| Commit message (Collapse) | Author | Age |
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This PR implements `Access.Immutable` to allow pointers to immutable
data.
The new type `ImmutablePtr<T>` is defined as an alias of `Ptr<T,
Address.Immutable>`.
By forming a immutable pointer, the programmer is conveying to the
compiler that the data at the pointer address will never change during
the execution of the current program. Therefore loads from immutable
pointers can be deduplicated by the compiler, and will translate to
`__ldg` when generating code for CUDA.
The SPIRV backend is not changed in this PR, since the current SPIRV
spec makes it very difficult to specify loads from immutable address
without generating tons of wrappers and boilerplate type declarations.
We would like to see the spec evolved a bit to around its support of
`NonWritable` physical storage pointers or immutable loads before we
attempt to express such immutability in SPIRV. For now we simply emit
ordinary pointers and loads when generating spirv.
---------
Co-authored-by: slangbot <186143334+slangbot@users.noreply.github.com>
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Fixes #8406 (and #8410).
`AddressSpace`, `MemoryScope` and `AccessQualifier` are no longer
`BaseType`.
I added a new `__magic_enum` (very similar to `__magic_type`) syntax to
be able to easily create values or these enums from the compiler. (I
don't know if it was the right way to do it, but it works and the
changes are small enough?).
I had a weird bug: `tests/language-feature/capability/address-of.slang`
was failing in `IRBuilder::_findOrEmitConstant(IRConstant& keyInst)`.
When needing a new `u64(0)`, it did not find it in the `ConstantMap`
first, but then failed to add it right after because it already existed
in the map! But this was triggered by `IRPtrType*
IRBuilder::getPtrType(IROp op, IRType* valueType, AccessQualifier
accessQualifier, AddressSpace addressSpace)`, which is a strange
coincidence... but I could not find the issue in what I did. I ended up
bumping unordered_dense, and it solved the issue (so there was a bug in
there).
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Resolves #7628
Resolves: #8197
Primary Goals:
1. Add `Access` to pointer
2. AddressSpace::GroupShared support for pointers (SPIR-V)
3. Add `__getAddress()` to replace `&`
* `&` is not updated to `require(cpu)` since slangpy uses `&`. This
means we must: (1) merge PR; (2) replace `&` with `__getAddress()`; (3)
add `require(cpu)` to `&`
Changes:
* Added to `Ptr` the `Access` generic argument & logic (for
`Access::Read`).
* Moved the generic argument `AddressSpace` from `Ptr` to the end of the
type.
* Added pointer casting support between any `Ptr` as long as the
`AddressSpace` is the same
* Disallow globallycoherent T* and coherent T*
* Disallow const T*, T const*, and const T*
* Fixed .natvis display of `ConstantValue` `ValOperandNode`
* Support generic resolution of type-casted integers
* Added `VariablePointer` emitting for spirv + other minor logic needed
for groupshared pointers
Breaking Changes:
* Anyone using the `AddressSpace` of `Ptr` will now have to account for
the `Access` argument
* we disallow various syntax paired with `Ptr` and `T*`
---------
Co-authored-by: slangbot <186143334+slangbot@users.noreply.github.com>
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* update hlsl meta
* update test
* use slang syntax in meta file
* improve meta file
* fix pack clamp u8
* remove builtin packed types, use typealias instead
* fix wgsl pack clamp
* fix formatting
---------
Co-authored-by: Yong He <yonghe@outlook.com>
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In order to unblock experiments with SPIRV work-graphs, Slang
needs to support the storage class, `NodePayloadAMDX`.
Note that this commit is only to support a storage class,
`NodePayloadAMDX`. There are many parts required for work-graphs
hasn't been implemented yet.
The implementation of `DispatchNodeInputRecord` is not required, but it
is implemented mostly for a testing purpose.
Closes #6049
Co-authored-by: Yong He <yonghe@outlook.com>
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* Add packed bytes builtin type
* fix test
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* Allow `Optional` and `Tuple` to be used in varying input/output.
* Fix.
* format code
* Fix.
* Fix test.
* Fix.
* enhance test.
* Fix.
* format code
---------
Co-authored-by: slangbot <186143334+slangbot@users.noreply.github.com>
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* Add support for write-only textures.
* Fix capabilities.
* Fix implementation.
* Fix.
* format code
---------
Co-authored-by: Ellie Hermaszewska <ellieh@nvidia.com>
Co-authored-by: slangbot <186143334+slangbot@users.noreply.github.com>
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* format
* Minor test fixes
* enable checking cpp format in ci
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(#5415)
This commit changes the word "stdlib" or "standard library" to "core module" in the source code.
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* Support specialization constants.
* Fix.
* Fix.
* Fix.
* Fix.
* Make sure specialization constants have names.
* Clean up and support the dxc [vk::constant_id] syntax.
* Fix.
* Fix.
* Fix.
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* Remove using SpvStorageClass values casted into AddressSpace values
Also removes support for specific storage classes in __target_intrinsic snippets
* remove SLANG_RETURN_NEVER macro
* squash warnings
* Make nonexhaustive switch statement error on gcc
* Add SLANG_EXHAUSTIVE_SWITCH_BEGIN/END macros
---------
Co-authored-by: Yong He <yonghe@outlook.com>
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* Overhaul IR lowering of pointer types.
* Propagate address space in IRBuilder.
* Fixup.
* Fix.
* Fix.
* Change how Ptr type is printed to text.
* Fix.
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* Move the file public header files to `include` dir
Close the issue (#4635).
Move the following headers files to a `include` dir
located at root dir of slang repo:
slang-com-helper.h -> include/slang-com-helper.h
slang-com-ptr.h -> include/slang-com-ptr.h
slang-gfx.h -> include/slang-gfx.h
slang.h -> include/slang.h
Change cmake/SlangTarget.cmake to add include path to
every target, and change the source file to use
"#include <slang.h>" to include the public headers.
The source code update is by the script like follow:
```
fileNames_slang=$(grep -r "\".*slang\.h\"" source/ -l)
for fileName in "${fileNames_slang[@]}"
do
echo "$fileName"
sed -i "s/\".*slang\.h\"/\"slang\.h\"/" $fileName
done
```
* Fix the test issues
* Fix cpu test issues by adding include seach path
* Update cmake to not add include path for every target
Also change "#include <slang.h>" to "include "slang.h" " to
make the coding style consistent with other slang code.
* Change public include to private include for unit-test and slang-glslang
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* Unify Texture types in stdlib into 1 generic type.
* Fixes.
* Fix.
* Fixes.
* Fix reflection.
* Fix binding reflection.
* Add gather intrinsics.
* Fix gather intrinsics.
* Fix texture type toText.
* Fix intrinsic.
* fix cuda intrinsic.
* Fix project files.
* cleanup.
* Fix.
* Fix.
* Fix sampler feedback test.
* Fix getDimension intrinsics.
* Fix spirv sample image intrinsics.
* Fix test.
* Fix GLSL intrinsic.
* Cleanup.
---------
Co-authored-by: Yong He <yhe@nvidia.com>
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* Parse glsl buffer blocks to GLSLInterfaceBlockDecl
* Parse glsl local size layout declarations
* Parse (and ignore) glsl version directives
* spelling
* Better l-value interpretation for glsl interface blocks
* Better l-value interpretation for glsl interface blocks
* Add compile flag for enabling glsl
* Parse and ignore precision modifiers.
* Automatically import `glsl` module for compatiblity.
* Complete vector and matrix types for glsl
* Remove generated file from repo
* Bump .gitignore
* do not mark out globals as params
* Synthesize entrypoint layout from global inout vars.
* update test result.
* Allow HLSL semantic on global variables.
* Fix.
* Fix test.
* Fix win32 compile error.
* Add more builtin input/output and texture intrinsics.
* Add struct/array constructor syntax.
* Skip `#extension` lines.
* overide operator * for matrix/vector multiplication.
* Add `matrixCompMult`.
* Parse modifiers in for loop init var declr.
* Add more glsl intrinsics, add stage into to var layout.
* Allow `int[3] x` syntax.
* Fix array type syntax.
---------
Co-authored-by: Ellie Hermaszewska <ellieh@nvidia.com>
Co-authored-by: Yong He <yhe@nvidia.com>
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* Language feature: pointer sized int types.
* Fix.
* small change to test.
* Fix stdlib.
* Fix.
* Fix.
* Add typedef for `size_t` in stdlib.
* Fix test.
* Add `intptr_t::size` constant.
Co-authored-by: Yong He <yhe@nvidia.com>
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* #include an absolute path didn't work - because paths were taken to always be relative.
* Use enum types and specify backing rather than use typedefs so as to get enum type safety.
* Add version of TextureFlavor that uses internal types.
Co-authored-by: Yong He <yonghe@outlook.com>
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* Support `[DllImport]`
* Fix.
* Fix.
* Fix array type emit in cpp.
* Fix.
* Fix.
* Fix
Co-authored-by: Yong He <yhe@nvidia.com>
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* Add the Feedback texture types.
Depreciate SLANG_RESOURCE_EXT_SHAPE_MASK.
* Starting point to test sampler feedback.
* WIP on FeedbackSampler.
* Use __target_intrinsic to override the output of sampler feedback types.
* Use newer generic syntax for FeedbackTexture.
* Reflects Feedback type.
* SLANG_TYPE_KIND_TEXTURE_FEEDBACK -> SLANG_TYPE_KIND_FEEDBACK
* Added reflection test.
* Reneable issue with generics in sampler-feedback-basic.slang
* Add methods to FeedbackTexture2D/Array.
Make test cover test cases.
* Sampler feedback produces DXC code.
* Disabled Sampler feedback test - as requires newer version of DXC.
* Fix bug in reflection tool output.
* Fix problem with direct-spirv-emit.slang.expected due to update to glslang.
* Fix direct-spirv-emit.slang
* Use SLANG_RESOURCE_EXT_SHAPE_MASK again
* Make Feedback be emitted as a textue type prefix.
Co-authored-by: Tim Foley <tfoleyNV@users.noreply.github.com>
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* Fields from upper to lower case in slang-ast-decl.h
* Lower camel field names in slang-ast-stmt.h
* Fix fields in slang-ast-expr.h
* slang-ast-type.h make fields lowerCamel.
* slang-ast-base.h members functions lowerCamel.
* Method names in slang-ast-type.h to lowerCamel.
* GetCanonicalType -> getCanonicalType
* Substitute -> substitute
* Equals -> equals
ToString -> toString
* ParentDecl -> parentDecl
Members -> members
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* Prefixing source files in source/slang with slang-
* Prefix source in source/slang with slang- prefix.
* Rename core source files with slang- prefix.
* Update project files.
* Fix problems from automatic merge.
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