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Making it easier to work with shaders
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Author
Age
*
Fix two test cases that were causing problems (#2011)
Theresa Foley
2021-11-11
*
Runs all gfx unit tests through a 'test proxy' (#1981)
jsmall-nvidia
2021-10-26
*
Expanded gfx::Format to include additional formats (#1982)
lucy96chen
2021-10-26
*
Passing associated type arguments to existential parameters + packing for `bo...
Yong He
2021-10-21
*
Removing exceptions from core/compiler-core (#1953)
jsmall-nvidia
2021-10-04
*
Bug fix in 16bit type emit, vk validation error fix. (#1936)
Yong He
2021-09-13
*
`reinterpret` and 16-bit value packing. (#1933)
Yong He
2021-09-09
*
Fix crash: dynamic dispatch of generic interface method. (#1929)
Yong He
2021-09-03
*
Add API to control interface specialization. (#1925)
Yong He
2021-08-26
*
Add `createDynamicObject` stdlib function. (#1923)
Yong He
2021-08-25
*
Work to mitigate SPIR-V bloat (#1914)
Theresa Foley
2021-07-21
*
Enable testing with Swiftshader. (#1906)
Yong He
2021-07-09
*
Allow render-test to run inline ray tracing tests. (#1903)
Yong He
2021-07-08
*
Enable some VK texture tests (#1878)
jsmall-nvidia
2021-06-09
*
Fix RWTexture issues on CUDA (#1876)
jsmall-nvidia
2021-06-08
*
Fixed issue around 4xFloat16 texture on CUDA (#1874)
jsmall-nvidia
2021-06-06
*
Various Fixes to gfx, reflection and emit. (#1867)
Yong He
2021-06-02
*
Rework shader object specialization control interface. (#1857)
Yong He
2021-05-25
*
Allow overriding specialization args via `IShaderObject`. (#1854)
Yong He
2021-05-25
*
[gfx] Support StructuredBuffer<IInterface>. (#1851)
Yong He
2021-05-21
*
Read half->float RWTexture conversion (#1842)
jsmall-nvidia
2021-05-15
*
Support for HW format conversions for RWTexture on CUDA (#1840)
jsmall-nvidia
2021-05-15
*
Fix for KernelContext threading issue for C++ targets (#1843)
jsmall-nvidia
2021-05-14
*
CUDA half RWTexture write support/doc improvements (#1839)
jsmall-nvidia
2021-05-14
*
Support for reads from RWTexture<half> (#1837)
jsmall-nvidia
2021-05-06
*
Half texture support (#1836)
jsmall-nvidia
2021-05-06
*
CUDA half comparison support (#1834)
jsmall-nvidia
2021-05-04
*
More CUDA Half support (#1833)
jsmall-nvidia
2021-05-04
*
Preliminary CUDA half maths (#1827)
jsmall-nvidia
2021-04-30
*
Update gfx back-ends to handle static specialization (#1826)
Tim Foley
2021-04-29
*
Support for escaped paths in tools (#1823)
jsmall-nvidia
2021-04-29
*
Matrix tests and assorted bug tests (#1814)
jsmall-nvidia
2021-04-26
*
Preliminary CUDA Half support (#1808)
jsmall-nvidia
2021-04-23
*
Refactor D3D12 renderer root signature creation (#1779)
Tim Foley
2021-04-01
*
Add a streamlined syntax for TEST_INPUT lines (#1768)
Tim Foley
2021-03-30
*
Clean up render-test handling of input (#1766)
Tim Foley
2021-03-25
*
Improve Vulkan shader-objects implementation. (#1765)
Yong He
2021-03-25
*
Remove old code paths from render-test (#1760)
Tim Foley
2021-03-17
*
Add a CPU renderer implementation (#1750)
Tim Foley
2021-03-12
*
Shader object specialization work-in-progress (#1728)
Tim Foley
2021-02-26
*
More #line improvements (#1713)
jsmall-nvidia
2021-02-17
*
Add `SampleGrad` overload for lod clamp. (#1711)
Yong He
2021-02-17
*
[gfx] Shader-object driven shader compilation. (#1688)
Yong He
2021-02-04
*
Convert more tests to use shader objects (#1659)
Tim Foley
2021-01-15
*
Implements CUDA renderer in gfx. (#1637)
Yong He
2020-12-11
*
Move ShaderObject to be under renderer interface. (#1633)
Yong He
2020-12-10
*
Add shader object parameter binding to renderer_test. (#1622)
Yong He
2020-12-03
*
Enable all dynamic-dispatch tests on D3D/VK. (#1615)
Yong He
2020-11-30
*
Re-enable `interface-shader-param` tests. (#1614)
Yong He
2020-11-30
*
Make witness and RTTI handles lower to `uint2`. (#1613)
Yong He
2020-11-20
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