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slang-emit-hlsl.cpp
Commit message (
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Author
Age
*
Optionally disable entry point param cbuffer transform
yum
2025-10-17
*
Rename some symbols related to pointers types (#8592)
Theresa Foley
2025-10-03
*
Remove redundant [payload] attribute (Fix #7528) (#7555)
Harsh Aggarwal (NVIDIA)
2025-06-30
*
Allow checking capabilities in specific stages (#7375)
jarcherNV
2025-06-10
*
Support the new CoopVec builtins (#7108)
Jay Kwak
2025-05-14
*
Add a new capability hlsl_2018 that avoid using select/and/or (#7003)
Jay Kwak
2025-05-05
*
Support for Payload Access Qualifiers (#3448) (#6595)
Harsh Aggarwal (NVIDIA)
2025-04-07
*
Add mesh shader output topology checks (#6592)
Darren Wihandi
2025-03-13
*
Add Slang-specific intrinsics for integer pack/unpack (#6459)
Darren Wihandi
2025-02-28
*
HLSL: Add 'f' suffix to float literals in code generation (#6381)
Mukund Keshava
2025-02-20
*
Add raypayload decoration to ray payload structs (#6164)
Ellie Hermaszewska
2025-02-11
*
Use and() and or() functions for logical-AND and OR (#6310)
Jay Kwak
2025-02-07
*
maxtessfactor attribute should take a floating point value (#6289)
Jay Kwak
2025-02-05
*
Support cooperative vector (#6223)
Jay Kwak
2025-01-30
*
Initial implementation of SP#015 `DescriptorHandle<T>`. (#6028)
Yong He
2025-01-10
*
Lower varying parameters as pointers instead of SSA values. (#5919)
Yong He
2025-01-07
*
Add packed 8bit builtin types (#5939)
Darren Wihandi
2024-12-26
*
Implement bitcast for 64-bit date type (#5895)
kaizhangNV
2024-12-17
*
Add datalayout for constant buffers. (#5608)
Yong He
2024-11-21
*
Move switch statement bodies to their own lines (#5493)
Ellie Hermaszewska
2024-11-05
*
Write only texture types. (#5454)
Yong He
2024-10-30
*
format
Ellie Hermaszewska
2024-10-29
*
Cleanup atomic intrinsics. (#5324)
Yong He
2024-10-17
*
Initial `Atomic<T>` type implementation. (#5125)
Yong He
2024-09-20
*
Respect matrix layout in uniform and in/out parameters for HLSL target. (#5013)
Yong He
2024-09-05
*
Fix Varying Variable Location Assignments With Hull Shaders (#4915)
ArielG-NV
2024-08-26
*
Overhaul IR lowering of pointer types. (#4710)
Yong He
2024-07-25
*
Implement HLSL resource bindings and default type `float4` to `SubpassInput<T...
ArielG-NV
2024-06-28
*
Implementing `tbuffer` layout(s) (#4436)
ArielG-NV
2024-06-24
*
Metal: misc fixes and enable more tests. (#4374)
Yong He
2024-06-13
*
Flag to prevent packing of cbuffer elements in HLSL backend. (#3993)
Pema Malling
2024-04-21
*
Enable NonUniformResourceIndex support for glsl, hlsl and spirv (#3899)
sriramm-nv
2024-04-19
*
Refactor memory qualifier decorators to be a bit-flag set, resolves #3841 (#3...
ArielG-NV
2024-04-03
*
Implement 8.14-8.19 of OpenGL-GLSL specification
ArielG-NV
2024-04-03
*
Support SM6.6 keyword "WaveSize" (#3871)
Jay Kwak
2024-04-01
*
Make `-no-mangle` option work, add `-no-hlsl-binding`. (#3817)
Yong He
2024-03-23
*
Implement raytracing extension(s); resolves #3560 for GLSL & SPIR-V targets (...
ArielG-NV
2024-03-15
*
Mesh shader refactoring and bugfixes (#3702)
Ellie Hermaszewska
2024-03-14
*
Refactor compiler option representations. (#3598)
Yong He
2024-02-20
*
Add SPIRV intrinsics for texture footprint query. (#3345)
Yong He
2023-11-21
*
Unify stdlib `Texture` types into one generic type. (#3327)
Yong He
2023-11-16
*
Add Mesh and Task shader support to GFX (#3190)
Ellie Hermaszewska
2023-09-11
*
Proper lowering of functiosn that returns NonCopyable values. (#3179)
Yong He
2023-09-03
*
Add `sampleCount` parameter for MS textures. (#3001)
Yong He
2023-07-19
*
Fix hit object emit for HLSL + FuncType specialization bug fix. (#2976)
Yong He
2023-07-10
*
[branch] and [flatten] support (#2928)
jsmall-nvidia
2023-06-22
*
Fixes for Shader Execution Reordering on VK (#2929)
Theresa Foley
2023-06-13
*
Add SLANG_ASSUME and use it in release asserts (#2859)
Ellie Hermaszewska
2023-05-04
*
Various dxc/fxc compatibility fixes. (#2863)
Yong He
2023-05-02
*
Fix most of the disabled warnings on gcc/clang (#2839)
Ellie Hermaszewska
2023-04-26
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