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Making it easier to work with shaders
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Author
Age
*
Feature/improve formatting sh (#8641)
Janne Kiviluoto (NVIDIA)
2025-10-08
*
Fix UnixPipeStream::read() not handling EOF (#8626)
ncelikNV
2025-10-08
*
Improve texture loads and stores on CUDA (#8644)
Simon Kallweit
2025-10-08
*
Add deterministic shuffling of tests in directory (#8622)
Janne Kiviluoto (NVIDIA)
2025-10-08
*
`ExprLoweringVisitorBase::getDefaultVal(Type*)` use `MakeVector/MatrixFromSca...
Ronan
2025-10-08
*
Fix a bug that causes a struct field to be initialized twice. (#8619)
Yong He
2025-10-07
*
Use GitHub runners for Windows releases, disable CUDA for aarch64 (#8613)
aidanfnv
2025-10-07
*
Disable branching subgroup test for WGSL (#8614)
Jay Kwak
2025-10-07
*
Use loadModuleFromSourceString in specialization example snippet (#8616)
aidanfnv
2025-10-07
*
Minor Documentation Update to Remove Outdated Section (#8606)
Xiang Hong
2025-10-07
*
Use symbol alias instead of wrapper synthesis to implement link-time types. (...
Yong He
2025-10-07
*
Add check for NVRTC backend in unit test cudaCodeGenBug (#8611)
Sami Kiminki (NVIDIA)
2025-10-06
*
Prefer IntegerType over LogicalType integer matrix mul() overloads (#8426)
pdeayton-nv
2025-10-06
*
Matrix legalization for missing instructions & MakeMatrix of vectors (#8605)
Julius Ikkala
2025-10-05
*
Respect isShadow() flag when setting depth type in SPIR-V backend (#8604)
Nils Hasenbanck
2025-10-04
*
Add direct usage support for gl_DrawID (#8594)
Copilot
2025-10-03
*
Fix legalization crash when processing metal parameter blocks. (#8591)
Yong He
2025-10-03
*
Rename some symbols related to pointers types (#8592)
Theresa Foley
2025-10-03
*
Relax the inst definition order rule (#8588)
kaizhangNV
2025-10-02
*
Fix the missing derivative member check (#8569)
kaizhangNV
2025-10-02
*
Re-add macOS cross-compile setup to release workflow (#8583)
aidanfnv
2025-10-01
*
Fix incorrect binding index assignment for StructuredBuffer and ByteAddressBu...
Copilot
2025-10-01
*
Re-add Windows cross-compile setup from release workflow (#8580)
aidanfnv
2025-10-01
*
Misc parser improvements. (#8563)
Yong He
2025-10-01
*
Update SPIRV-Tools and SPIRV-Headers to latest versions (#8565)
Harsh Aggarwal (NVIDIA)
2025-10-01
*
Use glslang public API (#8369)
Jeremy Hayes
2025-10-01
*
Enhance buffer load specialization pass to specialize past field extracts. (#...
Yong He
2025-09-30
*
Handle getEquivalentStructuredBuffer(castDynamicResource) in byte address leg...
Yong He
2025-09-30
*
Enable metal tests (#8446)
James Helferty (NVIDIA)
2025-09-30
*
canonical type equality constraint (#8445)
Ronan
2025-09-30
*
Rewriting the lower-buffer-element-type pass to avoid unnecessary packing/unp...
Yong He
2025-09-30
*
Optimize CapabilitySet deserialization performance (#8552)
Ellie Hermaszewska
2025-09-29
*
cmake: install config files into the correct directory for find_package() (#8...
David Aguilar
2025-09-29
*
Update function type after inserting KernelContext parameter (#8551)
Julius Ikkala
2025-09-29
*
Fix segfault when shader entry points return resource types (#8434)
Copilot
2025-09-29
*
Add SPV_NV_bindless_texture support (#8534)
Lujin Wang
2025-09-26
*
Diagnostic on use of unsupported entry point modifiers (#8487)
James Helferty (NVIDIA)
2025-09-26
*
Remove `cooperative-vector` tests from expected CI failures (#8381)
aidanfnv
2025-09-26
*
Fix VVL errors on coopvec tests (#8541)
Jay Kwak
2025-09-25
*
Fix CMake error with generator on list in 3.22.1 (#8364)
Dario Mylonopoulos
2025-09-25
*
Adding 4 WGPU tests to expected-failure-github (#8540)
Jay Kwak
2025-09-25
*
Prepare VulkanSDK release Oct 2025 (#8525)
Jay Kwak
2025-09-25
*
Add timeout to CI jobs; add mimalloc to .gitignore (#8538)
Gangzheng Tong
2025-09-25
*
Remove unnecessary Load and Store pair (#8433)
Jay Kwak
2025-09-24
*
Adding slang-test option to ignore abort popup message (#8492)
Jay Kwak
2025-09-23
*
Enhance SPIRV-Headers update instructions
Jay Kwak
2025-09-23
*
Legalize type as well in legalizeOperand (#8483)
Gangzheng Tong
2025-09-23
*
Lookup refactor (#8467)
kaizhangNV
2025-09-23
*
fix a crash when using type equality constaint (#8515)
kaizhangNV
2025-09-23
*
Fix varying output structs in GLSL source (#8501)
Julius Ikkala
2025-09-23
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