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Making it easier to work with shaders
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slang-emit-hlsl.cpp
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2024-10-29
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Ellie Hermaszewska
2024-10-17
Cleanup atomic intrinsics. (#5324)
Yong He
2024-09-20
Initial `Atomic<T>` type implementation. (#5125)
Yong He
2024-09-05
Respect matrix layout in uniform and in/out parameters for HLSL target. (#5013)
Yong He
2024-08-26
Fix Varying Variable Location Assignments With Hull Shaders (#4915)
ArielG-NV
2024-07-25
Overhaul IR lowering of pointer types. (#4710)
Yong He
2024-06-28
Implement HLSL resource bindings and default type `float4` to `SubpassInput<T...
ArielG-NV
2024-06-24
Implementing `tbuffer` layout(s) (#4436)
ArielG-NV
2024-06-13
Metal: misc fixes and enable more tests. (#4374)
Yong He
2024-04-21
Flag to prevent packing of cbuffer elements in HLSL backend. (#3993)
Pema Malling
2024-04-19
Enable NonUniformResourceIndex support for glsl, hlsl and spirv (#3899)
sriramm-nv
2024-04-03
Refactor memory qualifier decorators to be a bit-flag set, resolves #3841 (#3...
ArielG-NV
2024-04-03
Implement 8.14-8.19 of OpenGL-GLSL specification
ArielG-NV
2024-04-01
Support SM6.6 keyword "WaveSize" (#3871)
Jay Kwak
2024-03-23
Make `-no-mangle` option work, add `-no-hlsl-binding`. (#3817)
Yong He
2024-03-15
Implement raytracing extension(s); resolves #3560 for GLSL & SPIR-V targets (...
ArielG-NV
2024-03-14
Mesh shader refactoring and bugfixes (#3702)
Ellie Hermaszewska
2024-02-20
Refactor compiler option representations. (#3598)
Yong He
2023-11-21
Add SPIRV intrinsics for texture footprint query. (#3345)
Yong He
2023-11-16
Unify stdlib `Texture` types into one generic type. (#3327)
Yong He
2023-09-11
Add Mesh and Task shader support to GFX (#3190)
Ellie Hermaszewska
2023-09-03
Proper lowering of functiosn that returns NonCopyable values. (#3179)
Yong He
2023-07-19
Add `sampleCount` parameter for MS textures. (#3001)
Yong He
2023-07-10
Fix hit object emit for HLSL + FuncType specialization bug fix. (#2976)
Yong He
2023-06-22
[branch] and [flatten] support (#2928)
jsmall-nvidia
2023-06-13
Fixes for Shader Execution Reordering on VK (#2929)
Theresa Foley
2023-05-04
Add SLANG_ASSUME and use it in release asserts (#2859)
Ellie Hermaszewska
2023-05-02
Various dxc/fxc compatibility fixes. (#2863)
Yong He
2023-04-26
Fix most of the disabled warnings on gcc/clang (#2839)
Ellie Hermaszewska
2022-12-07
Rename IR opcodes to unify style. (#2556)
Yong He
2022-12-07
Remove `construct` IR op. (#2555)
Yong He
2022-12-02
Inline functions with string param/return for GPU targets (#2544)
jsmall-nvidia
2022-11-16
Mesh shader support (#2464)
Ellie Hermaszewska
2022-11-03
Shader Execution Reordering without HLSL2021 (#2489)
jsmall-nvidia
2022-10-05
Various gfx fixes. (#2434)
Yong He
2022-09-15
Add support for GL_EXT_debug_printf extension to slang (#2399)
Qubaef
2022-09-15
Language feature: pointer sized int types. (#2401)
Yong He
2022-05-27
Added NativeStringType (#2252)
jsmall-nvidia
2022-05-17
Refactor prelude emit (#2236)
jsmall-nvidia
2022-05-06
Initial work around groupshared (#2224)
jsmall-nvidia
2022-05-05
Support for HLSL `export` (#2223)
jsmall-nvidia
2022-04-27
Make artifact an interface (#2195)
jsmall-nvidia
2022-04-26
Linking in DXC (#2190)
jsmall-nvidia
2022-04-21
`export` support in HLSL (#2188)
jsmall-nvidia
2022-01-25
Add support for HLSL unorm/snorm (#2095)
Theresa Foley
2021-10-21
Passing associated type arguments to existential parameters + packing for `bo...
Yong He
2021-09-14
Avoid upcasting to f32 in 16bit float-uint bit cast. (#1938)
Yong He
2021-09-13
Bug fix in 16bit type emit, vk validation error fix. (#1936)
Yong He
2021-09-09
`reinterpret` and 16-bit value packing. (#1933)
Yong He
2021-03-03
Add GLSL/SPIR-V support got GetAttributeAtVertex (#1733)
Tim Foley
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