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* * Add cross compile test (#849)jsmall-nvidia2019-02-14
* Add a test for glslang errors when using StructuredBuffer Load() (#848)Robert Stepinski2019-02-13
* Output readonly for suitable glsl buffers (#845)jsmall-nvidia2019-02-13
* Ignore expression if hit #if when skipping. (#844)jsmall-nvidia2019-02-13
* Fix typos in diagnostic message and comments (#843)jsmall-nvidia2019-02-13
* Track stage for varying sub-fields (#842)Tim Foley2019-02-12
* * Use LayoutResourceKind for calcing total num regs used (#838)jsmall-nvidia2019-02-11
* [[vk::shader_record]] (#836)jsmall-nvidia2019-02-11
* Hotfix/dispatch thread id improvements (#834)jsmall-nvidia2019-02-08
* Fix vector compares on GLSL targets (#833)jsmall-nvidia2019-02-08
* * Improve test coverage of bit cast, particularly for asfloat. Make the value...jsmall-nvidia2019-02-07
* Merge branch 'master' into fix-nested-type-conformancesYong He2019-02-05
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| * Merge branch 'master' into gencloserYong He2019-02-05
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| * | Allow generics to close with >>Yong He2019-02-05
* | | Merge branch 'master' into fix-nested-type-conformancesTim Foley2019-02-05
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| * | Allow entry points to have explicit generic parameters (#826)Tim Foley2019-02-05
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* / Fix checking of interface conformances for nested typesTim Foley2019-02-05
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* Initial support for uniform parameters on entry points (#815)Tim Foley2019-01-31
* Fixing IR-lowering not properly registering func declYong He2019-01-30
* Add underscores to `AttributeUsage` to signal its preview state.Yong He2019-01-29
* Add support for user defined attributes.Yong He2019-01-29
* Merge branch 'master' into yong-fix2Tim Foley2019-01-28
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| * Support function parameters of existential (interface) type (#802)Tim Foley2019-01-28
* | remove line directives in test filesYong He2019-01-28
* | Fix type legalization to correctly handle empty struct fields.Yong He2019-01-28
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* Merge branch 'master' into texture-fixYong He2019-01-28
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| * Feature/bit cast glsl (#808)jsmall-nvidia2019-01-28
* | Add GLSL translation rules for `SampleCmp`, `asint` and `asfloat`.Yong He2019-01-25
* | fix up empty-struct-parametersYong He2019-01-25
* | Move glsl entry point legalization to later stage of compilation.Yong He2019-01-25
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* Fix GLSL translation of several Texture* operations (#800)Tim Foley2019-01-25
* Fixup handling of empty structs in function return types and parameters. (#796)Yong He2019-01-25
* Support "modern" declaration syntax as an option (#792)Tim Foley2019-01-24
* Fix a regression in geometry shader cross-compilation (#794)Tim Foley2019-01-24
* Fixing GLSL sign function.Yong He2019-01-23
* Fix IR emit logic for methods in `struct` types (#791)Tim Foley2019-01-23
* Path simplification/hash mode, plus bug fixes (#788)jsmall-nvidia2019-01-21
* Feature/hash for source identity (#786)jsmall-nvidia2019-01-17
* Initial support for dynamic dispatch using "tagged union" types (#772)Tim Foley2019-01-16
* Improve handling of {} initializer list expressions (#778)Tim Foley2019-01-16
* Feature/external compiler reporting (#776)jsmall-nvidia2019-01-16
* Fix a bug in IR linking (#777)Tim Foley2019-01-16
* Add proper IR codegen support for local static const variables (#779)Tim Foley2019-01-16
* Fix up declaration checking order for enums (#774)Tim Foley2019-01-15
* Add an error for global uniform parameter declarations (#773)Tim Foley2019-01-14
* Fix some subtle bugs in D3D constant buffer layout (#771)Tim Foley2019-01-11
* Feature/serialization debug info (#767)jsmall-nvidia2019-01-07
* Feature/lex memory reduction (#762)jsmall-nvidia2018-12-20
* Refactor several IR passes (#761)Tim Foley2018-12-19
* Fix for byte-address buffers on Vulkan (#760)Tim Foley2018-12-18