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Making it easier to work with shaders
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2024-04-17
commit to partially fix #3931 (#3972)
ArielG-NV
2024-04-12
Fix IR lowering bug of do-while loops. (#3941)
Yong He
2024-03-27
Fix incorrect SPV stride for unsized array (#3837)
kaizhangNV
2024-03-27
Allow var/param names to be the same as type name. (#3850)
Yong He
2024-03-27
Fix lookup to prevent finding `typedef` itself. (#3848)
Yong He
2024-03-26
Support mutable existential parameters. (#3836)
Yong He
2024-03-26
Fix the sign-extending issue in right shift (#3820)
kaizhangNV
2024-03-23
Make `-no-mangle` option work, add `-no-hlsl-binding`. (#3817)
Yong He
2024-03-21
Diagnose cyclic references in inheritance graph. (#3811)
Yong He
2024-03-20
Fix namespace parsing. (#3803)
Yong He
2024-03-20
Change representation of float literal in language translation (#3798)
kaizhangNV
2024-03-19
Fix type checking for constructors in generic interfaces. (#3799)
Yong He
2024-03-19
Fix regression on pointer address space handling. (#3797)
Yong He
2024-03-18
Check cyclic types after specialization. (#3791)
Yong He
2024-03-18
Check for cylic types. (#3790)
Yong He
2024-03-18
Fix SPIRV for mesh shaders, checks for invalid target code&recursion. (#3788)
Yong He
2024-03-10
Fix crash when trying to constant fold non-existent call. (#3728)
Yong He
2024-02-28
Allow non-static const to be considered compile-time constant. (#3645)
Yong He
2024-02-21
Fix parsing of literals in stdlib. (#3610)
Yong He
2024-02-21
Fix SPIRV lowering issue. (#3608)
Yong He
2024-02-02
Capability type checking. (#3530)
Yong He
2024-01-24
[SPIRV] Support `globallycoherent` and `[vk::index()]`. (#3488)
Yong He
2024-01-09
Fix funcs w/ buffer load being treated as readnone. (#3441)
Yong He
2023-12-13
Fix GLSL static initialization bug. (#3409)
Yong He
2023-12-06
Support visibility control and default to `internal`. (#3380)
Yong He
2023-11-16
Unify stdlib `Texture` types into one generic type. (#3327)
Yong He
2023-11-06
Correctly pass values from the conditional block to the loop during inversion...
Ellie Hermaszewska
2023-10-26
Disable frexp test on swiftshader. (#3294)
Yong He
2023-10-26
Make the exponent return value from frexp int (#3284)
Ellie Hermaszewska
2023-09-27
Various SPIRV fixes. (#3231)
Yong He
2023-09-05
SPIR-V image operations (#3163)
Ellie Hermaszewska
2023-09-01
Fix GLSL code gen around RayQuery and HitObject types. (#3173)
Yong He
2023-08-31
Inline all RayQuery/HitObject typed functions when targeting GLSL. (#3172)
Yong He
2023-08-23
Retain int casts when unifying generic params (#3145)
Ellie Hermaszewska
2023-08-22
Add test case for RayQuery parameter. (#3140)
Yong He
2023-08-21
Compile append and consume structured buffers to glsl. (#3142)
Yong He
2023-08-15
SPIRV: debug source and debug line. (#3109)
Yong He
2023-08-16
Fix a bug that warning 39001 can't be fully disabled. (#3112)
Yong He
2023-08-15
Fix ByteAddressBuffer array legalization. (#3106)
Yong He
2023-08-15
SPIR-V WIP (#3064)
Ellie Hermaszewska
2023-08-14
Update target-deps.json (#3103)
Yong He
2023-08-11
Make sure glsl source in spirv is included when compiling with -g3 (#3099)
Yong He
2023-08-10
Fix `Texture2D.Load()` with offset. (#3094)
Yong He
2023-08-10
Allow member lookup through modified type. (#3091)
Yong He
2023-08-09
Support implciit casted swizzled lvalue. (#3077)
Yong He
2023-08-09
Various fixes in GLSL emit. (#3074)
Yong He
2023-08-07
Add warning on mutation of function parameter (#3067)
Theresa Foley
2023-07-27
Fix push constant on global variables. (#3034)
Yong He
2023-07-27
Fix -fvk-u-shift not applying to global constant buffer. (#3033)
Yong He
2023-07-26
Fix scalar swizzle causes invalid glsl output. (#3028)
Yong He
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