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Diffstat (limited to 'tests/compute/interface-shader-param.slang')
| -rw-r--r-- | tests/compute/interface-shader-param.slang | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/tests/compute/interface-shader-param.slang b/tests/compute/interface-shader-param.slang index dde7bf2a6..d4bc1d7fa 100644 --- a/tests/compute/interface-shader-param.slang +++ b/tests/compute/interface-shader-param.slang @@ -96,12 +96,14 @@ RWStructuredBuffer<int> gOutputBuffer; // Now we'll define a global shader parameter for the // random number generation strategy. // +//__disabled__TEST_INPUT:object(type=MyStrategy):name=gStrategy uniform IRandomNumberGenerationStrategy gStrategy; // The other parameter (for the modifier) will be attached // the entry point instead, so that we are testing both // cases. // +//__disabled__TEST_INPUT:object(type=MyModifier):name=modifier [numthreads(4, 1, 1)] void computeMain( //TEST_INPUT:root_constants(data=[0], stride=4): |
