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* Output readonly for suitable glsl buffers (#845)jsmall-nvidia2019-02-13
* Hotfix/dispatch thread id improvements (#834)jsmall-nvidia2019-02-08
* remove line directives in test filesYong He2019-01-28
* Fix type legalization to correctly handle empty struct fields.Yong He2019-01-28
* Add GLSL translation rules for `SampleCmp`, `asint` and `asfloat`.Yong He2019-01-25
* fix up empty-struct-parametersYong He2019-01-25
* Move glsl entry point legalization to later stage of compilation.Yong He2019-01-25
* Fix GLSL translation of several Texture* operations (#800)Tim Foley2019-01-25
* Fix a regression in geometry shader cross-compilation (#794)Tim Foley2019-01-24
* Fixing GLSL sign function.Yong He2019-01-23
* Feature/external compiler reporting (#776)jsmall-nvidia2019-01-16
* Add proper IR codegen support for local static const variables (#779)Tim Foley2019-01-16
* Feature/serialization debug info (#767)jsmall-nvidia2019-01-07
* Fix for byte-address buffers on Vulkan (#760)Tim Foley2018-12-18
* Specialize away resource-type function parameters (#759)Tim Foley2018-12-17
* Represent global shader parameters explicitly in the IR (#756)Tim Foley2018-12-14
* Change how buffers are emitted (#741)Tim Foley2018-12-07
* Add Vulkan translations for HLSL barrier operations (#737)Tim Foley2018-12-03
* Feature/early depth stencil (#727)jsmall-nvidia2018-11-21
* Translate NonUniformResourceIndex() calls to Vulkan GLSL (#713)Tim Foley2018-11-06
* Remove non-IR codegen paths (#398)Tim Foley2018-02-03
* Remove support for the -no-checking flag (#392)Tim Foley2018-02-02
* Fix output for matrix multiple in GLSL code (#228)Tim Foley2017-10-23
* Add a compile-time loop construct to SlangTim Foley2017-07-18
* Pick correct GLSL version when `gl_Layer` usedTim Foley2017-07-17
* Handle `flat` interpolation cases in cross compilationTim Foley2017-07-17