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path: root/source/slang/slang-parameter-binding.cpp
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* Warn if providing explicit bindings to a object using uniform locations (#4708)ArielG-NV2024-07-23
* Support parameter block in metal shader objects. (#4671)Yong He2024-07-19
* Move the file public header files to `include` dir (#4636)kaizhangNV2024-07-17
* Fixes to Metal Input parameters and Output value input/output semantics (#4536)ArielG-NV2024-07-10
* Implement HLSL resource bindings and default type `float4` to `SubpassInput<T...ArielG-NV2024-06-28
* [Metal] Support SV_TargetN. (#4390)Yong He2024-06-13
* SPIR-V `SV_InstanceId` support in pixel shader (#4368)ArielG-NV2024-06-13
* Fix crash on invalid entrypoint varying parameter. (#4349)Yong He2024-06-12
* Implicit register binding for hlsl to non-hlsl targets (#4338)ArielG-NV2024-06-12
* SPIRV backend: add support for tessellation stages, (#4336)Yong He2024-06-11
* Parameter layout and reflection for Metal bindings. (#4022)Yong He2024-04-24
* Support combined texture sampler when targeting HLSL. (#3963)Yong He2024-04-17
* [GFX] Fix d3d12 buffer view creation logic for StructuredBuffers. (#3954)Yong He2024-04-15
* Implement 8.14-8.19 of OpenGL-GLSL specificationArielG-NV2024-04-03
* Fix default space assignment. (#3833)Yong He2024-03-25
* Mesh shader refactoring and bugfixes (#3702)Ellie Hermaszewska2024-03-14
* Implement glsl atomic's [non image or memory scope] with optional extension(s...ArielG-NV2024-03-13
* Link-time specialization fixes. (#3734)Yong He2024-03-11
* Refactor compiler option representations. (#3598)Yong He2024-02-20
* Unify stdlib `Texture` types into one generic type. (#3327)Yong He2023-11-16
* Parameter binding and gfx fixes. (#3302)Yong He2023-11-01
* Fix a bug that warning 39001 can't be fully disabled. (#3112)Yong He2023-08-16
* Use ankerl/unordered_dense as a hashmap implementation (#3036)Ellie Hermaszewska2023-08-16
* Redesign `DeclRef` and systematic `Val` deduplication (#3049)Yong He2023-08-04
* Fix -fvk-u-shift not applying to global constant buffer. (#3033)Yong He2023-07-27
* Support for vk-shift-* without explicit bindings (#3000)jsmall-nvidia2023-07-19
* Fix vk-shift-* mapping issue (#2993)jsmall-nvidia2023-07-14
* Make DeclRefBase a Val, and DeclRef<T> a helper class. (#2967)Yong He2023-07-07
* Bottleneck DeclRef creation through ASTBuilder. (#2689)Yong He2023-07-05
* Pointer layout support (#2930)jsmall-nvidia2023-06-27
* Improvements around HLSLToVulkanLayout (#2867)jsmall-nvidia2023-05-04
* HLSL->Vulkan binding support (#2865)jsmall-nvidia2023-05-03
* Various dxc/fxc compatibility fixes. (#2863)Yong He2023-05-02
* Fix most of the disabled warnings on gcc/clang (#2839)Ellie Hermaszewska2023-04-26
* Dictionary using lowerCamel (#2835)jsmall-nvidia2023-04-25
* Make ArrayExpressionType a DeclRefType and define its autodiff extension in s...Yong He2023-01-30
* Mesh shader support (#2464)Ellie Hermaszewska2022-11-16
* Assorted Artifact improvements (#2374)jsmall-nvidia2022-08-24
* Artifact split interface and implementation (#2349)jsmall-nvidia2022-08-09
* Improvements around Artifact (#2346)jsmall-nvidia2022-08-03
* COM interfaces with host callable (#2258)jsmall-nvidia2022-06-02
* Allow slangc to generate exe from .slang file. (#2170)Yong He2022-03-28
* Use GLSL scalar layout for constant buffers. (#2147)Yong He2022-02-28
* Various fixes to gfx. (#2120)Yong He2022-02-09
* Revise entrypoint renaming interface. (#2113)Yong He2022-01-31
* Add API to control interface specialization. (#1925)Yong He2021-08-26
* Use "capability" system to select VKRT extension (#1647)Tim Foley2021-01-05
* Simplify workflow when using NVAPI (#1556)Tim Foley2020-09-23
* Fix an issue with double-counting uniform data for CUDA/CPU (#1545)Tim Foley2020-09-17
* Change the policy for entry-point uniform parameters on Vulkan (#1476)Tim Foley2020-08-05