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Making it easier to work with shaders
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*
Output readonly for suitable glsl buffers (#845)
jsmall-nvidia
2019-02-13
*
Hotfix/dispatch thread id improvements (#834)
jsmall-nvidia
2019-02-08
*
remove line directives in test files
Yong He
2019-01-28
*
Fix type legalization to correctly handle empty struct fields.
Yong He
2019-01-28
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Add GLSL translation rules for `SampleCmp`, `asint` and `asfloat`.
Yong He
2019-01-25
*
fix up empty-struct-parameters
Yong He
2019-01-25
*
Move glsl entry point legalization to later stage of compilation.
Yong He
2019-01-25
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Fix GLSL translation of several Texture* operations (#800)
Tim Foley
2019-01-25
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Fix a regression in geometry shader cross-compilation (#794)
Tim Foley
2019-01-24
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Fixing GLSL sign function.
Yong He
2019-01-23
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Feature/external compiler reporting (#776)
jsmall-nvidia
2019-01-16
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Add proper IR codegen support for local static const variables (#779)
Tim Foley
2019-01-16
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Feature/serialization debug info (#767)
jsmall-nvidia
2019-01-07
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Fix for byte-address buffers on Vulkan (#760)
Tim Foley
2018-12-18
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Specialize away resource-type function parameters (#759)
Tim Foley
2018-12-17
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Represent global shader parameters explicitly in the IR (#756)
Tim Foley
2018-12-14
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Change how buffers are emitted (#741)
Tim Foley
2018-12-07
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Add Vulkan translations for HLSL barrier operations (#737)
Tim Foley
2018-12-03
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Feature/early depth stencil (#727)
jsmall-nvidia
2018-11-21
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Translate NonUniformResourceIndex() calls to Vulkan GLSL (#713)
Tim Foley
2018-11-06
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Remove non-IR codegen paths (#398)
Tim Foley
2018-02-03
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Remove support for the -no-checking flag (#392)
Tim Foley
2018-02-02
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Fix output for matrix multiple in GLSL code (#228)
Tim Foley
2017-10-23
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Add a compile-time loop construct to Slang
Tim Foley
2017-07-18
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Pick correct GLSL version when `gl_Layer` used
Tim Foley
2017-07-17
*
Handle `flat` interpolation cases in cross compilation
Tim Foley
2017-07-17
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