diff options
| author | Ellie Hermaszewska <ellieh@nvidia.com> | 2022-11-16 09:49:06 +0800 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2022-11-16 09:49:06 +0800 |
| commit | 1643471da0d6239177d11b0301c26d1adf95c0fb (patch) | |
| tree | 9b8fddf92a5f817541e055a2657f9b0a00f90069 /source/slang/slang-parameter-binding.cpp | |
| parent | 4917d71100aafcc38a81cd99d2a44a4cb3a89a0c (diff) | |
Mesh shader support (#2464)
* Add gdb generated files to .gitignore
* Switch to c++17
TODO: Ellie update coding style doc
* WIP mesh shaders
* Add MeshOutputType and mesh output decorations
* Lift array type layout creation out of _createTypeLayout
in preparation for sharing it elsewhere
* Initial pass at GLSL legalization for mesh shaders
* Create output types for builtin mesh outputs
This should be rendered as an out paramter block
* Handle writes to member fields in mesh shader output
* Per primitive output from mesh shaders
* Add mesh shader tests
* Redeclare mesh output builtins
* Remove unused instruction
* Emit explicit mesh output max max size
* Add unimplemented warning for array members in mesh output
* Implement mesh output splitting for GLSL in terms of getSubscriptVal
* Allow HLSL syntax for mesh output modifiers
* Improve error messages for mesh output
* Add test for HLSL style mesh output syntax
* Emit explicit mesh output indices max size
* HLSL generation support for mesh shaders
* Better errors for mesh shader misuse
* Neaten comments
* Regenerate vs2019 project files
* Fix build on vs2019
* Retreat on c++17
Will make the change in a separate PR
* slang-glslang binary dep 11.10.0 -> 11.12.0-32
* Fixes for msvc compiler
* Update msvc project
Diffstat (limited to 'source/slang/slang-parameter-binding.cpp')
| -rw-r--r-- | source/slang/slang-parameter-binding.cpp | 27 |
1 files changed, 27 insertions, 0 deletions
diff --git a/source/slang/slang-parameter-binding.cpp b/source/slang/slang-parameter-binding.cpp index 07875c183..db323ff6e 100644 --- a/source/slang/slang-parameter-binding.cpp +++ b/source/slang/slang-parameter-binding.cpp @@ -1912,6 +1912,33 @@ static RefPtr<TypeLayout> processEntryPointVaryingParameter( return arrayTypeLayout; } + else if( auto meshOutputType = as<MeshOutputType>(type) ) + { + // TODO: Ellie, revisit + // Note: Bad Things will happen if we have an array input + // without a semantic already being enforced. + + // We use the first element to derive the layout for the element type + auto elementTypeLayout = processEntryPointVaryingParameter(context, meshOutputType->getElementType(), state, varLayout); + + RefPtr<ArrayTypeLayout> arrayTypeLayout = new ArrayTypeLayout(); + arrayTypeLayout->elementTypeLayout = elementTypeLayout; + arrayTypeLayout->type = arrayType; + + // TODO: Ellie, this is probably not the right place to handle this + // On GLSL the indices type is built in and as such doesn't consume + // resources. + if(!isKhronosTarget(context->getTargetRequest()) || !as<IndicesType>(type)) + { + for (auto rr : elementTypeLayout->resourceInfos) + { + // TODO: Ellie, explain why only one slot is consumed here + arrayTypeLayout->findOrAddResourceInfo(rr.kind)->count = rr.count; + } + } + + return arrayTypeLayout; + } // Ignore a bunch of types that don't make sense here... else if (auto textureType = as<TextureType>(type)) { return nullptr; } else if(auto samplerStateType = as<SamplerStateType>(type)) { return nullptr; } |
