metal] Support SV_TargetN. (#4390)Yong He2024-06-13
* Implement for metal `SV_GroupIndex` (#4385)ArielG-NV2024-06-13
* fix the clang/gcc warning (#4382)ArielG-NV2024-06-13
* Metal: misc fixes and enable more tests. (#4374)Yong He2024-06-13
* SPIR-V `SV_InstanceId` support in pixel shader (#4368)ArielG-NV2024-06-13
* Remove `IRHLSLExportDecoration` and `IRKeepAliveDecoration` for non-CUDA/Torc...Sai Praveen Bangaru2024-06-13
* capture/replay: implement infrastructure for capture (#4372)kaizhangNV2024-06-13
* Fix cuda/cpp/metal crash for when using GLSL style shader inputs (#4378)ArielG-NV2024-06-13
* Implement Sampler2D for CPP target (#4371)Jay Kwak2024-06-12
* Enable full test on macos. (#4327)Yong He2024-06-12
* Delete glsl_vulkan and glsl_vulkan_one_desc targets. (#4361)Yong He2024-06-12
* Fix emit logic for getElementPtr. (#4362)Yong He2024-06-12
* Capability System: Implicit capability upgrade warning/error (#4241)ArielG-NV2024-06-12
* Add constant folding for % operator. (#4359)Yong He2024-06-12
* Fix merge error. (#4358)Yong He2024-06-12
* Add slangc flag to `-zero-initialize` all variables (#3987)ArielG-NV2024-06-12
* Extend the COM-based API to support whole program compilation. (#4355)Yong He2024-06-12
* Add compiler option to treat enum types as unscoped. (#4354)Yong He2024-06-12
* Fix incorrect drop of decoration when translating glsl global var to entrypoi...Yong He2024-06-12
* Fix crash on invalid entrypoint varying parameter. (#4349)Yong He2024-06-12
* Implicit register binding for hlsl to non-hlsl targets (#4338)ArielG-NV2024-06-12
* Fix duplicate SPIRV decorations. (#4346)Yong He2024-06-12
* Add option to preserve shader parameter declaration in output SPIRV. (#4344)Yong He2024-06-12
* Fix crash when using optional type in a generic. (#4341)Yong He2024-06-11
* Fix global value inlining for spirv_asm blocks. (#4339)Yong He2024-06-11
* [gfx] Metal improvements (#4337)skallweitNV2024-06-11
* SPIRV backend: add support for tessellation stages, (#4336)Yong He2024-06-11
* Test more texture types in Metal (#4333)Jay Kwak2024-06-11
* [gfx] Metal texture fixes (#4331)skallweitNV2024-06-11
* Support integer typed textures for GLSL (#4329)Jay Kwak2024-06-11
* Remove duplicate `VkPhysicalDeviceComputeShaderDerivativesFeaturesNV` extensi...ArielG-NV2024-06-11
* Fix `GetAttributeAtVertex` for spirv and glsl targets. (#4334)Yong He2024-06-11
* Address glslang ordering requirments for 'derivative_group_*NV' (#4323)ArielG-NV2024-06-10
* Partial implementation of static_assert (#4294)Jay Kwak2024-06-10