| Age | Commit message (Collapse) | Author |
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* Specialize address space during spirv legalization.
* Fix.
* Fix building doc.
* Fix cmake.
* Update assert.
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Spirv doesn't have instruction to do the float cast
for the matrix type. So we have to convert the matrix
row by row, and then construct them to a new matrix.
Update the unit test to make sure the cast won't miss
any elements.
Co-authored-by: Yong He <yonghe@outlook.com>
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* Treat global variables and parameters as non-differentiable when checking derivative data-flow
Global parameters are by-default not differentiable (even if they are of a differentiable type), because our auto-diff passes do not touch anything outside of function bodies.
The solution is to use wrapper objects with differentiable getter/setter methods (and we should provide a few such objects in the stdlib).
Fixes: #3289
This is a potentially breaking change: User code that was previously working with global variables of a differentiable type will now throw an error (previously the gradient would be dropped without warning). The solution is to use `detach()` to keep same behavior as before or rewrite the access using differentiable getter/setter methods.
* Fix issues with lookup witness lowering
* Update slang-ir-lower-witness-lookup.cpp
* Add tests
* Update slang-ir-lower-witness-lookup.cpp
* Cleanup
* Update nested-assoc-types.slang
---------
Co-authored-by: Yong He <yonghe@outlook.com>
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* Implement non member function atomic texture support texture_buffer and texture1d
Fixes: #4538
Related to: #4291, fixes `tests/compute/atomics-buffer.slang`
Texture objects cannot use `__getMetalAtomicRef` to cast objects into atomic value type. [Texture objects mandate use of member functions](https://developer.apple.com/metal/Metal-Shading-Language-Specification.pdf#Texture%20Functions). The implementation is as follows:
* We can detect texture object usage through checking for an `IRImageSubscript` Operation. `__isTextureAccess()` was added to evaluate if we have an `IRImageSubscript` operation at compile time (before `static_assert`). `__isTextureAccess()` only checks if we are targeting Metal.
* We have all parameter data needed to call a texture atomic function embedded inside `IRImageSubscript`. `__extractTextureFromTextureAccess()` and `__extractCoordFromTextureAccess()` was added to extract this data for use with Metal atomics.
Note:
* Metal documentation has various incorrect details (function names)
* Since we currently hardcode metal versions for compiling, the Metal compiler version was changed to target `Metal 3.1` (`slang-gcc-compiler-util.cpp`)
* textures do not permit atomic float operations
* add fallthrough attribute + fix bug with 'exchange instead of xor' + fix warning bug
* incorrect function name fix
* missing filecheck
* disable atomics-buffer.slang compute test since GFX issue causing it to fail
* Array support for metal interlockedAtomic and proper verification of texture with interlockedAtomic functions
* Array support for metal interlockedAtomic
* proper verification of texture with interlockedAtomic functions
note: had to seperate many functions to allow forceInlining to run
* missing getOperand(0)
* push atomic fix for metal
* fix atomic syntax for metal and hlsl emitting extra brackets (breaks tests)
* test changes and meta changes
1. max is 8 rw textures with metal because Metal has this limit. Split up tests to not hit this limit
2. added back `[0]`...,`T` to test since this legalizes metal atomic intrinsic
* macro'ify some of the atomic code
1. addresses review
2. makes code easier to modify in the future (rather than sifting through 1000 lines we can just look at ~10-30
* fix test 'check'
* missing float support due to macro
* add functions macro generates, `InternalAtomicOperationInfo`
---------
Co-authored-by: Yong He <yonghe@outlook.com>
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* initial change to test with CI for CPU/CUDA errors
* Fixes to Metal Input parameters and Output values
Note:
1. Flattening a struct is the process of making a struct have 0 struct/class members.
Changes:
1. Separated `legalizeSystemValueParameters`. This was done to make it easier to run `legalizeSystemValue` 1 system-value at a time to simplify logic. This change is optional and can be undone if not preferred.
2. Wrap everything inside a Metal legalization context. This was done since it simplifies a lot of logic and will be required for #4375
3. Created `convertSystemValueSemanticNameToEnum` and expanded the existing System-Value Enum system. This allows (sometimes) faster comparisons and helps prepare code for porting into `slang-ir-legalize-varying-params.cpp` (#4375)
4. Added a more dynamic `legalizeSystemValue` system so more than 2 types can be targeted for legalization. This is required to legalize `output`. There is still no preference for any converted type, the first valid type will be converted to.
5. Flatten all input(`flattenInputParameters`)/output(part of `wrapReturnValueInStruct`) structs and assign semantics accordingly.
6. Semantics when legalized have no specific logic other than to: 1. avoid overlapping semantics 2. Prefer assigning explicit semantics specified by a user.
7. Fixed some issue with incorrect output semantics if not a fragment stage (when there are not any assigned semantics)
* change metallib test to the correct metal test
* comment code & cleanup -- Did not address all review
Added comments for clarity + cleaned up some odd areas which were messy
* Add comment to `fixFieldSemanticsOfFlatStruct`
I found `fixFieldSemanticsOfFlatStruct` to still be confusing at a cursory glance. Added comments to make the function be more understandable.
* white space
* Address review comments
1. Fix semantic propegation.
2. Fix how we map struct fields of the flat struct to struct. This is specifically important for if reusing the same struct twice since struct member info is not unique per struct instance used.
* Fix semantic legalization by adding TreeMap
Add TreeMap to allow proper sorted-object data iteration.
* Fix some compile issues
* try to fix gcc compile error
* compile error
* fix logic bug in treeMap iterator next-semantic setter
* fix vsproject filters
* filter file syntax error
* remove need of a context to make copies stable
* Rename treemap to the more appropriate name of "treeset", adjust code comments accordingly.
* remove custom type `TreeSet` and use `std::set`
* remove TreeMap fully
---------
Co-authored-by: Yong He <yonghe@outlook.com>
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* Support status argument for GatherXXX
This commit adds an argument to all texture GatherXXX functions.
The new argument is for "status" as described in SM5.0 definision.
Close #4466
Limit Gather with status to HLSL
Exclude Gather-status test from VK
* Fix capability errors
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Co-authored-by: Yong He <yonghe@outlook.com>
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`[DerivativeMember(<diff-member>)]` (#4525)
* Add diagnostic for missing diff-member associations
+ Automatically create diff member associations if differential type is the same as the primal type.
+ Move diff-member attribute checking to conformance-checking phase to avoid circularity issues.
Fixes #4103
* Update slang-check-decl.cpp
---------
Co-authored-by: Yong He <yonghe@outlook.com>
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* Remove premake lua
* Remove premake generated vs project
* remove deps file
* Remove premake driving bat files
* Full test matrix under CMake
* Remove premake based ci workflows
* Wiggle CI
* remove cmake from ci name
* find frameworks correctly on osx
* remove cmake from ci name
* Cope with sccache not being available
* cmake based falcor tests
* ci wobble
* only install ninja if necessary
* more appropriate cache name
* Remove premake from build instructions
* Add some docs on ci setup
* remove premake from regression tests
* remove premake from perf test
* Set SLANGC_PATH
* ci wobble
* bump slang-binaries
* ci wobble
* Bump spirv tools
* dont use timestamp in cache
* remote debug code
* cache key wobble
* Install sccache after building llvm
* Do not build llvm tools
* ci wobble
* ci wobble
* ci wobble
* ci wobble
* ci wobble
* Tests spirv via glsl in ci
* Define SLANG_ENABLE_XLIB=1
* osx builds on aarch64
* ci wobble
* ci wobble
* ci wobble
* ci wobble
* ci wobble
* ci wobble
* package documentation and metadata with cmake
* ci wobble
* Split hlsl double intrinsic tests
* ci wobble
* Correct type for double log10
Fixes https://github.com/shader-slang/slang/issues/4549
* remove working test from expected failures
* add broken test to expected failures
* smaller build for falcor tests
* ci wobble
* A few exclusions in ci
* wip, release script
* Enable examples in ci
* neaten release script
* Correct building docs
* Only use xlib vulkan when slang_enable_xlib is true
* bump slang-llvm version
* Remove toolchain file use
* Bump slang-llvm preset version
* slash direction
* Improve build directions
* Add msvc cross build documentation
* Disable old release files
* Smaller set of releases for test
* Allow not building llvm
* simplify release matrix
* Cross releases
* formatting
* formatting
* ci wiggle
* ci wiggle
* cleaner
* neaten
* ci wobble
* formatting
* Install cross tools on linux
* do not clean build dir
* neaten ci
* neaten ci
* neaten ci
* remove unused release workflow files
* Build llvm on some platforms
* neaten ci
* notarize on osx
* s/x64/x86_64
* ci wobble
* Embed stdlib for release build
* wobble ci
* wobble ci
* s/x64/x86_64
* ci wobble
* ci wobble
* ci wobble
* vk-gl-cts on cmake
* neaten ci
* neaten ci
* bump cache action version
* Cope with windows being weird about case
* old glibc version
* old glibc version
* Correct action file
* Keep cache hot on main branch
* separate small script for old glibc releases
* ci wobble
* ci wobble
* Run cmake outside of docker
* only sign on releases
* Revert "Run cmake outside of docker"
This reverts commit a58aaba939a4aa35fe70962fd60d9512b143592f.
* python3 on build image
* less parallel
* ci wobble
* ci wobble
* ci wobble
* newer git
* ci wobble
* ci wobble
* Use newer docker image
* Use newer docker image
* sccache wobble
* permissions issue
* neaten
* build llvm in ci
* build llvm in ci
* Remove linux clang build in ci
* Only install crossbuild tools on non-aarch64 systems
* neaten ci.yml
* Correct github matrix
* Simplify github matrix
* ci wobble
* Disable broken test
See https://github.com/shader-slang/slang/issues/4589
* ci wobble
* Neater slang-llvm archive filename
* Neater path for uploading artifacts
* Neater ci names
* Use Windows SDK 10.0.19041.0 in cmake builds
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With this context filecheck can generate a better error when it fails
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This extends the code for handling uninitialized output parameters.
Still needs to handle generic templates and assignment of uninitialized
values more carefully.
The file containing the relevant code are now in
source/slang/slang-ir-use-uninitialized-values.cpp
rather than the previous
source/slang/slang-ir-use-uninitialized-out-param.h
and the top-level function is now checkForUsingUinitializedValues.
Additionally a rudimentary test shader has been added for this case, which replaces the old file for out params only; tests/diagnositcs/uninitialized-out.slang becomes tests/diagnositcs/uninitialized.slang.
What this does not implement (could be future PRs):
* Checking uninitialized fields within constructors
* Partially uninitialized values with respect to data structure (e.g. arrays/structs/vector types)
* Partially uninitialized values with respect to control flow (e.g. if/else/loop)
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* Fix Lexer to recognize swizzling on an integer scalar value
Close #4413
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* Fix the issue in emitFloatCast
In emitFloatCast function, we only considered the input type
is float scalar or float vector, so if the input type is a float
matrix type, it will crash.
We should also handle the float matrix type.
Also, we add some diagnose info to point out the source location
where there is error happened, so in the future it's easier to tell
us what happens.
* Add a unit test
* Disable the test for metal
Metal doesn't support 'double'.
"
metal 32023.35: /tmp/unknown-YgHAsJ.metal(15): error : 'double' is not supported in Metal
matrix<double,int(3),int(4)> b_0 = matrix<double,int(3),int(4)> (a_0);
"
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derivative data-flow (#4526)
Global parameters are by-default not differentiable (even if they are of a differentiable type), because our auto-diff passes do not touch anything outside of function bodies.
The solution is to use wrapper objects with differentiable getter/setter methods (and we should provide a few such objects in the stdlib).
Fixes: #3289
This is a potentially breaking change: User code that was previously working with global variables of a differentiable type will now throw an error (previously the gradient would be dropped without warning). The solution is to use `detach()` to keep same behavior as before or rewrite the access using differentiable getter/setter methods.
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* Add vector overloads for or and and
Closes #4441 and #4434
* Disable cuda checks which use unsupported bool vectors
* Add tests for 4531
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Fixes https://github.com/shader-slang/slang/issues/4549
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placement (#4534)
Closes #4533
Fixes part of #4531
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* Fix invalid capabilities being allowed
fixes: #4506
fixes: #4508
1. As per #4506, no longer allow invalid `[require(...)]`
2. As per #4508, no longer allow mismatch between `case` and `require` of a calling function
3. Fixes incorrect hlsl.meta capabilities
4. Added a ref to the parent function/decl for when erroring with capabilities to help debug meta.slang files for when weird source locations are generated.
* rename vars and copy lambdas by value
* fix some more capabilities
* incorrect capabilities on a texture test
* push capabilities fix
note: seperated capabilities for glsl,spirv,cuda,hlsl since not all functions support all targets (source of capability error)
* fix cmd line arg by using `xslang` to passthrough to slangc
* let auto-infer run for certain capabilities to reduce simple mistakes
---------
Co-authored-by: Jay Kwak <82421531+jkwak-work@users.noreply.github.com>
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* Fix the type error in kIROp_RWStructuredBufferLoad
In StructuredBuffer::Load(), we allow any type of integer
as the input. However, when emitting glsl code,
StructuredBuffer::Load(index)
will be translated to the subscript index of the buffer, e.g.
buffer[index], however, glsl doesn't allow 64bit integer as the
subscript.
So the easiest fix is to convert the index to uint when emitting
glsl.
* Add commit
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* Add `.sample` operator for MS texture types
* Adding filecheck tests for `.sample`
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When a local variable is declaraed, a scope(::) was not properly parsed
for its type name. This commit fixes it.
Close #4457
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* Implement CheckAccessFullyMapped
Closes #4438
Closes #4445
Closes #1712
Related to #4495
This commit implements "CheckAccessFullyMapped()" for HLSL target.
All of other "status" variants for Sample/Load are limited to HLSL by
the capability system, because they not properly implemented yet.
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in some cases was not destroying the hoisted to global `WorkgroupSize()` function
removed capability requirement on `gl_WorkGroupSize` since no longer appies (kIROp of `WorkgroupSize` is implemented for all targets)
change when destroying inst
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`SubpassInput<T>` (#4462)
* Add case to `emitVectorReshape` for `vector<>` type, `scalar` value
1. Add new case
2. Add test
* fix warning
* fix warning
* Implement HLSL resource bindings and default type `float4` to `SubpassInput<T>`
fixes: #4440
1. Removed GLSLInputAttachmentIndexLayout modifier and the somewhat 'hacky' binding model 'Input Attachment' previously relied upon. This was changed to work with the slang-type-layout rules system. This change allows Slang automatic bindings, HLSL bindings, GLSL bindings, and translation of GLSL to and from HLSL bindings to work.
2. Added default argument `float4` to SubpassInput<T>.
3. Merged glsl.meta and hlsl.meta SubpassInput logic.
* fix InputAttachment attribute checks
fix InputAttachment attribute checks for HLSL and GLSL syntax
* remove unused var
* validate attribute correctly
Attributes do not have type information. We must check the type expression to validate attribute usage.
* remove hacky validation
type based validation before types are fully resolved is quite hacky and unstable to changes and wrapped types
* fix warning
* remove redundant `!= nullptr`
* remove extra `!= nullptr`
* fix some warnings/errors
* subpass capability to limit to dxc & remove default values in some functions
* revert logic to previous logic
revert logic to return if we have a binding regardless of if a VarDecl is given the binding
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* Extend `countbits` intrinsic for vector types
This commit implements the overloading function for `countbits` function.
Because HLSL has following overloadings,
```
uint count_bits(uint value);
uint2 count_bits(uint2 value);
uint3 count_bits(uint3 value);
uint4 count_bits(uint4 value);
```
https://learn.microsoft.com/en-us/windows/win32/direct3dhlsl/countbits
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* Cache address-space-legalization of `kIROp_Store`
without caching we will infinetly loop re-processing the same `kIROp_Store`
* uncomment tests which should now work with metal
* disable gfx backend failing tests
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* Implement asdouble2 intrinsic and tests
Fixes #4437
Adds a new asdouble2 intrinsic for all platforms except Metal.
Extends the test for asdouble to test asdouble2 as well.
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* disable return array optimization pass for metal targets
fixes: #4468
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* Fix Texture2DMSArray
Close #4427
We had the postfix order wrong for the keyword MS. This commit changes
the incorrect name Texture2DArrayMS to Texture2DMSArray.
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* Add additional `ImageSubscript` features:
1. Added ImageSubscript support for Metal & a test case
* Merge GLSL/SPIRV/Metal `ImageSubscript` legalization pass
2. Added multisample support to glsl/spirv/metal for when using ImageSubscript
* Added in this PR since the overhaul of the code merges together GLSL/SPIRV/Metal implementation
3. Fixed minor metal texture `Load`/`Read` bugs
* [HLSL methods of access do not support subscript accessor for texture cube array](https://learn.microsoft.com/en-us/windows/win32/direct3dhlsl/texturecubearray)
* removed swizzling of uint/int/float
* other odd bugs which were causing compile errors
note: Compute tests do not work due to what seems to be the GFX backend (causes crash without error report). The tests are disabled.
* disable LOD with texture 1d
seems that LOD for 1d textures need to be a compile time constant as per an error metal throws
* syntax error in hlsl.meta
* static_assert alone with intrinsic_asm error
provides cleaner errors
Note: `static_assert` seems to be unstable and not be fully respected (still require `intrinsic_asm` to avoid a stdlib compile error)
* change comment to `// lod is not supported for 1D texture
* add `static_assert` in related code gen paths
* address review
* address review
* add asserts as per review comment, NOTE: unclear if these should be release 'asserts' as well
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* Support atomic intrinsics for Metal
This commit adds a support for the atomic intrinsics in Metal.
The atomic member functions for buffers is not implemented yet.
Metal requires the first argument for the atomic functions to be an
atomic data type. This implementation rely on the fact that we can do a
C-style type casting from a regular data type to an atomic data type.
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solves: `func-resource-result-simple.slang`, related to #4291
when getting the address space of a function return we now check the return address of the inst if the return type is a non pointer type.
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Add InHelperLane() intrinsic for HLSL, GLSL, Metal and Spirv.
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`T` value (#4419)
* Add case to `emitVectorReshape` for `vector<>` type, `scalar` value
1. Add new case
2. Add test
* fix warning
* fix warning
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* added float4x4<->float4 casting (and related)
Note: not adding `matrix<1,N>` and `matrix<N,1>` translations since this will bloat stdlib with many expensive to process `extension` operations. `matrix<N,1>` is already planned to be treated as vectors (which should solve this problem by proxy).
* address review
* explicit cast mat to vec
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* Implementing `tbuffer` layouts.
1. Add to layout options 'TextureBuffer' layouts.
2. Add on to existing logic a way to allocate appropriate registers for TextureBufferType (this was made to work with parameter block logic).
3. Added asserts so objects missing a layout will gracefully crash
This means `tbuffer` now works for hlsl,glsl,metal targets, spirv has yet to implement logic for `TextureBufferType`.
* disable metal tests and fix emitting code a bit
fixing the emitting code means metal compilation emits a useful error (help point users/developers to #4435)
* fix warning
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Closes #4414
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* Metal: Implement fix for non vector4 texture Load/Sample
1. Fixes buffer-swizzle-store
2. Added test cases to texture.slang to cover all types
* remove 1d lod support and buffer swizzle store
this can be enabled later
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'raytracing' and 'texture-footprint' tests
fixed texture-footprint bug
changed when we emit raytracing/rayquery extensions with glsl backend (to reduce incorrect extension emitting)
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* [Metal] Fix global constant array emit.
* Try enable more tests.
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* [Metal] Support SV_TargetN.
* Fix.
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* Implement for metal `SV_GroupIndex`
1. If we don't have `sv_GroupThreadId` available we create one using `SV_GroupIndex`s location data.
2. We emit code emulating `sv_GroupThreadId` from the same logic that CUDA/CPP uses.
* address most review comments
Addressed all but two: [1](https://github.com/shader-slang/slang/pull/4385#discussion_r1639058473) and [2](https://github.com/shader-slang/slang/pull/4385#issuecomment-2166934855)
I want to enable tests and be sure there is no bugs using CI before I redesign the code so I have a working fallback.
* address comment, enable tests
enable now functioning tests due to `SV_GroupIndex` working with metal
* syntax error with groupThreadID search
did `= param` instead of `= i.param`
* add `sv_groupid` for test + test fixes
* disable test that won't work regardless
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* Fix and enable tests for metal.
* Fix.
* Fix.
* Fix tests.
* Fix warnings.
* Fix.
---------
Co-authored-by: Yong He <yonghe@Yongs-Mac-mini.local>
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* solve issue by making 'non SV for SPIRV' system semantics, no longer an SV once diagnosed by slang
Problem:
1. SV_InstanceID (HLSL) is allowed as an output semantic with HLSL, it is also allowed for input into pixel shader. We need to account for multiple entry points in 1 file using both of these scenarios at once.
2. SPIRV does not allow `SV_InstanceID` as a builtin, `SV_InstanceID` must be passed as a regular `flat` `Input` from vertex shader.
Solution: Slang needs to treat these SV objects as non built-in's. As a result:
1. Slang needs to allocate for vertex output and fragment Input binding slots for all SV_InstanceID uses (if the target is SPIRV). This allows Slang to prepare an open slot to bind these SV objects to.
2. Slang needs to not emit built in modifier for these not actual built in variables (under the specific circumstances described).
note: `VarLayout` was made not `HOISTABLE` since I don't believe it needs to be `HOISTABLE`.
* The code can be made to work even if `VarLayout` is `HOISTABLE`.
* fix compile warnings
* address review comments and reimplement operand removal
1. remove an operand by selectively copying operands
2. test to ensure `Flat` is in the test shaders
* we do not need to manually add `Flat` in the code since this is done for us in emit-spirv. This is the behavior since `uint` on a fragment `Input` must be `Flat`, else it is a VK validation error.
* address review
remove clone logic
* address review
remove unused function
reserve instead of setCount with ShortList
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non-CUDA/Torch targets (#4364)
* Remove `IRHLSLExportDecoration` and `IRKeepAliveDecoration` for non-CUDA/Torch targets
* Update hlsl-torch-cross-compile.slang
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Decorations were not expected as an input, this causes a crash.
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