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* Add a `-o` option to command-line `slangc`Tim Foley2017-07-25
* Fixup for the glslang bug workaroundTim Foley2017-07-23
* Work around glslang issue 988Tim Foley2017-07-23
* Make the "hack" sampler explicit for nowTim Foley2017-07-22
* Map HLSL `frac()` to GLSL `fract()`Tim Foley2017-07-21
* Don't add `flat` qualifier to integer fragment outputTim Foley2017-07-21
* Add an API option to control emission of `#line` directivesTim Foley2017-07-21
* Require extension when using `gl_Layer` in VSTim Foley2017-07-20
* Translate NV single-pass stereo extension from Slang to GLSLTim Foley2017-07-20
* Try to improve handling of failures during compilationTim Foley2017-07-19
* Build a dynamic library for SlangTim Foley2017-07-19
* Fix up translation of `GetDimensions()`Tim Foley2017-07-19
* Fixes for how parameter block names are set up.Tim Foley2017-07-19
* Swizzle result of buffer load based on element typeTim Foley2017-07-18
* Add basic GLSL lowering buffer `Buffer` loadsTim Foley2017-07-18
* Add a compile-time loop construct to SlangTim Foley2017-07-18
* Support scalarization of varying input/output for GLSLTim Foley2017-07-18
* Map HLSL `GatherRed` to GLSL `textureGather`, etc.Tim Foley2017-07-18
* Don't allow varying parameters to be merged in reflection dataTim Foley2017-07-18
* Make sure to treat imported modules as SlangTim Foley2017-07-17
* Handle `Buffer` types more like texturesTim Foley2017-07-17
* Handle arrays when scalarizing "resources in structs"Tim Foley2017-07-17
* Map HLSL `SampleGrad` to GLSL `textureGrad[Offset]`Tim Foley2017-07-17
* Add hacky GLSL lowering for `GetDimensions`Tim Foley2017-07-17
* Improve handling of `SampleCmpLevelZero`Tim Foley2017-07-17
* Map HLSL `linear` to GLSL... nothingTim Foley2017-07-17
* Pick correct GLSL version when `gl_Layer` usedTim Foley2017-07-17
* Merge pull request #108 from tfoleyNV/gh-105Tim Foley2017-07-17
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| * Add emit logic for generic app expressionsTim Foley2017-07-17
| * Fix AST node type for `TriangleStream`Tim Foley2017-07-17
| * Skip unknown types during parameter-binding/-reflection stepTim Foley2017-07-17
* | Add explicit operator overloads for scalar/matrix casesTim Foley2017-07-17
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* Handle `flat` interpolation cases in cross compilationTim Foley2017-07-17
* Add reflection support for GLSL thread-group-size modifierTim Foley2017-07-14
* Adjust type layout when parameter block constains member using the same resourceTim Foley2017-07-14
* Don't assign a `binding` to a `push_constant` bufferTim Foley2017-07-14
* Add support for dumping intermediates for debugging.Tim Foley2017-07-13
* An array of resources in Vulkan only consumes one bindingTim Foley2017-07-13
* Add several missing GLSL qualifiersTim Foley2017-07-13
* Allow GLSL `#version` to be selected based on profileTim Foley2017-07-13
* Allow `spGetEntryPointCode` to return text results tooTim Foley2017-07-13
* Don't emit C-style `#line` directives when directly generating GLSLTim Foley2017-07-13
* Add ability for intrinsics to require GLSL extensionsTim Foley2017-07-12
* Don't report error on assigning to an erroneous expressionTim Foley2017-07-12
* Don't emit interpolation modifiers on struct fields when outputting GLSLTim Foley2017-07-12
* Use C-style line directives, even for GLSLTim Foley2017-07-12
* Properly register error on downstream compiler failureTim Foley2017-07-12
* Add tuple lowering logic for assignmentTim Foley2017-07-12
* Add basic reflection query for checking if entry point is "sample-rate"Tim Foley2017-07-12
* Add per-entry-point information to reflection JSON dumpsTim Foley2017-07-12