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authorYong He <yonghe@outlook.com>2023-07-19 16:20:52 -0700
committerGitHub <noreply@github.com>2023-07-19 16:20:52 -0700
commit3509059cd8357455155260d8587b8a438c34e49f (patch)
tree59933528a4e93bb02b93d80c8f4ebfe38509b24d /source/slang/slang-emit-hlsl.cpp
parenta5987aad211d2e0b9391bdda4b67873ec9873074 (diff)
Add `sampleCount` parameter for MS textures. (#3001)
* Add `sampleCount` parameter for MS textures. * Fix test. --------- Co-authored-by: Yong He <yhe@nvidia.com>
Diffstat (limited to 'source/slang/slang-emit-hlsl.cpp')
-rw-r--r--source/slang/slang-emit-hlsl.cpp9
1 files changed, 9 insertions, 0 deletions
diff --git a/source/slang/slang-emit-hlsl.cpp b/source/slang/slang-emit-hlsl.cpp
index bc6b7a159..30de45773 100644
--- a/source/slang/slang-emit-hlsl.cpp
+++ b/source/slang/slang-emit-hlsl.cpp
@@ -287,6 +287,15 @@ void HLSLSourceEmitter::_emitHLSLTextureType(IRTextureTypeBase* texType)
}
m_writer->emit("<");
emitType(texType->getElementType());
+ if (texType->getOperandCount() == 2)
+ {
+ auto sampleCount = as<IRIntLit>(texType->getSampleCount());
+ if (sampleCount->getValue() != 0)
+ {
+ m_writer->emit(", ");
+ m_writer->emit(sampleCount->getValue());
+ }
+ }
m_writer->emit(" >");
}