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AgeCommit message (Expand)Author
2024-03-10Fix crash when trying to constant fold non-existent call. (#3728)Yong He
2024-02-28Allow non-static const to be considered compile-time constant. (#3645)Yong He
2024-02-21Fix parsing of literals in stdlib. (#3610)Yong He
2024-02-21Fix SPIRV lowering issue. (#3608)Yong He
2024-02-02Capability type checking. (#3530)Yong He
2024-01-24[SPIRV] Support `globallycoherent` and `[vk::index()]`. (#3488)Yong He
2024-01-09Fix funcs w/ buffer load being treated as readnone. (#3441)Yong He
2023-12-13Fix GLSL static initialization bug. (#3409)Yong He
2023-12-06Support visibility control and default to `internal`. (#3380)Yong He
2023-11-16Unify stdlib `Texture` types into one generic type. (#3327)Yong He
2023-11-06Correctly pass values from the conditional block to the loop during inversion...Ellie Hermaszewska
2023-10-26Disable frexp test on swiftshader. (#3294)Yong He
2023-10-26Make the exponent return value from frexp int (#3284)Ellie Hermaszewska
2023-09-27Various SPIRV fixes. (#3231)Yong He
2023-09-05SPIR-V image operations (#3163)Ellie Hermaszewska
2023-09-01Fix GLSL code gen around RayQuery and HitObject types. (#3173)Yong He
2023-08-31Inline all RayQuery/HitObject typed functions when targeting GLSL. (#3172)Yong He
2023-08-23Retain int casts when unifying generic params (#3145)Ellie Hermaszewska
2023-08-22Add test case for RayQuery parameter. (#3140)Yong He
2023-08-21Compile append and consume structured buffers to glsl. (#3142)Yong He
2023-08-15SPIRV: debug source and debug line. (#3109)Yong He
2023-08-16Fix a bug that warning 39001 can't be fully disabled. (#3112)Yong He
2023-08-15Fix ByteAddressBuffer array legalization. (#3106)Yong He
2023-08-15SPIR-V WIP (#3064)Ellie Hermaszewska
2023-08-14Update target-deps.json (#3103)Yong He
2023-08-11Make sure glsl source in spirv is included when compiling with -g3 (#3099)Yong He
2023-08-10Fix `Texture2D.Load()` with offset. (#3094)Yong He
2023-08-10Allow member lookup through modified type. (#3091)Yong He
2023-08-09Support implciit casted swizzled lvalue. (#3077)Yong He
2023-08-09Various fixes in GLSL emit. (#3074)Yong He
2023-08-07Add warning on mutation of function parameter (#3067)Theresa Foley
2023-07-27Fix push constant on global variables. (#3034)Yong He
2023-07-27Fix -fvk-u-shift not applying to global constant buffer. (#3033)Yong He
2023-07-26Fix scalar swizzle causes invalid glsl output. (#3028)Yong He
2023-07-20Fix for vk-shift-* GLSL emit issue (#3004)jsmall-nvidia
2023-07-10Fix hit object emit for HLSL + FuncType specialization bug fix. (#2976)Yong He
2023-07-06Fix erroneous error claiming variable is being used before its declaration (#...Ellie Hermaszewska
2023-07-05Disable l-value coercion for ref types (#2960)jsmall-nvidia
2023-06-30Fix for operator assignment issue (#2951)jsmall-nvidia
2023-06-29Small fixes to GLSL-legalize and func-property prop. (#2950)Yong He
2023-06-28Fix parameter block loads in GLSL emit. (#2946)Yong He
2023-06-27Support for infinite literal of from 34.2432#INF (#2944)jsmall-nvidia
2023-06-26Fix DCE on mutable calls in a loop. (#2943)Yong He
2023-06-26Handling SV_ClipDistance system semantic on GLSL/VK (#2942)jsmall-nvidia
2023-06-26Multiple cast issue fix (#2940)jsmall-nvidia
2023-06-22Allow multiple attributes to not require separating comma (#2939)jsmall-nvidia
2023-06-22[branch] and [flatten] support (#2928)jsmall-nvidia
2023-06-20Fix for generic with scope issue (#2925)jsmall-nvidia
2023-05-30Disallow duplicate enumerator names in the same enum (#2904)Ellie Hermaszewska
2023-05-02Various dxc/fxc compatibility fixes. (#2863)Yong He