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| author | Yong He <yonghe@outlook.com> | 2020-12-03 08:23:05 -0800 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2020-12-03 08:23:05 -0800 |
| commit | 44c0a56974b664e50b2cb8cb6f10740b19c4e02f (patch) | |
| tree | d6141003be376bdb2c0037178b649b6b2aae673e /tests/compute/interface-shader-param.slang | |
| parent | ad5dda9261bae63e32bcb914b109fcb5c92faf25 (diff) | |
Add shader object parameter binding to renderer_test. (#1622)
* Add shader object parameter binding to renderer_test.
* remove multiple-definitions.hlsl
* Fix cuda implementation.
Co-authored-by: Tim Foley <tfoleyNV@users.noreply.github.com>
Diffstat (limited to 'tests/compute/interface-shader-param.slang')
| -rw-r--r-- | tests/compute/interface-shader-param.slang | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/tests/compute/interface-shader-param.slang b/tests/compute/interface-shader-param.slang index dde7bf2a6..d4bc1d7fa 100644 --- a/tests/compute/interface-shader-param.slang +++ b/tests/compute/interface-shader-param.slang @@ -96,12 +96,14 @@ RWStructuredBuffer<int> gOutputBuffer; // Now we'll define a global shader parameter for the // random number generation strategy. // +//__disabled__TEST_INPUT:object(type=MyStrategy):name=gStrategy uniform IRandomNumberGenerationStrategy gStrategy; // The other parameter (for the modifier) will be attached // the entry point instead, so that we are testing both // cases. // +//__disabled__TEST_INPUT:object(type=MyModifier):name=modifier [numthreads(4, 1, 1)] void computeMain( //TEST_INPUT:root_constants(data=[0], stride=4): |
