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Making it easier to work with shaders
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interface-shader-param.slang
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Author
2025-09-02
render-test: Change D3D12 default to sm_6_5 (#8320)
James Helferty (NVIDIA)
2025-03-12
Migrate render-test away from deprecated compile request API (#6514)
Anders Leino
2024-11-21
Refresh of disabled WGPU tests (#5614)
Anders Leino
2024-10-15
Enable WebGPU tests in CI (#5239)
Anders Leino
2024-06-07
Metal compute tests (#4292)
skallweitNV
2022-08-17
Warning on lossy implicit casts. (#2367)
Yong He
2021-04-01
Refactor D3D12 renderer root signature creation (#1779)
Tim Foley
2021-03-17
Remove old code paths from render-test (#1760)
Tim Foley
2020-12-03
Add shader object parameter binding to renderer_test. (#1622)
Yong He
2020-11-30
Re-enable `interface-shader-param` tests. (#1614)
Yong He
2020-11-19
Unify handling of static and dynamic dispatch for interfaces (#1612)
Tim Foley
2019-11-21
Remove support for explicit register/binding syntax on TEST_INPUT (#1132)
Tim Foley
2019-08-22
WIP: CPU compute coverage (#1030)
jsmall-nvidia
2019-02-19
First steps toward supporting interface-type parameters on shaders (#852)
Tim Foley