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Making it easier to work with shaders
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slang-emit-glsl.cpp
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Author
2023-10-02
More direct-SPIRV fixes. (#3257)
Yong He
2023-09-28
[Direct SPIRV]: ray tracing pipeline intrinsics. (#3244)
Yong He
2023-09-27
WIP Mesh shaders for SPIR-V (#3226)
Ellie Hermaszewska
2023-09-11
Add Mesh and Task shader support to GFX (#3190)
Ellie Hermaszewska
2023-09-07
Fix GLSL output for `gl_ClipDistance` input builtin. (#3193)
Yong He
2023-09-03
Proper lowering of functiosn that returns NonCopyable values. (#3179)
Yong He
2023-09-01
Fix GLSL code gen around RayQuery and HitObject types. (#3173)
Yong He
2023-08-28
Add `target_switch` and `intrinsic_asm` statement. (#3154)
Yong He
2023-08-23
Lower all ByteAddressBuffer uses for SPIRV. (#3143)
Yong He
2023-08-21
Compile append and consume structured buffers to glsl. (#3142)
Yong He
2023-08-14
Support per field matrix layout (#3101)
Yong He
2023-08-10
Add support for ConstBufferPointer on Vulkan. (#3089)
Yong He
2023-07-27
Fix -fvk-u-shift not applying to global constant buffer. (#3033)
Yong He
2023-07-26
Fix -fvk-u-shift not applying to RWStructuredBuffer on glsl output. (#3027)
Yong He
2023-07-21
Better handling of bindings with multiple resource kind "aliases" for GLSL em...
jsmall-nvidia
2023-07-20
Fix for vk-shift-* GLSL emit issue (#3004)
jsmall-nvidia
2023-07-10
Do not fail when emitting GLSL using unorm/snorm textures (#2973)
Ellie Hermaszewska
2023-06-26
Handling SV_ClipDistance system semantic on GLSL/VK (#2942)
jsmall-nvidia
2023-06-13
Fixes for Shader Execution Reordering on VK (#2929)
Theresa Foley
2023-05-02
Various dxc/fxc compatibility fixes. (#2863)
Yong He
2023-04-26
Fix most of the disabled warnings on gcc/clang (#2839)
Ellie Hermaszewska
2023-03-16
Support GL_EXT_fragment_shader_barycentric (#2704)
Samuel Kogler
2023-01-17
Add `set` to spirv_instruction (#2597)
jsmall-nvidia
2023-01-06
Fix small issue around emitInterpolationModifiersImpl when layout is nullptr....
jsmall-nvidia
2022-12-14
Fix code generation for matrix reshape. (#2568)
Yong He
2022-12-07
Rename IR opcodes to unify style. (#2556)
Yong He
2022-12-02
Inline functions with string param/return for GPU targets (#2544)
jsmall-nvidia
2022-11-16
Mesh shader support (#2464)
Ellie Hermaszewska
2022-11-15
Shader Execution Reordering for VK (#2491)
jsmall-nvidia
2022-09-15
Add support for GL_EXT_debug_printf extension to slang (#2399)
Qubaef
2022-09-15
Language feature: pointer sized int types. (#2401)
Yong He
2022-05-27
Added NativeStringType (#2252)
jsmall-nvidia
2022-05-18
Support for `[[vk::spirv_instruction(op)]]` (#2242)
jsmall-nvidia
2022-05-17
Refactor prelude emit (#2236)
jsmall-nvidia
2022-05-10
Add support for `spirv_literal` (#2227)
jsmall-nvidia
2022-05-05
Output SPIR-V lifetimes (#2221)
jsmall-nvidia
2022-04-11
Refactor: eliminate BackEndCompileRequest (#2178)
Theresa Foley
2022-02-28
Use GLSL scalar layout for constant buffers. (#2147)
Yong He
2022-02-25
Improved SCCP, inlining and resource specialization passes, legalize `ImageSu...
Yong He
2022-02-17
Add target option to force `scalar` layout for storage buffers. (#2135)
Yong He
2021-11-16
Added 8/16/64 bit int/unsigned int texture formats support for glsl shaders (...
Alexander Weinrauch
2021-10-21
Passing associated type arguments to existential parameters + packing for `bo...
Yong He
2021-09-13
Bug fix in 16bit type emit, vk validation error fix. (#1936)
Yong He
2021-06-02
Various Fixes to gfx, reflection and emit. (#1867)
Yong He
2021-05-28
Glslang refactor bugfix (#1863)
jsmall-nvidia
2021-03-26
Append proper suffixes to 16-bit literals for GLSL (#1767)
Tim Foley
2021-03-16
Fix the "acceleration structure in compute" bug for GL_NV_ray_tracing too (#1...
Tim Foley
2021-03-15
Fix handling of RT accelerations structures for non-RT stages (#1753)
Tim Foley
2021-03-05
Add Vulkan/SPIR-V support for TraceRayInline() (#1737)
Tim Foley
2021-03-03
Add GLSL/SPIR-V support got GetAttributeAtVertex (#1733)
Tim Foley
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