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Making it easier to work with shaders
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Author
Age
*
Support Vulkan memory model (#7057)
Jay Kwak
2025-05-16
*
Make `-no-mangle` option work, add `-no-hlsl-binding`. (#3817)
Yong He
2024-03-23
*
Warning on lossy implicit casts. (#2367)
Yong He
2022-08-17
*
Initial work around groupshared (#2224)
jsmall-nvidia
2022-05-06
*
Feature/serialization debug info (#767)
jsmall-nvidia
2019-01-07
*
Change how buffers are emitted (#741)
Tim Foley
2018-12-07
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Add support for globallycoherent modifier (#732)
Tim Foley
2018-11-29
*
Fix declaration of RWTexture*.Load() operations (#722)
Tim Foley
2018-11-19
*
Rework command-line options handling for entry points and targets (#697)
Tim Foley
2018-10-29
*
Pass through original names for most declarations (#547)
Tim Foley
2018-05-03
*
Introduce an IR-level type system (#481)
Tim Foley
2018-04-11
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Remove non-IR codegen paths (#398)
Tim Foley
2018-02-03
*
Do loop fix (#209)
Tim Foley
2017-10-12
*
Add a basic test case for HLSL implicit conversions
Tim Foley
2017-09-05
*
Actually respect suffixes on numeric literals.
Tim Foley
2017-06-28
*
Initial import of code.
Tim Foley
2017-06-09