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authorjsmall-nvidia <jsmall@nvidia.com>2019-02-13 14:49:02 -0500
committerGitHub <noreply@github.com>2019-02-13 14:49:02 -0500
commitd7280c3eb0341906a24084595b1a44aed24b3eb7 (patch)
treeea16c0b1d753504b0eeb9b8974cc16f633c4c51d /tests/cross-compile
parent8e7e74f3137a89ccff306350d591a34933ae772f (diff)
Output readonly for suitable glsl buffers (#845)
* Output readonly on buffers for glsl if resource is readonly. Didn't add to emitGLSLParameterGroup because the cases there seem to to either be implicitly read only, or allow write. * * Improve comments around use of 'readonly' on glsl output * Use readonly with shaderRecord * Add comment pointing out shader record can be rw on vk, so might require changes in the future.
Diffstat (limited to 'tests/cross-compile')
-rw-r--r--tests/cross-compile/array-of-buffers.slang.glsl4
1 files changed, 2 insertions, 2 deletions
diff --git a/tests/cross-compile/array-of-buffers.slang.glsl b/tests/cross-compile/array-of-buffers.slang.glsl
index c3f271fe6..3dfe31d8d 100644
--- a/tests/cross-compile/array-of-buffers.slang.glsl
+++ b/tests/cross-compile/array-of-buffers.slang.glsl
@@ -25,7 +25,7 @@ layout(std140) uniform _S2
layout(std430, binding = 2)
-buffer _S3 {
+readonly buffer _S3 {
S_0 _data[];
} sb1_0[4];
@@ -35,7 +35,7 @@ buffer _S4 {
} sb2_0[5];
layout(std430, binding = 4)
-buffer _S5
+readonly buffer _S5
{
uint _data[];
} bb_0[6];