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* Fix two test cases that were causing problems (#2011)Theresa Foley2021-11-11
* Runs all gfx unit tests through a 'test proxy' (#1981)jsmall-nvidia2021-10-26
* Expanded gfx::Format to include additional formats (#1982)lucy96chen2021-10-26
* Passing associated type arguments to existential parameters + packing for `bo...Yong He2021-10-21
* Removing exceptions from core/compiler-core (#1953)jsmall-nvidia2021-10-04
* Bug fix in 16bit type emit, vk validation error fix. (#1936)Yong He2021-09-13
* `reinterpret` and 16-bit value packing. (#1933)Yong He2021-09-09
* Fix crash: dynamic dispatch of generic interface method. (#1929)Yong He2021-09-03
* Add API to control interface specialization. (#1925)Yong He2021-08-26
* Add `createDynamicObject` stdlib function. (#1923)Yong He2021-08-25
* Work to mitigate SPIR-V bloat (#1914)Theresa Foley2021-07-21
* Enable testing with Swiftshader. (#1906)Yong He2021-07-09
* Allow render-test to run inline ray tracing tests. (#1903)Yong He2021-07-08
* Enable some VK texture tests (#1878)jsmall-nvidia2021-06-09
* Fix RWTexture issues on CUDA (#1876)jsmall-nvidia2021-06-08
* Fixed issue around 4xFloat16 texture on CUDA (#1874)jsmall-nvidia2021-06-06
* Various Fixes to gfx, reflection and emit. (#1867)Yong He2021-06-02
* Rework shader object specialization control interface. (#1857)Yong He2021-05-25
* Allow overriding specialization args via `IShaderObject`. (#1854)Yong He2021-05-25
* [gfx] Support StructuredBuffer<IInterface>. (#1851)Yong He2021-05-21
* Read half->float RWTexture conversion (#1842)jsmall-nvidia2021-05-15
* Support for HW format conversions for RWTexture on CUDA (#1840)jsmall-nvidia2021-05-15
* Fix for KernelContext threading issue for C++ targets (#1843)jsmall-nvidia2021-05-14
* CUDA half RWTexture write support/doc improvements (#1839)jsmall-nvidia2021-05-14
* Support for reads from RWTexture<half> (#1837)jsmall-nvidia2021-05-06
* Half texture support (#1836)jsmall-nvidia2021-05-06
* CUDA half comparison support (#1834)jsmall-nvidia2021-05-04
* More CUDA Half support (#1833)jsmall-nvidia2021-05-04
* Preliminary CUDA half maths (#1827)jsmall-nvidia2021-04-30
* Update gfx back-ends to handle static specialization (#1826)Tim Foley2021-04-29
* Support for escaped paths in tools (#1823)jsmall-nvidia2021-04-29
* Matrix tests and assorted bug tests (#1814)jsmall-nvidia2021-04-26
* Preliminary CUDA Half support (#1808)jsmall-nvidia2021-04-23
* Refactor D3D12 renderer root signature creation (#1779)Tim Foley2021-04-01
* Add a streamlined syntax for TEST_INPUT lines (#1768)Tim Foley2021-03-30
* Clean up render-test handling of input (#1766)Tim Foley2021-03-25
* Improve Vulkan shader-objects implementation. (#1765)Yong He2021-03-25
* Remove old code paths from render-test (#1760)Tim Foley2021-03-17
* Add a CPU renderer implementation (#1750)Tim Foley2021-03-12
* Shader object specialization work-in-progress (#1728)Tim Foley2021-02-26
* More #line improvements (#1713)jsmall-nvidia2021-02-17
* Add `SampleGrad` overload for lod clamp. (#1711)Yong He2021-02-17
* [gfx] Shader-object driven shader compilation. (#1688)Yong He2021-02-04
* Convert more tests to use shader objects (#1659)Tim Foley2021-01-15
* Implements CUDA renderer in gfx. (#1637)Yong He2020-12-11
* Move ShaderObject to be under renderer interface. (#1633)Yong He2020-12-10
* Add shader object parameter binding to renderer_test. (#1622)Yong He2020-12-03
* Enable all dynamic-dispatch tests on D3D/VK. (#1615)Yong He2020-11-30
* Re-enable `interface-shader-param` tests. (#1614)Yong He2020-11-30
* Make witness and RTTI handles lower to `uint2`. (#1613)Yong He2020-11-20