From 44c0a56974b664e50b2cb8cb6f10740b19c4e02f Mon Sep 17 00:00:00 2001 From: Yong He Date: Thu, 3 Dec 2020 08:23:05 -0800 Subject: Add shader object parameter binding to renderer_test. (#1622) * Add shader object parameter binding to renderer_test. * remove multiple-definitions.hlsl * Fix cuda implementation. Co-authored-by: Tim Foley --- tests/compute/interface-shader-param.slang | 2 ++ 1 file changed, 2 insertions(+) (limited to 'tests/compute/interface-shader-param.slang') diff --git a/tests/compute/interface-shader-param.slang b/tests/compute/interface-shader-param.slang index dde7bf2a6..d4bc1d7fa 100644 --- a/tests/compute/interface-shader-param.slang +++ b/tests/compute/interface-shader-param.slang @@ -96,12 +96,14 @@ RWStructuredBuffer gOutputBuffer; // Now we'll define a global shader parameter for the // random number generation strategy. // +//__disabled__TEST_INPUT:object(type=MyStrategy):name=gStrategy uniform IRandomNumberGenerationStrategy gStrategy; // The other parameter (for the modifier) will be attached // the entry point instead, so that we are testing both // cases. // +//__disabled__TEST_INPUT:object(type=MyModifier):name=modifier [numthreads(4, 1, 1)] void computeMain( //TEST_INPUT:root_constants(data=[0], stride=4): -- cgit v1.2.3