diff options
| author | Tim Foley <tfoley@nvidia.com> | 2017-07-18 15:13:44 -0700 |
|---|---|---|
| committer | Tim Foley <tfoley@nvidia.com> | 2017-07-18 15:13:44 -0700 |
| commit | b2b46a9ced9dad18b41df0361cb91b0afb1ea710 (patch) | |
| tree | 9974dd9409754233d1d665b41fe363d4283aee80 /source | |
| parent | 2476c035ec15d3ee22239ebd1fe10e6e8c1e01e3 (diff) | |
Add basic GLSL lowering buffer `Buffer` loads
- This isn't going to work for writable buffers, and certainly not for writes
- As it exists right now, this shows a flaw in how I'm handling texture-type results on fetches
Diffstat (limited to 'source')
| -rw-r--r-- | source/slang/slang-stdlib.cpp | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/source/slang/slang-stdlib.cpp b/source/slang/slang-stdlib.cpp index b26fc8a8e..8aa0d0e4c 100644 --- a/source/slang/slang-stdlib.cpp +++ b/source/slang/slang-stdlib.cpp @@ -2024,9 +2024,12 @@ namespace Slang sb << "__intrinsic void GetDimensions(out uint dim);\n"; + sb << "__intrinsic(glsl, \"texelFetch($P, $0)\")\n"; sb << "__intrinsic T Load(int location);\n"; + sb << "__intrinsic T Load(int location, out uint status);\n"; + sb << "__intrinsic(glsl, \"texelFetch($P, int($0))\")\n"; sb << "__intrinsic __subscript(uint index) -> T"; if (kBaseBufferAccessLevels[aa].access != SLANG_RESOURCE_ACCESS_READ) |
