From b2b46a9ced9dad18b41df0361cb91b0afb1ea710 Mon Sep 17 00:00:00 2001 From: Tim Foley Date: Tue, 18 Jul 2017 15:13:44 -0700 Subject: Add basic GLSL lowering buffer `Buffer` loads - This isn't going to work for writable buffers, and certainly not for writes - As it exists right now, this shows a flaw in how I'm handling texture-type results on fetches --- source/slang/slang-stdlib.cpp | 3 +++ 1 file changed, 3 insertions(+) (limited to 'source') diff --git a/source/slang/slang-stdlib.cpp b/source/slang/slang-stdlib.cpp index b26fc8a8e..8aa0d0e4c 100644 --- a/source/slang/slang-stdlib.cpp +++ b/source/slang/slang-stdlib.cpp @@ -2024,9 +2024,12 @@ namespace Slang sb << "__intrinsic void GetDimensions(out uint dim);\n"; + sb << "__intrinsic(glsl, \"texelFetch($P, $0)\")\n"; sb << "__intrinsic T Load(int location);\n"; + sb << "__intrinsic T Load(int location, out uint status);\n"; + sb << "__intrinsic(glsl, \"texelFetch($P, int($0))\")\n"; sb << "__intrinsic __subscript(uint index) -> T"; if (kBaseBufferAccessLevels[aa].access != SLANG_RESOURCE_ACCESS_READ) -- cgit v1.2.3