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authorYong He <yonghe@outlook.com>2020-12-03 08:23:05 -0800
committerGitHub <noreply@github.com>2020-12-03 08:23:05 -0800
commit44c0a56974b664e50b2cb8cb6f10740b19c4e02f (patch)
treed6141003be376bdb2c0037178b649b6b2aae673e /tests/compute/interface-shader-param.slang
parentad5dda9261bae63e32bcb914b109fcb5c92faf25 (diff)
Add shader object parameter binding to renderer_test. (#1622)
* Add shader object parameter binding to renderer_test. * remove multiple-definitions.hlsl * Fix cuda implementation. Co-authored-by: Tim Foley <tfoleyNV@users.noreply.github.com>
Diffstat (limited to 'tests/compute/interface-shader-param.slang')
-rw-r--r--tests/compute/interface-shader-param.slang2
1 files changed, 2 insertions, 0 deletions
diff --git a/tests/compute/interface-shader-param.slang b/tests/compute/interface-shader-param.slang
index dde7bf2a6..d4bc1d7fa 100644
--- a/tests/compute/interface-shader-param.slang
+++ b/tests/compute/interface-shader-param.slang
@@ -96,12 +96,14 @@ RWStructuredBuffer<int> gOutputBuffer;
// Now we'll define a global shader parameter for the
// random number generation strategy.
//
+//__disabled__TEST_INPUT:object(type=MyStrategy):name=gStrategy
uniform IRandomNumberGenerationStrategy gStrategy;
// The other parameter (for the modifier) will be attached
// the entry point instead, so that we are testing both
// cases.
//
+//__disabled__TEST_INPUT:object(type=MyModifier):name=modifier
[numthreads(4, 1, 1)]
void computeMain(
//TEST_INPUT:root_constants(data=[0], stride=4):