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Making it easier to work with shaders
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Author
Age
*
Feature/serialization debug info (#767)
jsmall-nvidia
2019-01-07
*
Change how buffers are emitted (#741)
Tim Foley
2018-12-07
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Add support for globallycoherent modifier (#732)
Tim Foley
2018-11-29
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Fix declaration of RWTexture*.Load() operations (#722)
Tim Foley
2018-11-19
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Rework command-line options handling for entry points and targets (#697)
Tim Foley
2018-10-29
*
Remove need of IRHightLevelDecoration in emit (#660)
jsmall-nvidia
2018-10-04
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Pass through original names for most declarations (#547)
Tim Foley
2018-05-03
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Add support for explicit register space bindings (#542)
Tim Foley
2018-05-02
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Introduce an IR-level type system (#481)
Tim Foley
2018-04-11
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Change uses of "spire" to "slang" (#461)
Tim Foley
2018-03-29
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Initial work on validating "constexpr"-ness in IR (#420)
Tim Foley
2018-02-22
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Remove non-IR codegen paths (#398)
Tim Foley
2018-02-03
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Do loop fix (#209)
Tim Foley
2017-10-12
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Working on better handling of builtin functions in IR (#196)
Tim Foley
2017-10-05
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Get IR working for `AdaptiveTessellationCS40/Render` test
Tim Foley
2017-09-12
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Add a basic test case for HLSL implicit conversions
Tim Foley
2017-09-05
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Actually respect suffixes on numeric literals.
Tim Foley
2017-06-28
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Fix parsing of string literals.
Tim Foley
2017-06-26
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AppVeyor: Run tests as part of AppVeyor builds
Tim Foley
2017-06-14
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Initial import of code.
Tim Foley
2017-06-09